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  1. #11
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Right... So nothing else can happen irl that would force you to miss a queue like an unexpected knock on the door, your pet did something stupid, etc. The penalty for missing three is fine. Enough so the system isn't abused but fair in case of accidents.

    Also, what are you queuing for that takes that long after the first queue pops to get another player?
    (3)

  2. #12
    Player
    Barwara's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Barwara Sasna
    World
    Zodiark
    Main Class
    Warrior Lv 100
    100% of the time I missed a queue was because I was stuck in a loading screen, not because I actively withdrew from the queue. And every time it was because I signed up as a DPS and went on to do other things meanwhile, instead of standing still as a tank or healer, when you know it will pop instantly.
    (3)

  3. #13
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Missing the queue happens for a variety of reasons.

    I would be all for punishing players for withdrawing. BUT only if you extended the timer from 45 seconds to... i dunno maybe 90 seconds.

    you can be in the middle of a rather expensive craft when the queue dings, in the middle of a double mooch going after some big rare fish. in the middle of a fate or hunt. just nipped to the bathroom for a quick pee, Or if you're still runnig the game off a good old HDD in the middle of a loading screen after a teleport. some areas can literally take a full minute to load on slower pcs and the ps4.

    extending the timer to 90 seconds though could typically result in players being stuck around waiting even longer for that last guy to hit the button. which will then ony make it even more annoying for everyone else if they don't.

    Quote Originally Posted by MoltresRider View Post
    It is not that hard to hold it if you need to use the bathroom. I can hold it in for an hour or so. It is not like you will be in the dungeon for more than an hour unless you are in an extreme practice party or whatever or you get a party of all people who level jumped that shouldn't have and don't know what they are doing.

    If it is really that of an emergency, ask someone to watch your queue.
    The issue with this is especially in the case of DPS. queues can and fairly regularly do take over an hour to pop.. even more so if you happen to be playing off peak hours.

    So in the case of your comment. you might need a pee but think if the queue pops in 5-10 mins the duty will take 20 so yeah I'll be fine
    25 minutes later the queue hasnt popped... do i keep holding it? or do i go for a pee..
    you can almost guarantee that whatever you choose will be wrong....
    keep holding it.. the queue will take another half hour to ding...
    risk it andgo fora pee. insta ding!!!!
    (5)
    Last edited by Dzian; 04-19-2021 at 05:38 AM.

  4. #14
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    I care less for life happening and someone missing the queue pop, and more about actually getting into the dungeon, and the tank and/or healer insta-leaving because they didn't like what their roulette gave them.
    (3)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  5. #15
    Player
    Illy_Peridot's Avatar
    Join Date
    Feb 2017
    Posts
    75
    Character
    Illy Peridot
    World
    Lamia
    Main Class
    Warrior Lv 100
    I always miss queues because I am foolish enough to get into a quest with a cutscene, which is always right when that fifteen minute queue decides that yes, now is the opportune moment. I also think the three-strike withdraw penalty is fine enough.

    Quote Originally Posted by MoltresRider View Post
    It is not that hard to hold it if you need to use the bathroom. I can hold it in for an hour or so.
    plz do not hold your pee that long on a frequent basis, this is how you end up in the hospital with a bladder infection??? very concerning.
    (5)

  6. #16
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Illy_Peridot View Post
    I I also think the three-strike withdraw penalty is fine enough.
    There is one change they could possibly make but at the same time it's not a huge issue.

    Perhaps add a timer so it's 3 strikes within a certain time period or something and not just 3 consecutive strikes.

    You can be in a queue. Miss the pop. Strike 1.
    Requeue but end up dozing off as its getting later than you realised. . Strike 2..

    The next day you get home from work. Log on and decide to start sorting food laundry or whatever out while in a queue for your daily. And for whatever reason miss the ding. Strike 3..

    Its been like 18 hours since the second strike and I've been at work for 12 of those. wth?!?

    but again not a huge issue think it's only ever happened 2 maybe 3 times in allthe years ive been playng
    (0)
    Last edited by Dzian; 04-20-2021 at 05:33 AM.

  7. #17
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Dzian View Post
    There is one change they could possibly make but at the same time it's not a huge issue.

    Perhaps add a timer so it's 3 strikes within a certain time period or something and not just 3 consecutive strikes.

    You can be in a queue. Miss the pop. Strike 1.
    Requeue but end up dozing off as its getting later than you realised. . Strike 2..

    The next day you get home from work. Log on and decide to start sorting food laundry or whatever out while in a queue for your daily. And for whatever reason miss the ding. Strike 3..

    Its been like 18 hours since the second strike and I've been at work for 12 of those. wth?!?

    but again not a huge issue think it's only ever happened 2 maybe 3 times in allthe years ive been playng
    The counter resets at JP midnight / 0800 PDT / 0700 PST / 1600 BST / 1500 GMT.
    (5)
    Error 3102 Club, Order of the 52nd Hour

  8. #18
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    I would argue we need *less*, not more. People shouldn't be penalized for deciding they'd rather not spend their time in a particular duty. Get rid of the withdrawal penalty and the penalty for abandoning duties so that people can actually play the game they want to and not be forced to carry people who can't be bothered pressing their buttons.
    (1)

  9. #19
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    I would argue we need *less*, not more. People shouldn't be penalized for deciding they'd rather not spend their time in a particular duty. Get rid of the withdrawal penalty and the penalty for abandoning duties so that people can actually play the game they want to and not be forced to carry people who can't be bothered pressing their buttons.
    I could get behind removing the penalty for missing or declining queues, as the people who are left waiting for a replacement can still do other things while they wait for the next person to queue up, and if someone declines the queue, there's no significant loss to the other people who were ready to enter the dungeon. They don't lose their place in line, and they don't end up waiting any longer than they would have if the person who declined never queued up at all.

    However, the penalty for leaving a duty after entering is absolutely necessary. Consider the following scenario:

    Two DDs wait 15~30 minutes for a dungeon. The queue pops, and everyone accepts. The healer sees that they rouletted into a dungeon they don't want to do, so they leave. The tank decides they can just leave and queue again for a fresh dungeon that isn't this one, because they're second to leave and thus get no penalty, and they can get another queue to pop within seconds.

    The two DDs are now stuck with two options:
    • Wait another 5~30 minutes in the dungeon and hope that a tank or healer joins and then sticks around long enough for the other slot to fill.
    • Leave and wait another 15~30 minutes in queue for a fresh dungeon.

    Eliminating the penalty for leaving a duty in progress would just make this situation happen more frequently, and the negative effects would disproportionately (only) impact DDs.

    So, no. If someone doesn't want to play a particular dungeon or play with people with a particular playstyle, fine; they can leave the dungeon. But this is a team game and they're being unsportspersonly, and they absolutely should be penalized for it.

    If anything, the penalty for leaving in duty should apply to the first (P/2) people, where P is the minimum party size for the duty, so that half the people need to leave before people stop getting penalized. If they want to avoid the penalty, they can Vote Abandon with a majority.
    (6)
    Last edited by Rongway; 04-20-2021 at 03:04 PM.
    Error 3102 Club, Order of the 52nd Hour

  10. #20
    Player
    Illy_Peridot's Avatar
    Join Date
    Feb 2017
    Posts
    75
    Character
    Illy Peridot
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    I would argue we need *less*, not more. People shouldn't be penalized for deciding they'd rather not spend their time in a particular duty. Get rid of the withdrawal penalty and the penalty for abandoning duties so that people can actually play the game they want to and not be forced to carry people who can't be bothered pressing their buttons.
    Oh big no to this. Were you around for the days when people were queue fishing? I once had a streak where people withdrew from a queue thirty times in a row and I'd rather not return to that life; it's literally why they implemented the penalty in the first place. And as for abandoning duties, that would just encourage the awful mentors who fish for a guildhests for easy points towards their mount to ditch anything harder than Sastasha. That penalty is absolutely necessary. If you don't wanna be stuck with bad players in roulettes, then make some friends and run stuff with them. This game has been lowering standards to better cater to those people who can't be bothered to press their buttons, so get used to it.
    (3)

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