Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 30
  1. #11
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    609
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Have 10 retainers here, still having inventory issues lol xD.
    (1)

  2. #12
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I would prefer they re-utilize old materials with limited new materials added. Or use other items entirely as crafting components.

    Something like the newest armor requiring the newest metal ingots and/or leather, but then maybe also an actual existing chest armor piece as a base, as opposed to a bunch of random components.

    Or, get rid of the crafting materials that are just refined basic materials. (Ingots -> Plates/Rivets/Chain... just use the appropriate number of ingots). Fine if it makes sense/represents an amalgam of several resources (like the Growth-Formula Beta or whatever)

    I know it sounds kinda contradictory, but I'm saying we don't need refined crafting components that are made of a single resource. So instead of ...lets say "Sharlayan Silver Ingots" requiring "Sharlayan Silver Ore", it might require basic silver ore, plus some new "Sharlayan blahblah ore".
    (1)

  3. #13
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    The biggest change they could do IMO is allow NQ and HQ of the same material (excluding equipment, potions, and food) to take up the same inventory slot. This alone would half the amount of current inventory and retainer space needed to hold the mats and be one of the biggest QoL changes they could give the playerbase.
    (2)

  4. #14
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    I've never felt the need to stockpile materials personally, especially ARR items that cost pennies. I agree there are a lot of materials these days especially for cooking so some streamlining wouldn't hurt but better inventory managment doesn't hurt either.
    (3)

  5. #15
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by RareItems View Post
    Have 10 retainers here, still having inventory issues lol xD.
    This. Even with 10 retainers there is not enough inventory space for all of these crafting materials and what not.
    (1)

  6. #16
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    There is an insane amount of crafting items so... extra challenge... but a crafting bag like GW2 would be cool. More realistically I've thought if you crafted in special locations it would be neat if you could pull from your retainers and the auction house while in crafted position (allowing you to very smoothly manage inventory).

    As for consolidation of crafted items I can see the benefits but it also feels a bit sad to lose all those items like that. Maybe they could take those gil coins you get from quests (that are for selling for X value), and make them have a parallel in old crafts. Like instead of getting some boar leather you could use 500 gil Allagan coins. It'd be a bit weird on certain rare items, which maybe they just go "okay anything with a drop / acquisition rate of X doesn't get a coin equivalent" (so you don't make a 200k gil market item worth 2,000 gil Allagan coin). Sort of could work. Kind of kills the opportunity for low level people to get in as easily to the gil market though (selling those items that someone just can't be bothered to go earn). Kind of messy, but one thought to throw at the wall I guess lol.

    Either way I'd still feel a bit sad to see any recipe or items vanish. . . so hopefully not just a pure "yeah to make orange juice now you only need table salt!" lol (silly example on purpose, but you get the point- to make Boar Subligar all you need now is raw boar leather, or something- just kind of wipes down the depth of things). Hopefully solutions could minimize / avoid that.
    (0)
    Last edited by Shougun; 04-16-2021 at 01:20 PM.

  7. #17
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ragnhar View Post
    With the new expansion coming i think its about time square deletes at least half of the crafting materials in this game and consolidate old crafting recipes because at this point unless you have 6 retainers its impossible to hold every material in the game, this is just annoying and just plain pointless because who cares about some easy to get material from ARR for a recipe you can HQ in 2 seconds, just get rid of the pointless amount of old materials and consolidate the recipe system for old content please.
    Most of the crafting materials pre-Shadowbringers are found on vendors now (not to mention generally very cheap on the MB). Buy as you need instead of storing them.

    Quote Originally Posted by Ragnhar View Post
    I am not saying they shouldn't be relevant all I am saying is that they should reduce the pool, don't even get me started on how having NQ and HQ basically doubles the amount.
    Why are you keeping HQ materials separate instead of lowering quality to stack them with NQ? You don't need HQ materials except for current end game crafts.
    (5)

  8. #18
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jojoya View Post
    Why are you keeping HQ materials separate instead of lowering quality to stack them with NQ? You don't need HQ materials except for current end game crafts.
    .
    .
    .
    .
    ....

    Like learning you're drinking water wrong all your life. Derp, I need to go lower the quality on a bunch of my items (if I don't intend to sell them, of course).

    50 inventory slots here I come lol.
    (2)

  9. #19
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I just buy or gather stuff I want at the time I need them instead of stockpiling every item for the future. Between inventory and saddlebag, I think I would be fine with zero retainers storage. My two free retainers are mostly empty. I'm quite a neat freak and anti hoarder. And yeah I am an omni crafter.
    (2)

  10. #20
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    My retainers are an absolute mess and I really need to clean up their inventories again sometime soon:



    Though that's absolutely on me and my hoarding tendencies. Most of it is stuff I don't necessarily need and a lot of the crafting materials can be sold or bought as needed for pocket change anyway.
    (4)

Page 2 of 3 FirstFirst 1 2 3 LastLast