
Originally Posted by
Tennyoelf
There are issues about romance in the game that isn't about story continuity. There are also animation limitations as well. If someone wished to romance Urianger as a Lalafell, that would take some genius animator to figure out a way to even show them hugging. If code limitations prevent them from ever figuring it out, then they may limit which races can romance which races, which would be very upsetting to certain players. Buddy quests, which are platonic in nature, would skip that need for extra animations.
Also, there are some who worry about what romance quests added would do to the game culture as well as the perception of the game to those who don't play FFXIV. I've seen some vehemently oppose romance quests. From a developer's POV, that means taking into consideration those who don't want such a thing. All of us are players of FFXIV, we all mean something to the developers. They're going to aim to make as many people as happy as possible.
As for your concern about my idea not addressing the concern, it comes down to the significance of what a best friend verse a romantic partner means to the average person. There is definitely an argument to make that a close friend is indeed just as important, maybe even more so, than a romantic partner. Saying being best buds with a certain NPC would have the same weight and writing constraints as a romantic partner is definitely something that will defer from person to person, from culture to culture. Generally speaking, most people weigh romantic partners are being much more significant than best friends, that a romantic partner will ultimately be the closest, most important person in your life, especially once being married is thrown into the mix. So taking the example of Urianger going to Mars from the article, if we are best buds with him, then an extra line or two, spoken or not, is all that is needed for a goodbye. If we were romantically involved, that means either breaking up or having us go with him. It'll cause a messy situation, especially since Urianger wants to go Mars despite being romantically involved with someone. Also, as the WoL, the developers probably don't want us following after our love interest or we can't because we gotta save the world again. Or Mars isn't going to be in any expansion any time soon. Saying "I'll wait for you!" is an extra writing constraint than, "We're bros, so I hope you come back soon!"
To me, I rather have extra time with my favorite NPCs, even if it must be platonic-based, than get nothing because romance turns out too difficult for the team. Or they're too reluctant because of writing constraints. Having platonic-based questlines for NPCs doesn't take romance quests off the table. They can be separate or even a pre-requisite if they do find a way to implement romance. But if they never do? If they remain reluctant? If those who oppose romance quests became the louder group?