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  1. #31
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Thank God. I didn't want to give them a view.

    Select questions and answers in spoiler, along with my thoughts.

    While working from home, the development team
    lost the opportunity to look through these physical letters that come to the office, but hearing
    those voices on social media helped to motivate them to work towards quickly adapting their
    development environment for the players.
    I wish SE would check here on the forums more than Twitter.

    Endwalker will see the end of the Hydaelyn and Zodiark story arc that has been in motion since
    the beginning of FFXIV, and unlike previous expansions, this plot will come to a close in 6.0,
    leaving 6.1 through 6.5 to begin building towards the next story.
    We already do have an initial plan for the overarching flow of 6.1 and beyond, including the
    future expansion packs.
    "Packs"? That's at least 6 years planned!

    The final Ultimate for Shadowbringers was delayed due to difficulties caused by the pandemic
    this last year—specifically organizing the eight individuals most qualified to test this content. In
    a recent interview, you mentioned perhaps revising the way Ultimate content is developed. I
    was wondering if you could elaborate on what changes you’d like to make to the development
    of this content in the future?
    In my mind, it would be ideal to have core members of the development team also be able to
    play at the highest of levels. I think one good example of this is Blizzard, a company I’m sure you
    know that I am fond of.
    FFXIV players hated that.

    work on other content that needs to be developed in tandem, so the higher the difficulty of the
    content, the higher the amount of dev resources required to play test and make adjustments
    will become.
    To alleviate this, generally speaking, there are only two options. One is to divide the
    development staff and play test staff and have the play test staff provide detailed feedback to
    the development team, which in turn is implemented. Alternatively, we could extend the
    development schedule and delineate a specific adjustment period that can be done outside of
    when the content is being developed.
    This is not limited to only Ultimate raids—I’m sure you know that the breadth of content in
    FFXIV has increased greatly when compared to A Realm Reborn. When thinking about
    continuing development and service in the long term, I feel we’ve come to a point where we
    need a new method to assess resource costs and schedules, instead of relying on our existing
    project management methods. If I go into more detail, it will be quite long winded to the point
    that I could write a full book, so allow me to stop here. Either way, I am giving it a lot of thought.
    So, making content easier is not just an issue with the community not being able to complete it, but the devs not having enough playtesters; playtesters at a competent level?

    While new housing is planned with Ishgard in 6.1, I was wondering if any considerations have
    been made to enhancing apartments as well? For example, spending some gil or completing a
    quest to increase the size of the apartment.
    so if we start making apartments with varying sizes, we will need to reassess the
    fundamental systems.
    This is not to say that we won’t be doing something like this in the future, but there are other
    tasks of higher priority for housing, so we’re working on those first. This is because it’s of higher
    priority to provide more available plots of land to the players.
    Doubling down on housing plots, as is, rather than better, instanced housing then?

    In Save the Queen content, the FATE system was reworked into multiple categories, such as
    Skirmishes, Critical Engagements, Duels and Sieges. Has there been any consideration to adding
    any feature like these to Endwalker’s open world areas and FATEs?
    Skirmishes repurposed the FATE system mostly as-is, so the content we incorporated there
    could potentially be repurposed for new FATEs for open world areas. However, Critical
    Engagements and Duels are created in the same way dungeon bosses and raid bosses are. To
    put it simply, we are developing each of these fights one by one and put in a lot of resources and
    time into it. Even if we do have these systems in place, it would still require sizeable resources
    to design new content, making it quite unrealistic to create and scatter them across open world
    areas.
    Save the Queen content works well because it’s confined to a limited space. I personally love
    Critical Engagements, so I am continuously thinking of how to leverage or expand on it one way
    or another.
    Unfortunate. Very unfortunate. It's the same problem from earlier. Not enough playtesters, or battle designers to create this content. This was probably the best aspect about Bozja.

    The Monster Hunter collaboration in Stormblood was quite exciting! With Monster Hunter Rise
    being released recently have there been any thoughts on a follow up collaboration with the
    franchise?
    Currently, we are focusing on the development of 6.0, so there are no current movements on
    any upcoming crossovers. (laughs)
    Thanks, Yoshida!

    In Patch 5.3, A Realm Reborn was revamped to shorten the time it takes for new players to
    complete it. The game does still continue to grow, so are there any plans for how to tackle other
    expansion story quests in a similar fashion?
    No, we don’t have this sort of plan currently, although we are planning to make adjustments to
    things like Aether Currents (among other things). If you’re just trying to play through the main
    scenario, everything from Heavensward and onward is designed to be fairly user friendly and
    not overly difficult. Additionally, we will continue to make adjustments to the EXP received from
    quests and the overall pace of leveling at expansion launch timing, similar to what we have done
    with past expansion releases.
    The problem isn't exp gain though. It's the sheer amount of quests required to reach endgame, not level 80.
    (11)
    Last edited by SturmChurro; 05-07-2021 at 07:16 PM. Reason: added spoiler; further edits

  2. #32
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    What I'm HOPING this means is they're going to completely rework summoner to give actual summons or at least a number of different egis to where glam would be irrelevant. Everything else aside, with a level cap and new skills, I'm sure no one was excited for a weave mess of Egi->Bah->Phoenix->some new super summon... on top of DoTs and what have you.

    I hope this instead means we'll simply weave through either different more regular egis (ifrit, lev, etc) and maybe one super egi... or we'll have more choices on egis depending on what spells we cast.

    Every time they raise the cap, every class has to deal with the bloat of abilities and spells that goes with it and get reworked. That's to be expected. But summoner has always felt like the one class that gets the worst of it and they never know how to completely solve it, while every increase just makes it worse. Hopefully now they've finally given up and are reworking it from the ground up.
    (2)

  3. #33
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SturmChurro View Post
    Thank God. I didn't want to give them a view.
    Why not out of curiosity? I don't really tend to follow FFXIV youtubers, is he disliked or something?
    (6)

  4. #34
    Player

    Join Date
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    Quote Originally Posted by Bright-Flower View Post
    Why not out of curiosity? I don't really tend to follow FFXIV youtubers, is he disliked or something?
    Probably along the same lines why others do not want give other youtubers views. :P
    (2)
    Last edited by Awha; 05-07-2021 at 11:33 PM.

  5. #35
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Bright-Flower View Post
    Why not out of curiosity? I don't really tend to follow FFXIV youtubers, is he disliked or something?
    First time I've seen anyone have such outspoken distain enough to go out of their way to not provide a view. Worst crit I can give is his stuffs a little... generic... sometimes... maybe? But the dude is always positive and kind overall. Might as well hate Mr. Rogers while you're at it.
    (18)
    Last edited by Keramory; 05-07-2021 at 11:40 PM.

  6. #36
    Player
    BunniEclair's Avatar
    Join Date
    Feb 2020
    Posts
    526
    Character
    Tea Cakes
    World
    Gilgamesh
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SturmChurro View Post

    I wish SE would check here on the forums more than Twitter.
    I wish they would too, for feedback. For positive motivation though....maybe it’s best they didn’t, lol.
    (5)

  7. #37
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bright-Flower View Post
    Why not out of curiosity? I don't really tend to follow FFXIV youtubers, is he disliked or something?
    Neither do I. No idea if he is generally disliked, though, from what I gather, the high-end community might dislike him. I was just making a joke at the time. Anyway, I still prefer to have a written transcript. It makes it easier for discussion in this format: the forums. Having a written copy is somewhere someone can more easily access this material.
    (4)
    Last edited by SturmChurro; 05-08-2021 at 12:00 AM.
    WHM | RDM | DNC

  8. #38
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Keramory View Post
    First time I've seen anyone have such outspoken distain enough to go out of their way to not provide a view. Worst crit I can give is his stuffs a little... generic... sometimes... maybe? But the dude is always positive and kind overall. Might as well hate Mr. Rogers while you're at it.
    Same reason I really dislike Work to game. Brian or what the guy name is way to naive and positive and can never be negative about the game flaw. White Knight at it finest.

    I don't like MrH cause of his action in the past and used (i dunno how they are nowadays since I haven't followed him since HW days) drop incorrect guides and raid guides. There is much better resources out there than him.
    (4)

  9. #39
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Bright-Flower View Post
    Why not out of curiosity? I don't really tend to follow FFXIV youtubers, is he disliked or something?
    I think his guides before have been either rushed out and not the greatest or some.of his views with the game have cause ire. I don't dislike the guy but I usually find myself watching other people's guides.
    (2)

  10. #40
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    MogTalk/Frosty also interviewed YoshiP and also tackled some questions about higher difficulty content since that seems to be of interest here.

    https://www.youtube.com/watch?v=C79Oc_HRo1U

    In short, more 48 man difficult content is coming, and may be even more group mechanic focused. Small group difficult content like standard dungeons is unlikely due to mechanic and role constraints, but small scale challenge like high floor Deep Dungeons is likely.

    On a related note, each DPS type is usually intended to serve a specific role in a fight beyond just giving that % bonus for a full team variety but they don't want to go into major details on it to not force certain job choices and to allow for flexibility.
    (3)
    Last edited by StriderShinryu; 05-08-2021 at 02:43 AM.

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