And, most importantly...
-lag
Can't leave out the essential point, as that's been the main commonality after taking away separate HP bars and the ability to activate pet skills even while casting other abilities.
Last edited by Shurrikhan; 07-16-2021 at 06:11 PM.
I know it's an issue with sch/smn, but is there any lag issue with mch pet ? or drk/nin "pets" ?
From what i know (but i may be wrong), the lags comes in when the player give an order to the pet.
Ex : For sch, the pixie is actually super responsive and start an embrace as soon as any player lose 1 hp (which in turn delay even more any action requested by the sch)
Not for NIN, as it's just a player aura that creates additional animations from your character with each strike, not a pet. For MCH, it's not something we much think about since, like DRK's, it's just a DoT, but it is technically possible for there to be slight delay (making it appear to glitch out, stuck against an object before teleporting a little later than they'd otherwise have arrived to the target) to those ticks' start if there's anything in the path between their summoning point and the target of Automaton Queen. Living Shadow, though, seems hard to glitch out, and the opening ranged shot, alongside time between ticks, seems like it'd give plenty of time to reach the target before the next tick regardless.
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