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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Doozer View Post
    And honestly this... I don't think you understand how scummy that sounds. If you actually like to help people, you wouldn't need an incentive.
    I have no issue with wanting my time compensated for. By "helping others" I meant helping other people I don't know or who aren't in my FC.

    If someone in my FC asks for help with any dungeon or trial, I'm usually one of the few people who help out.

    And when the next expansion drops I'll probably be running the hell out of all of these roulettes because I like to level, it's what I find enjoyment in the game.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #12
    Player Lanadra's Avatar
    Join Date
    Jan 2021
    Location
    Somewhere on The Source
    Posts
    666
    Character
    Alessia Adaka
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Arkevorkhat View Post
    I would argue on the contrary that it's borderline abusive of SE to tell people who are paying sub that if they wanna progress on the brand new thing, they have to go do almost 10 year old content. ARR was a terrible expansion, and I was ecstatic to be over and done with it, because I thought I wouldn't be dragged back kicking and screaming every bloody patch.
    You already know why they do it. There's a constant influx of new players. These players need ARR content done, ensuring that there's always a section of veteran players doing the roulettes ensures that this ancient content doesn't become a stone wall for new players. Now if you're speaking of things like Relics and such, I assume the reasons are similar, but I can definitely understand that you don't want to be forced to farm say.. PotD or Crystal Tower to get things for Shadowbringers content.
    (2)

  3. #13
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Lanadra View Post
    You already know why they do it. There's a constant influx of new players. These players need ARR content done, ensuring that there's always a section of veteran players doing the roulettes ensures that this ancient content doesn't become a stone wall for new players. Now if you're speaking of things like Relics and such, I assume the reasons are similar, but I can definitely understand that you don't want to be forced to farm say.. PotD or Crystal Tower to get things for Shadowbringers content.
    Well, there is some caveats to that. Even though I am super supportive of Yoshi P. and his team, one of the big areas of improvement they need to get down is that when they use old content to power some new feature, they need to revisit it and upgrade it so that it meets the standards of the new expansion. When you are no longer even using the proper rotation they push in the latest expansion when running content, something is wrong. You want all content released, including revisited content, to push and emphasize the current job and encounter design.

    This is why many people do not run the older content for pre-existing rewards and why the moogle tomestone events they do yearly tend to become a thing. I already see diminishing returns on the moogle tomestones for existing players, especially those that participated in the prior two. What happened in SB is that they did a crafter push with the Foundation with the "be what you want" campaign. It was needed, but they had to take resources away from other things to pull it off and then we got hit by COVID-19 setbacks.
    (0)
    Last edited by Colt47; 03-21-2021 at 10:53 PM.

  4. #14
    Player Lanadra's Avatar
    Join Date
    Jan 2021
    Location
    Somewhere on The Source
    Posts
    666
    Character
    Alessia Adaka
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Colt47 View Post
    Well, there is some caveats to that. Even though I am super supportive of Yoshi P. and his team, one of the big areas of improvement they need to get down is that when they use old content to power some new feature, they need to revisit it and upgrade it so that it meets the standards of the new expansion. When you are no longer even using the proper rotation they push in the latest expansion when running content, something is wrong. You want all content released, including revisited content, to push and emphasize the current job and encounter design.

    This is why many people do not run the older content for pre-existing rewards and why the moogle tomestone events they do yearly tend to become a thing. I already see diminishing returns on the moogle tomestones for existing players, especially those that participated in the prior two. What happened in SB is that they did a crafter push with the Foundation with the "be what you want" campaign. It was needed, but they had to take resources away from other things to pull it off and then we got hit by COVID-19 setbacks.
    Oh definitely, it is annoying that they're constantly pushing things like CT yet make no attempts or effort to actually do some much needed QoL passes on the content. People.. myself included since I only started in June, don't even learn the mechanics of CT raids anymore because there's neither a need nor a point for the most part. People just bumrush the bosses, in particularly bad runs causing wipes and people getting annoyed because 'oh my god now we actually have to try and perform some of the mechanics as intended rather than just greed through it'. there are some exceptions off course, like Cerberus
    (0)

  5. #15
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The encounter design is inevitable for that one. The only thing I wish they would do is make sure that the rotations people use are up to par with what they are going to use at 70+. That's been a huge problem this expansion since many jobs do not have that going for them. I think people do need a way to reboot into playing a different job, and level sync does solve that issue somewhat, but the jobs could also be simpler so that people don't have to.
    (0)

  6. #16
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Quote Originally Posted by Colt47 View Post
    The encounter design is inevitable for that one. The only thing I wish they would do is make sure that the rotations people use are up to par with what they are going to use at 70+. That's been a huge problem this expansion since many jobs do not have that going for them. I think people do need a way to reboot into playing a different job, and level sync does solve that issue somewhat, but the jobs could also be simpler so that people don't have to.
    I think at least part of the problem is how many spells/abilities are tied to job quests. On top of the rework itself being a huge undertaking they'd have to go back and make sure all that stuff still makes sense/is doable and possibly have to offer some new incentives for people to actually complete them so they aren't a waste of dev time.

    Also, we should probably not deviate from the original point of the thread! More variety for relic/grind weapon completion!
    (0)

  7. #17
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Deceptus View Post
    I have no issue with wanting my time compensated for. By "helping others" I meant helping other people I don't know or who aren't in my FC.
    Rephrasing it doesn't really make a difference. Like I said, if you need an incentive to help people, you don't actually like helping people. Helping them is just a bonus while you get something for yourself. All I'm asking for is to call it what it is.
    (0)

  8. #18
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,884
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Arkevorkhat View Post
    I would argue on the contrary that it's borderline abusive of SE to tell people who are paying sub that if they wanna progress on the brand new thing, they have to go do almost 10 year old content. ARR was a terrible expansion, and I was ecstatic to be over and done with it, because I thought I wouldn't be dragged back kicking and screaming every bloody patch.
    As long as it's optional, I don't mind it. I think more of the rewards should have been integrated directly into Bozja, but the random chance of getting the items needed in any given engagement in there makes it kind of annoying. 100 Bozja coins could be turned in for the first tier of memories, 200 for a bitter or loathsome, 300 for a vexatious, and so forth, and combined with the random chance it would make the grind inside the zone more complete. And THEN have the optional older content outside for people who cannot stand Bozja and would, in fact, rather run Rabanastre a dozen times.
    (1)

  9. #19
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Doozer View Post
    It will literally never be hard to get into the 50/60/70 alliance raids. People will always be doing them for one reason or another. They aren't dead now and they won't be in the future.
    Really now? Is that why Ivalice raids took upwards or beyond an hour prior to this relic step? Hell, they had to nerf Orbonne into the ground because people kept leaving. Alliance has been almost entirely CT. People don't always do the others. They aren't even a required unlock for the roulette.

    Quote Originally Posted by Doozer View Post
    And honestly this... I don't think you understand how scummy that sounds. If you actually like to help people, you wouldn't need an incentive.
    How is that in any way scummy? You can want to help people but also be compensated for your time.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #20
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MPK View Post
    I feel bad for anyone wanting them in the future. Good thing I never need relics again
    CLL's going to be the problem there. Even though you can progress the relic without it after that point, you're REQUIRED to run it to advance the questline to the point where the relic quest is available. Even with their added incentives, it's still sometimes difficult to fill one and complete it.

    Just let me queue for it. I promise I will.
    (1)

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