Yeah I thought this was fairly obvious given that it is standard practice among all MMO's since... EQ at least.
I just posted in your "No Hope Zone." What now?Sir this is a "no hope" zone. Please leave your hopes and/also if applicable your dreams at the door before entering. Frankly you should be ashamed that you've brought your hopes in here. They have no place on these forums or in this game. There are children present for goodness sake. I never...
(Check my character name.)
On-topic, I think that linkshells need something to do together. Though some shells do plan them as events and manage rotations, the current "endgame" even done from inside a linkshell are basically pickup groups that you /l'd instead of /sh'd. No one is saying that this content should be forced upon someone either. Hell, I'd do large-group endgame at this point just to get myself out of Ul'dah sometimes, or for a lodestone achievement.
As for those who say that large group content is equivocal to spamfests, you really need to open your eyes a litttttle wider. The OP asked for content for large groups, and you read "big mobs with high attack and high defense." Other reasons to take >8 people could include...
- Crowd Control
Groups may need to fight 2+ monsters (which cannot be slept) simultaneously. Many BLM/THM/CNJ/WHM may be needed to sleep a huge number of mobs. It could be for many reasons; two mobs could "combine" if not fought separately to form one impossible boss that would almost inevitably lead to a wipe; or, they could simply not be sleepable and four teams of 3-4 would need to keep them at bay to avoid overpowering people.- Interdependent Objectives
Imagine, if you will, a cave that has several different "paths." One party goes left, and another right. The ones on the right walk into a huge room, and suddenly the tunnel collapses behind them. After an audible cackle from beyond a glowing magical barrier at the other end of the room, wave after wave of undead soldiers begin attacking this group, who must stay alive. The other group suddenly encounters a group of necromancers who are busy in some horrid rite. After defeating that group of necromancers, the undead stop assailing the right team, and they are able to proceed to a switch that allows the other party continue. Right at the end, the parties come together for a large boss fight.- Requirement of >8 roles in battle
This is harder to mange while still remaining in the mindset that anyone should have access to everything, as it almost requires a huge group with, if not set jobs, a wide variety of jobs; there would of course be room for "extras," but it's not conducive to the "any group should be able to roll through" idea that I see a lot of lately. Some ways I can think of are... . you might need 4-5 archers to get a dragon out of the sky, 4-5 mages to break through its magical barriers, and 2+ tanks each building hate (as it's very possible for one to be killed by accident, and the other would take over), a bard here or there to boost their parties, etc. This is dangerously close to the aforementioned spamfest, but the separation into separate, equally-necessary goals sets it ahead in my opinion.
As usual, I'm going to stop thinking here because I've written a lot and doubt people actually read it.![]()
Last edited by Mychael; 02-20-2012 at 11:34 AM.
I hate hate hate large groups. I'd much prefer them stick to designing content for 3-5-8 person groups.
I hate hate solo and light party content, and open content like another person advocated earlier in the thread. I'd much prefer they only made large group content.
But I guess I could live with them simply making content other people enjoy too, even if I don't like it.
If they are going to pick 1 and 1 only. They need to make everything for 16+ people, there is enough mmos for solo/low man out there.
Lets hope the devs have the sense not to just pick 1 though.
Yeah.... Have some 8man and some 16man stuff would be nice
more open world content, or more instances thats not a boss fight, like hamlet defence will be in 1.22.
THey need to or they should just sell house and call it lol.
OMG THE CUTENESS
Stronghold bosses?
Hamlet defense? :P
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.