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  1. #1
    Player
    RushRiviera's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    50
    Character
    Rush Mixolydeaux
    World
    Tonberry
    Main Class
    Thaumaturge Lv 80

    Implement a personal rating/performance system

    This is an idea for a personal rating/performance system for duties (Dungeons, Trials, Raids) to make content more fun to replay and more engaging.

    CONCERNS & SOLUTIONS:

    1. Players asking for screenshots of your ratings to prove your skills.

    Solution: With an alphabetical rating system (A, B, C etc.), make the lowest rating encompass the majority of players (60-70%). Such a wide range makes it impossible to discern someone's exact skill below the top-rated players.


    This seems to be the biggest concern for people and could be completely solved using this method. If you want to be really careful and make everybody feel good about themselves you can make A the lowest rank, with S, S+ and S++ as higher tiers. This makes sure nobody gets their feelings hurt because 60-70% of players will get an A rank. Then the more serious players who want to be able to measure their performance for high-end raids, or even just players looking for a challenge, have the opportunity to measure their own performance and have an actual basis for improvement.

    2. Some players may not want to care about performance.

    ○ Solution: Make the system disabled by default and completely optional.

    3. Ratings can cause players to be harassed for low performance.

    ○ Solution: Make the system personal only, no way to see any other party members ratings.

    4. Rating criteria differs depending on role.

    ○ Solution: Rate players with different criteria depending on their role.

    KEY POINTS:

    • System would use alphabetical ratings (C, B, A, S, S+).
    • System disabled by default. (Enabled either through a side quest or simply via a menu option).
    • Rating would be personal only, no way to see other party members ratings. (This is to avoid people being harassed for low performance)
    • The system would not be available during your first run of a duty. (Avoids any pressure during your first run when you are taking in the story)
    • Rating criteria would differ based on role. (DPS roles main criteria would be DPS, Tank would mainly be Damage taken and mitigated, Healers main criteria would be health restored)
    • Party finder groups would not be rated based on completion time (This avoids new or less experienced players being harassed for under-performance).
    • Pre-formed parties can attain a higher rating level based on completion time.

    BENEFITS:

    • Makes content more fun to replay.
    • Makes replaying content more engaging.
    • Helps people to gauge their performance.
    • Encourages improvement.
    • Appeases some of the desires of some players who want to use parsing plugins.

    *I will update this post based on the discussion and ideas shared within this thread, so please feel free to give your opinions and ideas. If you like this idea please give this post a thumbs up, and hopefully it can be noticed by the dev team.

    The next sections will be quite long and will be posted below as they will detail the specifics of the system.
    (2)
    Last edited by RushRiviera; 05-28-2021 at 02:16 PM. Reason: Moved CONCERNS section to the top for clarity

  2. #2
    Player
    RushRiviera's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    50
    Character
    Rush Mixolydeaux
    World
    Tonberry
    Main Class
    Thaumaturge Lv 80

    Specifics part 1

    THE NEED:
    An important aspect of gameplay within FFXIV is the ability for new players to find parties for dungeons, trials, and raids. This allows newer players to be able to fully enjoy all the content of the game smoothly. Some of the ways FFXIV achieves this is through the duty roulette system, Relic quest requirements, Tomestone attainment, and other systems. The problem is that re-running old content can become monotonous and bland after multiple runs, and after some time it is done more out of necessity than for enjoyment.

    This system would give more incentive to players for re-playing old content and would make it both more enjoyable and more engaging, whilst also encouraging those players who choose to use the system to learn more about their job and improve in their role.

    THE SYSTEM:
    My proposal would be for a letter rating system (A, B, C, etc.). An important aspect of the system would be to reward and challenge both hardcore and casual players. This means the top tiers would need to be difficult to obtain to make them feel prestigious, whilst also making the lower tiers of ratings feel fun and enjoyable for casual players and not feel like a penalty. For this reason I propose the following rating tiers: C, B, A, S, S+.

    The thresholds for each tier can be determined by looking at the average data for each dungeon, with the B rating being assigned to a threshold that encompasses the majority of players. The reason for this is because a rating of B encourages improvement (and replayability) whilst also not sounding harsh or punishing. The rating of A should be achievable by casual players with a moderate amount of effort and concentration, which ensures that this system feels rewarding for casual players. The ranks S and S+ would be catered to the more hardcore players and would be much more difficult to achieve. This ensures that hardcore players also feel challenged and rewarded from this system. Lastly the rating of C should be reserved for particularly poor performance much below the average, this would serve as an indicator for those who are not playing their job correctly and want to improve (the assumption that they want to improve is based on the fact that they would have manually enabled this rating system to begin with.)

    THRESHOLDS:
    This is just an example of how the threshold could be set to achieve the goals set out above. Threshold criteria would be different for each role and would be based on the average performance metrics of the top x number of players.

    S+: Top 5%
    S: Top 15%
    A: Top 40%
    B: Top 100%
    C: Outliers falling far below the average (The rating of C is basically a polite warning that you are doing something wrong)

    *The reason for B encompassing the performance level of 60% of players is to prevent the possibility of players asking other players what their ratings are, or demanding to see screenshots of ratings to prove their skill. This prevents the possibility of players getting kicked from parties based on their rank (as a rank of B could be given to anyone from the lowest-performing players to the top 41% of players). This could of course be adjusted to be more or less broad as required.

    This is just an example and it could be adjusted for different duties or depending on feedback.

    RATING CRITERIA:
    The criteria for ratings can be different for each role and can be based on a players individual totals at the end of a dungeon/trial/raid.

    DPS roles can have their criteria based on their total damage output at the end of the duty + the effectiveness of their buffs. Damage output thresholds would be set accordingly for each duty.

    Tank roles can have their criteria based mainly on damage taken + damage mitigated, whilst also taking into account their damage output and losing points for total damage taken by other party members.

    Healer roles can have their criteria based on both their total healing and their damage output. The key is to find the right balance so as to reward healers for playing their roles both when they are spending most of their time healing a party that is taking lots of damage, and when they are spending more time dealing damage due to the tank effectively holding aggro and using defensive abilities.
    (2)
    Last edited by RushRiviera; 05-27-2021 at 02:13 AM. Reason: Edited the "THRESHOLDS" section based on discussion below.

  3. #3
    Player
    RushRiviera's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    50
    Character
    Rush Mixolydeaux
    World
    Tonberry
    Main Class
    Thaumaturge Lv 80

    Specifics part 2

    FORMULAS:
    These are just example formulas to show how this system could be effectively calculated. These formulas are not intended to be accurate as I do not have access to the data and so it would be up to the dev team to find the exact values.

    Values and thresholds could be differentiated between Jobs if necessary to ensure the ratings fall into the thresholds set out in the "THRESHOLDS" section above.

    • DPS: Personal Damage Output + Party Damage Output due to buffs.
    • Tanks: Damage Taken + (Damage Mitigated x 1.2 *Gives bonus for effective use of defensive abilities) + Damage Output - Party Damage Taken *Rewards tanks who effectively hold aggro.
    • Healers: Total Healing + Damage Mitigated from defensive buffs + Damage Output.

    All values would be taken from the totals at the end of the duty. FFXIV already records individual values in the chat log. I am unsure if FFXIV already records values for damage mitigated, and values from buffs.

    IMPLEMENTATION:
    The system could be implemented so that your rating is shown either after defeating the last boss of the duty or after leaving the instance. Showing the rating after leaving the instance avoids the possibility of any players asking their party members what their rating was further reducing any possibility of harassment.

    The system could also show your personal high scores and the date attained for each duty, this could be your top score, top 3, top 5 etc. Depending on the memory requirements for storing high scores on the server. Alternatively the high scores could be saved locally if there is any concern about the data requirements of saving high scores on the server.

    The rating screen should clearly show the criteria for your role, and clearly explain that the rating is personal only. (Again this removes any possibility of players being harassed for poor performance. Showing rating criteria will help people to understand what they can do to improve. (Exact formulas don't need to be shown, just something like "Criteria: Total Damage, Total Buffs".))

    The system should be disabled by default so that it has no effect on anyone who is not interested in this type of system. It could be enabled via the menu, or better yet, through a side quest unlock. Unlocking through a side quest also gives the added benefit of an opportunity to clearly and thoroughly explain the system to players. Further details and the method for disabling the system can be explained via the active help system.



    Thanks for reading. If you have any thoughts, concerns or ideas feel free to leave a reply and share your thoughts. I will update this post based on the discussion.
    (2)

  4. #4
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    "We want screenshots of all your runs, prove you can play, anything less than a B rating and we will kick you"

    Bet on it.

    The rating of A should be achievable by casual players with a moderate amount of effort and concentration, which ensures that this system feels rewarding for casual players.
    What defines a "casual'?
    (9)

  5. #5
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by VelKallor View Post
    "We want screenshots of all your runs, prove you can play, anything less than a B rating and we will kick you"

    Bet on it.
    This right here. It may only be personal, but people WILL demand screenshots. It's not possible for something like this to even exist without causing it to be used to exclude people. Never underestimate the lengths players will go to.
    (10)

  6. #6
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Adeacia View Post
    This right here. It may only be personal, but people WILL demand screenshots. It's not possible for something like this to even exist without causing it to be used to exclude people. Never underestimate the lengths players will go to.
    People have a right to exclude you from their parties if they are forming a PF. Honestly something like this, especially if it was tuned around or less that SSS dummy level DPS would be healthy to inform people that they actually need to press their buttons.
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  7. #7
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ReiMakoto View Post
    People have a right to exclude you from their parties if they are forming a PF. Honestly something like this, especially if it was tuned around or less that SSS dummy level DPS would be healthy to inform people that they actually need to press their buttons.
    People can exclude you from PF yes, but not based on information such as this. That is one of the reasons there is no ingame tool for this.
    (4)

  8. #8
    Player
    RushRiviera's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    50
    Character
    Rush Mixolydeaux
    World
    Tonberry
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by VelKallor View Post
    "We want screenshots of all your runs, prove you can play, anything less than a B rating and we will kick you"

    Bet on it.



    What defines a "casual'?
    I can't tell if you're being so serious here so I'll just pretend you are.

    First thing is, many, many people don't take screenshots at all in this game. If someone asks for screenshots of runs you can literally say "I don't take screenshots of my runs".

    Second thing is, for this to work you are assuming the majority of parties are filled with people who have used the duty finder while already in a party that makes up the majority of the overall party limit for that duty. If instead, it's just 1 person in a party of random people that is demanding screenshots from everyone, that person will be the one that most likely gets kicked.

    Third thing is, to do this you would need to get someone else to first agree to upload their screenshots, then actually navigate to the upload site, log in, search for the screenshots of their runs and upload them, copy the link into chat for the other player/s to copy that link, paste it into their browsers to then go through and check each screenshot. Why would someone go to that level of effort instead of just installing a parsing plugin that is already available???

    TL;DR
    Why would anyone do this when it is much quicker and easier to just use the parsing plugins already available? Also, I'm pretty sure demanding that someone shares their private screenshots is a breach of the TOS, so again they would just use the already available parsing plugins and kick someone without saying anything.
    (1)
    Last edited by RushRiviera; 05-26-2021 at 07:15 PM.

  9. #9
    Player
    RushRiviera's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    50
    Character
    Rush Mixolydeaux
    World
    Tonberry
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Adeacia View Post
    This right here. It may only be personal, but people WILL demand screenshots. It's not possible for something like this to even exist without causing it to be used to exclude people. Never underestimate the lengths players will go to.
    Even if we disregard all the things in my previous post above. This can be accounted for simply by making sure the majority of players fall into a B rating. Meaning that only the lowest 5 or 10% would be rated C, and to get an A you need to reach the top 40% to 30%. This means 50% to 65% of players will fall into a B rating. Such a wide range within B means that knowing someone is a B rating doesn't give you much specific info. Nobody is going to keep kicking party members until they eventually find someone who is in the top 30%, and if they do it's very easy to find and flag that kind of behavior.

    And if you're playing with someone who falls into the bottom 5% I'm pretty sure that will be painfully obvious without even needing a rating system.

    Edit: Actually I've added this into the concerns section of the first post.
    (1)
    Last edited by RushRiviera; 05-26-2021 at 08:46 PM.

  10. 05-28-2021 12:03 AM

  11. #10
    Player
    Walkerged's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    29
    Character
    Moza D'walkerged
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I wish this kind of thinking would stay in Online fighting games and first person shooters where the main point of the games is a competition. FFXIV is supposed to be a PVE environment where we're all working together toward a common goal, the exact opposite of a competition.
    (5)

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