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  1. #31
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Xatsh View Post
    Content for 4-8-16-32 ppl same way they did it in XI more or less

    While a guild may have 100 ppl in it, a normal endgame guild will have around 15-25 ppl online at one time, due to the RL factor and all.
    Yeah I thought this was fairly obvious given that it is standard practice among all MMO's since... EQ at least.
    (0)

  2. #32
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by AngryNixon View Post
    Sir this is a "no hope" zone. Please leave your hopes and/also if applicable your dreams at the door before entering. Frankly you should be ashamed that you've brought your hopes in here. They have no place on these forums or in this game. There are children present for goodness sake. I never...
    I just posted in your "No Hope Zone." What now?

    (Check my character name.)

    On-topic, I think that linkshells need something to do together. Though some shells do plan them as events and manage rotations, the current "endgame" even done from inside a linkshell are basically pickup groups that you /l'd instead of /sh'd. No one is saying that this content should be forced upon someone either. Hell, I'd do large-group endgame at this point just to get myself out of Ul'dah sometimes, or for a lodestone achievement.

    As for those who say that large group content is equivocal to spamfests, you really need to open your eyes a litttttle wider. The OP asked for content for large groups, and you read "big mobs with high attack and high defense." Other reasons to take >8 people could include...
    • Crowd Control
      Groups may need to fight 2+ monsters (which cannot be slept) simultaneously. Many BLM/THM/CNJ/WHM may be needed to sleep a huge number of mobs. It could be for many reasons; two mobs could "combine" if not fought separately to form one impossible boss that would almost inevitably lead to a wipe; or, they could simply not be sleepable and four teams of 3-4 would need to keep them at bay to avoid overpowering people.
    • Interdependent Objectives
      Imagine, if you will, a cave that has several different "paths." One party goes left, and another right. The ones on the right walk into a huge room, and suddenly the tunnel collapses behind them. After an audible cackle from beyond a glowing magical barrier at the other end of the room, wave after wave of undead soldiers begin attacking this group, who must stay alive. The other group suddenly encounters a group of necromancers who are busy in some horrid rite. After defeating that group of necromancers, the undead stop assailing the right team, and they are able to proceed to a switch that allows the other party continue. Right at the end, the parties come together for a large boss fight.
    • Requirement of >8 roles in battle
      This is harder to mange while still remaining in the mindset that anyone should have access to everything, as it almost requires a huge group with, if not set jobs, a wide variety of jobs; there would of course be room for "extras," but it's not conducive to the "any group should be able to roll through" idea that I see a lot of lately. Some ways I can think of are... . you might need 4-5 archers to get a dragon out of the sky, 4-5 mages to break through its magical barriers, and 2+ tanks each building hate (as it's very possible for one to be killed by accident, and the other would take over), a bard here or there to boost their parties, etc. This is dangerously close to the aforementioned spamfest, but the separation into separate, equally-necessary goals sets it ahead in my opinion.

    As usual, I'm going to stop thinking here because I've written a lot and doubt people actually read it.
    (1)
    Last edited by Mychael; 02-20-2012 at 11:34 AM.

  3. #33
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I hate hate hate large groups. I'd much prefer them stick to designing content for 3-5-8 person groups.
    (1)

  4. #34
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dreamer View Post
    I hate hate hate large groups. I'd much prefer them stick to designing content for 3-5-8 person groups.
    I hate hate solo and light party content, and open content like another person advocated earlier in the thread. I'd much prefer they only made large group content.

    But I guess I could live with them simply making content other people enjoy too, even if I don't like it.
    (5)

  5. #35
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    If they are going to pick 1 and 1 only. They need to make everything for 16+ people, there is enough mmos for solo/low man out there.

    Lets hope the devs have the sense not to just pick 1 though.
    (4)

  6. #36
    Player
    Darkhaund's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    391
    Character
    Darkhaund Krull
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Yeah.... Have some 8man and some 16man stuff would be nice
    (1)

  7. #37
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    more open world content, or more instances thats not a boss fight, like hamlet defence will be in 1.22.
    (0)

  8. #38
    Player
    Hohenheim's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    265
    Character
    Jullias Ondore
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    THey need to or they should just sell house and call it lol.
    (1)

    OMG THE CUTENESS

  9. #39
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Stronghold bosses?
    (0)

  10. #40
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Hamlet defense? :P
    (1)

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