You used to be able to tell if a person used a jump potion in Dun Scaith if: they were wearing unaugmented, unglammed shire gear and had no idea what esuna was because they never used it. Fun times.
On personal debuff bar, yes. On party list, no.
If you're healing, you want to be looking at party list for Esuna cleanse.
EDIT: Hi I have gotten like no sleep and misread this as below, not above. Please ignore me, I am the dumb.
Either way, point still stands to be watching for a thin white line to know what can and can't be Esuna'd off.
Last edited by Kaoru_Nagisa; 03-19-2021 at 02:14 PM.
That's actually a fatal mistake. Admitting to using that thing in-game, is like walking on thin ice! What were they thinking?! Sounds like maybe they realized that, a bit late though.This is a DR run from last night
Rolled as a WAR + Irregular.
It’s one of the faster runs, which was refreshing.
After Dahu went down however, the R15 NIN in my party suddenly blurt: ”How is that dude doing 40k???”
I was like “Uh oh”
The other proceeds to question this NIN, to the point this NIN decides to just stay silent for the remainder of run. After every encounter, there was this R15 BLM in my party that would pester them with ”Hey, how am I doing just now?”
They exit the duty without even picking up the 2 last chests (They were far away from the chest & just poofed). Poor NIN, though imho they deserved it.
WHM | RDM | DNC
Maybe the NIN is just good at quickly calculating numbers![]()
I know a couple of people who did that because they said they don't really use it anyway, they just heal a bit more of it's a dot. Unfortunately that almost always works just fine. Even if it's something like paralysis; it's annoying for the person having it but not a death sentence and most of the time you only get it after screwing up a mechanic.Healers are allergic to Esuna even more so than usual lately, I've noticed.
Sometimes I wonder if people just take it off of their bar - many cases in raids or dungeons where I or others have repeatedly stated to use Esuna, or reminded about it in the moment, and just... repeatedly nothing.
Not enough truly threatening debuffs in this game that encourage keeping it on your hotbar.
Those, basically.I know a couple of people who did that because they said they don't really use it anyway, they just heal a bit more of it's a dot. Unfortunately that almost always works just fine. Even if it's something like paralysis; it's annoying for the person having it but not a death sentence and most of the time you only get it after screwing up a mechanic.
Not enough truly threatening debuffs in this game that encourage keeping it on your hotbar.
As it stands now when ignored, debuffs are either very lenient/insignificant, or lethal (DR Queen's [Cleansing Slash] says hello). Any debuffs that doesn't seen as lethal are pretty much ignored. Personally I'd like to see the current debuffs getting an additional effect such as poison combined with received healing down; bleed combined with damage down; paralysis combined with slow; petrification combined with damage received up; and so on. Just so that I can utilize [Esuna] more often (and if I'm playing on WHM/SCH, I'll give myself much more weave slot, which is the decisive reason I want to cleanse the insignificant debuffs all the time).
"Oh yeah, you got hit by poison. Also regen won't help much because I also eat your natural regeneration! Cleanse me!"
"Eh, you are now bleeding and won't be able to do 100% damage cause you are weaker while losing blood. Cleanse me!"
"Buddy bud, if interruption isn't enough, how about I lengthen the window of which you can get interrupted? Now cleanse me!"
They all won't kill on their own like Doom does...but certainly more debilitating than the ones we have right now.
Last edited by Rein_eon_Osborne; 03-20-2021 at 01:33 AM.
I mean, I keep it on there specifically because even if most things outside of Doom are 'insignificant', it's still more of a detriment keeping them on people than not. Especially paralysis and any kind of caster class, as it not only interrupts spells but freezes your movement - which can be just as bad as a Doom debuff depending on what's going on in the run or raid at the time. Puppet's Bunker is a notable place where a paralysis freeze at the wrong time can end up with you eating multiple AoEs.I know a couple of people who did that because they said they don't really use it anyway, they just heal a bit more of it's a dot. Unfortunately that almost always works just fine. Even if it's something like paralysis; it's annoying for the person having it but not a death sentence and most of the time you only get it after screwing up a mechanic.
Not enough truly threatening debuffs in this game that encourage keeping it on your hotbar.
Just seems kind of lazy to yeet it off a hotbar just because only Doom can be an insta-kill.
was doing E11 yesterday and had a RDM that was new to the fight. Fight goes pretty much as expected of content that people are used to. Then when the fog drops and you have to find the safe spot from the 3 line AoEs, the new RDM runs right past the cluster of 5 or so people standing right at the edge of safety. I had the momentary "will there be enough time?" as I Rescued them into the cluster. Then the RDM made it better by being happy with the rescue.
Followed up that E11 with an E12 and another use of Rescue, not sure if it did anything cause I'm never 100% sure if the skill actually works on people in LB lock, but it was the very end of the animation. MCH (no melee DPS) used LB3 and as he's finishing, the pattern for Garuda+Leviathan appears and the MCH is sitting square in the Garuda section, so I did a Rescue and they didn't get hit. While I know commendations can come from any number of reasons, got 5 at the end of that fight so like to think it was for the attempt of helping.
Must be a healer on an alt. Never met a non-veteran healer yet who trusted another healer to keep them up. :P
I agree with you. It's silly not to have Esuna on your hotbar. If there is a DoT you can dispel, dispel it!I mean, I keep it on there specifically because even if most things outside of Doom are 'insignificant', it's still more of a detriment keeping them on people than not. Especially paralysis and any kind of caster class, as it not only interrupts spells but freezes your movement - which can be just as bad as a Doom debuff depending on what's going on in the run or raid at the time. Puppet's Bunker is a notable place where a paralysis freeze at the wrong time can end up with you eating multiple AoEs.
Just seems kind of lazy to yeet it off a hotbar just because only Doom can be an insta-kill.
Personally, I feel the debuffs are undertuned. At 50+, we should be running into more powerful debuffs. Things which do damage as a percentage of your maximum health. Slows which decrease your speed by 50% or more. Paralyses which freeze your movement, interrupts spells, and increases your vulnerability to damage. Powerful debuffs which take more than one esuna to cleanse. All of these ideas are just off the top of my head. I'm certain they and others can be implemented to make esuna more valauable.
Last edited by Kacho_Nacho; 03-20-2021 at 01:04 PM.
I've lost count of how many times I've been in Cutter's Cry, telling healers they can clear the sand worm's heavy bleed debuff with Esuna, and having them reply "what that?"
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