This is called harrassment and is also against the ToS. With the strikes never going away, getting 2 strikes instead of one can be a pretty big deal.One common situation is that player A reports player B for something, GM punishes B, but telling B what caused the punishment would let B know it was A who did the reporting, hence to protect the "privacy" of A, the GM refuses to tell B the details of the infraction.
I've heard this happen in other games as well.
It's a dilemma. You can't expect someone who wants to comply in good faith to actually change anything if you don't say what is wrong, and you can't reveal someone who made the report in good faith. So when the situation only allows one and not the other, a GM probably has to choose to side with the reporter.



The thing is, in this day of discord & social media, many people can easily harass players without ever doing it in-game and incite witch-hunts outside of the jurisdiction Square Enix controls (I've even seen cases of witch-hunts happen in discords against players for various reasons). It was the crux of a huge drama that happened to Arthars where his actions out of game caused targeted harassment & witch-hunting against a single player on the JP datacenter because all his fans knew who reported him, to the point Square made an exception to their 'no outside sources as evidence' clause just to temp ban him to quell the drama storm that occurred.
Zfz is correct in that its effectively impossible for the GMs to give information about why the report was brought forth outside of the ToS clause it violated and leave the person to speculate. Square quite clearly aims to promote people reporting bad behavior through giving reporters anonymity protection, so the system won't ever be changing, whether we like it or not.
Hence why some players simply don't speak outside of cliques/closeknit groups, or go speak in discord instead.
Last edited by Daeriion_Aeradiir; 03-10-2021 at 06:29 PM.





The problem is that the issue that caused the report is also anonymous. If the behaviour doesn't stop because the player doesn't know what they did wrong, then that's not protecting anyone. It can even mean the person who reported it has to deal with the same issue again. It is beyond worrying and ludicrous that professionals in community management in SE cannot understand this.
I have to admit the more I find out about this, the more I'm glad that I tend to be the sort of person who just sticks with their buddies. I don't have to change anything about how I play to keep myself safe from an easily offended player landing me in a situation in which a GM is telling me off for some mystery crime, and somehow expects me to improve while keeping me in the dark.
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