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  1. #21
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    The TEA GNB weapon is a recolor of their Mt. Gulg weapon while the DNC one is a recolor of the Shire Glaives.
    I think the Garland database fan site might need to address that, they seem to not think the two counterparts are counterparts
    (1)

  2. #22
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,064
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    I think the Garland database fan site might need to address that, they seem to not think the two counterparts are counterparts
    Some things seem to throw off whatever method it uses to identify shared models. I don't know if that's automated or manual, but I know from memory that the Dodore boots don't get grouped with other things of the same model (eg. Boots of the Divine Hero), apparently because they don't have the piece of fabric tied under the cuff.

    I would guess that the visual effects on the Alexander weapons are throwing off the shared-model detection in a similar way.
    (2)

  3. #23
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Iscah View Post
    From current starter gear we can assume the rules:
    • it has to be a gear model that already exists in the game
    • it doesn't need to be for the same role (e.g. SAM has Asuran mage gear; GNB has Wrangler aiming gear)
    I know one for sure would be the Storm Lieutenant's Jacket for RDM. I was actually considering switching GCs for that purpose alone when SB was released. I find some gear options to be even better and more fitting for the job than the actual relic gear. I could name off a ton that I use for SCH, but that job does not apply here.

    Even though you have set the rules, I couldn't help but wonder if I should include gear options post level 50. If I switch to 'think like a dev' mode, I'm pretty sure if this feature was added, gearsets after level 50 probably wouldn't be included. However if I ignore this, I can basically list off any of the glamour choices I have used throughout the passing moons as viable options. Right now my RDM is wearing the Replica Sky Pirate's Coat of Casting, Taoists' slops, RDM gloves (starter set), and Urban boots. In this case, if it wasn't for the replica glamour option, can the actual piece (lv60) be one of those options?
    (2)

  4. #24
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,064
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Gemina View Post
    Even though you have set the rules, I couldn't help but wonder if I should include gear options post level 50. If I switch to 'think like a dev' mode, I'm pretty sure if this feature was added, gearsets after level 50 probably wouldn't be included.
    I'm not so much "setting the rules" as pointing out what has been done so far when they picked designs for the starter gear - and that certainly extends beyond Lv50 gearsets. SAM and GNB are both based on Lv60 gear.
    (1)

  5. #25
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,259
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    This is an unpopular opinion but I would just love to see some new job specific gear all around. I love having class specific looks, even if they are just glam items. I can understand why they homogenized gear, there is a limit on how much we can carry and hold after all, but having a set of gear that looks the same for all 3 healers without any theme other than white robes is bland at best. I think it would be wonderful if we just had more options.

    Even if we were just able to use tomes to buy items that would increase the ilvl/stats of the one job set we do receive with minor alterations in their design or dyability, instead of just giving us a "caster" set as the only option. 6.0 base set, 6.1 dyable base set, 6.2, altered set, 6.3 dyable altered set, 6.4 gilded set, etc. etc. This would also make tomes more worthwhile to collect. If you only play healers, for instance, why bother spending time collecting tomes after you get your 1 single set. This would be a fantastic way to jazz up a very uninspired system.

    They also should have glam items for old content for the new jobs. Garuda's Chakrams? Sephirot's Gunblade? yes please.

    They, of course, would need to expand the wardrobe too. It already kills me all my crafters have to look the same cause I just do not have plates for them all.
    (3)

  6. #26
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,064
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I thought of more things for dancer: the Lv60 Bloodhempen mage gear and striking/scouting gear.


    (And please let's not turn this into identical discussion #1063 about the glamour dresser needing more room, even though it does.)
    (2)

  7. #27
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,064
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    A similar thought I've been having lately: I wonder what existing model would be borrowed for sage's starter gear? Most of the things I can think of that really fit the vibe are already healer gear - all top-tier tome sets in fact. Ironworks, Shire and Scaevan. Maybe the Late Allagan set depending on the context of the class, but I'm not sure they'd use PVP gear designs.

    The best "something different" I could think of is maybe the Sharlayan robes from Gubal Library if it is indeed a Sharlayan-based job.

    Reading back through the conversation here, the suggestion of alchemist gear for the then-speculated chemist job could also work for sage.
    (2)

  8. #28
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    the new SHB jobs didnt even get Alpha scape or sigmascape or even any 70 primal weapons i HIGHLY doubt it but i love being proved wrong

    Sage will be just as screwed so theyll get nothing until 90, and eden mourn only and maybe Cryptlurker if ur lucky nothing more wish this wasnt the norm
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  9. #29
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,064
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jirah View Post
    the new SHB jobs didnt even get Alpha scape or sigmascape or even any 70 primal weapons i HIGHLY doubt it but i love being proved wrong

    Sage will be just as screwed so theyll get nothing until 90, and eden mourn only and maybe Cryptlurker if ur lucky nothing more wish this wasnt the norm
    I'm not talking about weapons though, I'm talking about gear.

    New weapons inherently need to be modelled from scratch, but gear models are already there - just like the ones they use for starter gear.

    Though now you mention it, I guess they would need to include a weapon, but they can recycle the model for that from another dungeon set or something. More colour variations are still welcome.

    Also they may still get primal weapons added in time. They got the Shinryu sets eventually, both in crafted and dropping-from-the-trial form, so maybe the others are still coming. If they didn't ever intend to add them, I feel like they would have just thrown in recycled models and applied an appropriate colour scheme, so the current absence of a model suggests a better chance of getting unique ones eventually.
    (3)
    Last edited by Iscah; 03-10-2021 at 07:18 PM.

  10. #30
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Iscah View Post
    All that said, I do honestly think there is a gameplay benefit to implementing these equal-to-relic sets, and I'm pretty sure that's what started me off thinking about the glamour potential. I didn't set off thinking "how can I wedge in a glamour request?" but seeing as there is a gear gap that needs filling, then it's a missed opportunity to not fill it with glamour.
    After their level 50 job quest (when the ARR jobs would get a coffer with their relic gear) AST gets this:
    https://ffxiv.gamerescape.com/wiki/A..._Attire_Coffer

    DRK gets this:
    https://ffxiv.gamerescape.com/wiki/C...k_Knight_Quest

    And MCH gets this:
    https://ffxiv.gamerescape.com/wiki/J...s_Armor_Coffer

    After Heavensward this practice was dropped.
    I believe they should go back to this.
    That RDM and SAM should get a coffer with NQ vendor gear when they get to 60.
    DNC and GNB should get one at 70.
    And the two new Endwalker jobs should get one at 80.

    instead of recoloring old sets and job locking them, I'd prefer it if the devs instead spent their time making new new sets that at least a whole role can enjoy.
    (2)

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