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  1. #8
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Hierro View Post
    If you want to appease the masses, keep it as is. The player base just wants to use a great sword with no effort, and the previous versions required effort, as surprising as it seemed (all you had to do was press buttons faster than normal). it's a shame we lost out on such a beautiful kit, really.

    I remember how much this forum fought me for correctly calling them out on their hidden desire to play WAR with a glamored axe, because that's exactly what all the complaints were about. As soon as we went to WAR 2.0, the majority of the complaints stopped.
    I don't think we stopped because we were appeased by playing a warrior clone, personally just tired of trying to point out the obvious.

    Dark arts spam of 4.x wasn't great => it was clunky in double weaves, we needed a plunge animation shortening, less dark arts effects on miscellaneous skills like dark mind and eventually did get these positive changes. We still need to address things like Blood weapon having a different treatment versus every other 10 second buff in the game, living dead is still a glaring issue. While things that felt like they finally functioned well (I forgot the 20% self heal that you could put on enemies back in SB) after finally getting addressed gets removed.

    As a maker of many 4.x threads I personally wanted more interplay between skills. Like what warrior has, but more accurately what dark knight of 3.x had. Examples: Thrill + equilibrium; planned nascent flash around bursting with IR or infuriate, IR and onslaught and upheaval. I wanted a stronger lean in on things like speed and resource interplay, the counter attack feel of reprisal and low blows of 3.x. Really make me feel like a dark knight, wielding dark magic and sacrifice to deal damage. Bards play songs, its in the name, dancers dance, checks out, mch uses machines, I'm seeing a pattern. SMN summons to deal damage. Its not much to ask for a real feel of a dark knight through game play.

    What we got was more homogenized and yes more warrior like technically, but without any of the synergy warrior had. If your feed back is to get a unique identity, and what you get is a knock off, would you keep trying to ask for adjustments?
    (3)
    Last edited by Chrono_Rising; 07-02-2021 at 07:21 AM.