Quote Originally Posted by Krotoan View Post
Some of the most "non linear" dungeons with the most varied boss mechanics in the game are the most hated: Thousand Maws, Aurum Vale.


I have my doubts that the current population wants more of that.
Thousand Maws is detested because it's slow. The whole green slime at the end accomplishes nothing but to slow you down; there are no big pulls, especially due to our low level, and none of the added corridors lead to anything. In general, this is the problem with this argument. You can't expect people to care about branching paths if all you do is toss a snippet of lore text on the floor or a coffer with mostly useless gear. There needs to be a reason for players to branch off, but the dev team doesn't want to think of one.