Quote Originally Posted by Jeeqbit View Post
Is it really that hard to ask? It takes 2 seconds to do the only social interaction you need to do when doing roulettes with people.
People sometimes get drinks, use bathrooms, tend to children, or by whatever other reason may not be an entity always engagedly in-game and at their keyboards. Moreover...
  • Why do we need to be able to handily ready check? We can just ask if everyone's ready.
  • Why do we need to know what class/job others are as part of the default UI? We could just ask or /inspect.
  • Why do we need to know what level or ilvl people are, let alone know who's currently preventing us from queuing? If we can't queue, we can just ask who's currently too low or on their carpenter?
This small QoL feature would not require some massive opportunity cost. Its development need not be restricted to if and only if its general function cannot be accomplished by other means.