Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 49
  1. #31
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mavrias View Post
    its a shadowbringer skill. its called Bunshin.
    It's not the same!
    (0)

  2. #32
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Eorzean_username View Post
    Snip
    I see you put a lot of work into this, so I mainly want to critique on the basis of your tooltips and rotation:
    • The burst phase is way too long. 20 seconds in one burst phase followed by another 20 seconds in an additional burst phase looks absolutely exhausting. Since this version of NIN is pretty much pure melee, there's going to be way too many instances where these burst windows are going to be cut into by boss mechanics that force disengage.
    • The tooltips and traits are too complex. There is way too much bloat in these skill descriptions and way too many interactions.
    • Feels like Samurai. While SAM doesn't have a super-distinct burst phase, it does have three branching combo paths each with a different effect: damage up (poison), speed up ("heavenly blades"), and Kenki (Ninki). Much of NIN's uniqueness comes from bring a mix of ranged and melee (like how Red Mage is a caster with a melee combo).

    I agree that they should probably remove the bunny punisher in the next expansion, though (for latency reasons). The simple solution would be to just remove the ability to input any single mudra more than once in a ninjutsu window. One you use Ten, Chi or Jin, that skill icon grays out until the Ninjutsu window ends. I have more casual friends that already avoid Ninja just because the mudra memorizing seems daunting enough.
    (6)

  3. #33
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Pyitoechito View Post
    I see you put a lot of work into this, so I mainly want to critique on the basis of your tooltips and rotation:
    • The burst phase is way too long. 20 seconds in one burst phase followed by another 20 seconds in an additional burst phase looks absolutely exhausting. Since this version of NIN is pretty much pure melee, there's going to be way too many instances where these burst windows are going to be cut into by boss mechanics that force disengage.
    • The tooltips and traits are too complex. There is way too much bloat in these skill descriptions and way too many interactions.
    • Feels like Samurai. While SAM doesn't have a super-distinct burst phase, it does have three branching combo paths each with a different effect: damage up (poison), speed up ("heavenly blades"), and Kenki (Ninki). Much of NIN's uniqueness comes from bring a mix of ranged and melee (like how Red Mage is a caster with a melee combo).

    I agree that they should probably remove the bunny punisher in the next expansion, though (for latency reasons). The simple solution would be to just remove the ability to input any single mudra more than once in a ninjutsu window. One you use Ten, Chi or Jin, that skill icon grays out until the Ninjutsu window ends. I have more casual friends that already avoid Ninja just because the mudra memorizing seems daunting enough.
    This guy gets it.
    (3)

  4. #34
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Pyitoechito View Post
    I agree that they should probably remove the bunny punisher in the next expansion, though (for latency reasons). The simple solution would be to just remove the ability to input any single mudra more than once in a ninjutsu window. One you use Ten, Chi or Jin, that skill icon grays out until the Ninjutsu window ends. I have more casual friends that already avoid Ninja just because the mudra memorizing seems daunting enough.
    Maybe it's because I started playing the game as a ninja.... but this never seemed like THAT big of a hurdle for me to memorize. The game introduces the mudras over time meaning you start with only fuma, then you get raiton and katon, and finally getting the third one unlocks hyoton, doton, huton, and suiton. Getting that third mudra was the biggest point of memorization, but you start with your two most commonly used mudras, so if you mess up a bit as you're leveling, it's fine.

    The latency issue on the other hand... yes. Nothing more frustrating than getting a little lag bump in the middle of inputting commands to have it register you're on fuma and have no idea which mudra input the server registered. If they want to keep the ability to fail still a thing, even a little indicator in the job gauge that lights up which mudra you've used based on the color of the icon (similar to the samurai sen gauge) would be very helpful in that situation.
    (7)

  5. #35
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Mudras aren't difficult to memorise if you only memorise the last one.
    Huton is Ten last, Doton is Chi last and Suiton is Jin last. The order in which the other ones are pressed doesn't matter, only the last one counts. Another thing that helps when having bound Ten, Chi and Jin in this order right next to each other (like most people do it): ST skills always move foward from Ten, buffs and aoe move backward from Jin.
    3 Mudra skills set something up (Huton, Doton, Suiton for TA), 2 Mudra skills deal burst damage.
    A little bit of practice and it comes naturally, it's not a huge thing. Seeing the pattern behind it makes it easier aswell.

    Latency issues are frustrating but just like dropping dots, overwriting procs etc. I like that NIN has something with the possibility to fail it. It's unfortunate that latency can ruin it similiar to DNC redoing steps during lag spikes but although lag spikes have ruined several TAs for me, I would still be a bit sad to see the bunny go. And not just because I just love the little critter on my head.
    (1)

  6. #36
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rilifane View Post
    Mudras aren't difficult to memorise if you only memorise the last one.
    Huton is Ten last, Doton is Chi last and Suiton is Jin last. The order in which the other ones are pressed doesn't matter, only the last one counts. Another thing that helps when having bound Ten, Chi and Jin in this order right next to each other (like most people do it): ST skills always move foward from Ten, buffs and aoe move backward from Jin.
    3 Mudra skills set something up (Huton, Doton, Suiton for TA), 2 Mudra skills deal burst damage.
    A little bit of practice and it comes naturally, it's not a huge thing. Seeing the pattern behind it makes it easier aswell.

    Latency issues are frustrating but just like dropping dots, overwriting procs etc. I like that NIN has something with the possibility to fail it. It's unfortunate that latency can ruin it similiar to DNC redoing steps during lag spikes but although lag spikes have ruined several TAs for me, I would still be a bit sad to see the bunny go. And not just because I just love the little critter on my head.
    The order on the hotbar only works for PC, though, since PlayStation users are on a cross hotbar... but for me I found early on it was easy to set the four buttons for mudras in the same cross portion. I had the single target skills on the upper and lower buttons (so Jin and Chi) and the mudra that expands outwards to AOE, Ten, being the one off to the right, and the execution of the mudra being off to the left. This only reads for the two-mudra moves to be more straight forward... but hey, anything helps.
    (0)

  7. #37
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    The problem with mudras isn't memorization—it's ping/unregistered button press locking you out of mudras for several seconds. An example: on occasion, I'll hit the inputs for Raiton too quickly and only one will register—I'm left guessing which one that was because if I hit it again I lose the ninjutsu and get locked out.

    Yes, I know the alpha chad elites might think that the failure mode highlights their l33t skills, but there's not really any difficulty here. More importantly, there's nothing particularly fun about the bunny option given that you'd never actually choose the option outside of memes—it's purely a punish for a mechanic that isn't powerful enough to warrant a punish.
    (2)

  8. #38
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I have to agree that it should probably disable Mudra's once used so you don't accidentally hit the same one twice due to latency issues, but then re-enable them after the next Mudra. The bunny would still then exist for legitimate fuck ups, like hitting Ten-Chi-Ten or something.
    (7)

  9. #39
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Seraphor View Post
    I have to agree that it should probably disable Mudra's once used so you don't accidentally hit the same one twice due to latency issues, but then re-enable them after the next Mudra. The bunny would still then exist for legitimate fuck ups, like hitting Ten-Chi-Ten or something.
    I still don't think that the failure mode adds any fun to the game, but this is a very reasonable compromise for those who (apparently) do.
    (0)

  10. #40
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I've never felt like Armor Crush was a problem to read it's strange for me to see people say that.

    You don't even need to move as Ninja all you need to do if you want is to stand at the rear and attack and you can just use True North for Armor Crush lol.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast