

I know of that trick, I may have misread your comment then, and I apologise. I'm not sure how they would go about fixing it, but it would be nice.
I wasn't talking about an iLVL tightening or synch.
I was talking about how people can manipulate their iLVL to bait crystal tower. If you que using the lowest iLVL you can, you'll ensure that no matter which raids you has e unlocked that you only get the first couple. People do this all the time to ensure they have a short and easy run, which exacerbates the problem of the alliance raid mainly giving crystal tower.
The only thing I can see is if the system uses your iLVL on gear both on you and inventory, whatever is higher. That your queued job can use. That would make people put their gear on a retainer or something, and they probably still will if they really wanted to cheese it.
MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.
Llyren: Lala Tanks hit point density levels attract small planets


You could fix some of the issue with a change in requirements and a sliding scale. Some roulettes only let you que when everything on the list is unlocked. If that could be adapted here, then being level 60 means you now need to unlock the shadows of mhach series to use the roulette. And the sliding ilvl scale would also mean that level 60 player couldnt que with gear below i235. Repeat at 70 with the ivalice line and ilvl 365, and again at 80 with the nier line and ilvl 495. You would still see the highest percentage of raids being CT raids just because any player doing alliance on a 50-59 level class would be locked into them, and thus whoever they were paired with would be along for the ride. The people determined to cheat would probly start teaming up and making sure they always had someone below 60 in their group before queing, but it would at least be a step in the right direction.

Sliding scale sounds like a good option and likely the only one thats reasonable to implement. I have extreme contempt for people who deliberately lower ilvl to get into those boring lame raids; the tedium the Crystal Tower series provide only serves to make them feel even longer than the other ones, so is it really even a win? I suppose the sliding scale would be tied to the job you wish to queue up as, so that for example when you reach level 80 on one job and then go to unlock samurai you can still join the crystal tower despite not having the item level on that job for the level 80 job's requirement
Last edited by owopeachy; 04-27-2021 at 08:36 AM.


Yeah, it would basically have to be tied to the class in question. The game checks your ilvl/class/etc when you que(including locking you into whatever class you are currently on for said que), so thats the natural point for the scale to be checked. Mind, if i were in charge i would still combine the stricter requirements with a tighter ilvl sync to make the raids harder. It also wouldnt hurt if the higher level raids gave more of an exp bonus at the end.
I just got Dun Scaith 2x in a row





Not sure about your experience, but 9 times out of 10 we've got a new person when I run it these days. Sometimes whole new groups. Or others who are just rusty. I end up explaining things a lot when we have issues.






Was it 1-50 or 1-49 though? The top end at i130 might still see a reduction.
Also I still don't really understand the deal with stats when people are synched down vs naturally at that level, but battles seem to get quicker every time the max ilevel goes up. So a reduction in the power difference between a level 50 and level 80 character might have the opposite effect.
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