Have 10 retainers here, still having inventory issues lol xD.
Have 10 retainers here, still having inventory issues lol xD.


I would prefer they re-utilize old materials with limited new materials added. Or use other items entirely as crafting components.
Something like the newest armor requiring the newest metal ingots and/or leather, but then maybe also an actual existing chest armor piece as a base, as opposed to a bunch of random components.
Or, get rid of the crafting materials that are just refined basic materials. (Ingots -> Plates/Rivets/Chain... just use the appropriate number of ingots). Fine if it makes sense/represents an amalgam of several resources (like the Growth-Formula Beta or whatever)
I know it sounds kinda contradictory, but I'm saying we don't need refined crafting components that are made of a single resource. So instead of ...lets say "Sharlayan Silver Ingots" requiring "Sharlayan Silver Ore", it might require basic silver ore, plus some new "Sharlayan blahblah ore".
The biggest change they could do IMO is allow NQ and HQ of the same material (excluding equipment, potions, and food) to take up the same inventory slot. This alone would half the amount of current inventory and retainer space needed to hold the mats and be one of the biggest QoL changes they could give the playerbase.


I've never felt the need to stockpile materials personally, especially ARR items that cost pennies. I agree there are a lot of materials these days especially for cooking so some streamlining wouldn't hurt but better inventory managment doesn't hurt either.





There is an insane amount of crafting items so... extra challenge... but a crafting bag like GW2 would be cool. More realistically I've thought if you crafted in special locations it would be neat if you could pull from your retainers and the auction house while in crafted position (allowing you to very smoothly manage inventory).
As for consolidation of crafted items I can see the benefits but it also feels a bit sad to lose all those items like that. Maybe they could take those gil coins you get from quests (that are for selling for X value), and make them have a parallel in old crafts. Like instead of getting some boar leather you could use 500 gil Allagan coins. It'd be a bit weird on certain rare items, which maybe they just go "okay anything with a drop / acquisition rate of X doesn't get a coin equivalent" (so you don't make a 200k gil market item worth 2,000 gil Allagan coin). Sort of could work. Kind of kills the opportunity for low level people to get in as easily to the gil market though (selling those items that someone just can't be bothered to go earn). Kind of messy, but one thought to throw at the wall I guess lol.
Either way I'd still feel a bit sad to see any recipe or items vanish. . . so hopefully not just a pure "yeah to make orange juice now you only need table salt!" lol (silly example on purpose, but you get the point- to make Boar Subligar all you need now is raw boar leather, or something- just kind of wipes down the depth of things). Hopefully solutions could minimize / avoid that.
Last edited by Shougun; 04-16-2021 at 01:20 PM.
Most of the crafting materials pre-Shadowbringers are found on vendors now (not to mention generally very cheap on the MB). Buy as you need instead of storing them.With the new expansion coming i think its about time square deletes at least half of the crafting materials in this game and consolidate old crafting recipes because at this point unless you have 6 retainers its impossible to hold every material in the game, this is just annoying and just plain pointless because who cares about some easy to get material from ARR for a recipe you can HQ in 2 seconds, just get rid of the pointless amount of old materials and consolidate the recipe system for old content please.
Why are you keeping HQ materials separate instead of lowering quality to stack them with NQ? You don't need HQ materials except for current end game crafts.





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Like learning you're drinking water wrong all your life. Derp, I need to go lower the quality on a bunch of my items (if I don't intend to sell them, of course).
50 inventory slots here I come lol.



I just buy or gather stuff I want at the time I need them instead of stockpiling every item for the future. Between inventory and saddlebag, I think I would be fine with zero retainers storage. My two free retainers are mostly empty. I'm quite a neat freak and anti hoarder. And yeah I am an omni crafter.
My retainers are an absolute mess and I really need to clean up their inventories again sometime soon:
Though that's absolutely on me and my hoarding tendencies. Most of it is stuff I don't necessarily need and a lot of the crafting materials can be sold or bought as needed for pocket change anyway.
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