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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kyrj View Post
    This is more true for SAM players than anyone else, you better be damn near the top of the charts or you're just wasting space.
    Even that attitude is one reason dps meters aren't allowed. Most of us don't mind one bit if the SAM dies 5 times, muddles their rotation or isn't familiar with the toolkit or rotation yet. What's important is they they're willing to learn, open to advice and trying their best. It's not a high standard, but that player has potential to be a good member of any team.

    Skill level varies by player too. A moderate SAM will do less rdps than a highly skilled Dancer. But if the SAM is consistent, dodges mechanics and their damage is more than needed, it's plenty.

    Quote Originally Posted by Kyrj View Post
    But let's say a SAM player is having trouble, how is your group or FC supposed to go about helping you?
    Definitely agree on that. The fact that offering friendly advice and indepth help to players who might appreciate it is actively avoided like the plague because it could net you a ban, is a big issue with the game. Even on content where it would be valuable, like Savage, it's a potential ban.

    Dps meters should be allowed, while abuse or insults over dps should be what's banned. The toxicity still exists, or is even created in other less visible ways. It's perfectly within rules to simply disband a party, ditch a group with a problem player or boot an underperformer without a word. But helping them is not allowed.
    (7)

  2. #2
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Even that attitude is one reason dps meters aren't allowed. Most of us don't mind one bit if the SAM dies 5 times, muddles their rotation or isn't familiar with the toolkit or rotation yet. What's important is they they're willing to learn, open to advice and trying their best. It's not a high standard, but that player has potential to be a good member of any team.

    Skill level varies by player too. A moderate SAM will do less rdps than a highly skilled Dancer. But if the SAM is consistent, dodges mechanics and their damage is more than needed, it's plenty.
    In the end bare minimum for everybody, even in casual content, is not to have "I don't care, carry me" attitude. Because this is toxic and people should not be expected to make up for somebody playing badly.
    (3)