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  1. #101
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,793
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Payotz View Post
    All in all, the real question I want you to answer is do you think that the content FFXIV has at the time has enough staying power for 5-6 months?
    Get the triceratops mount, which requires 1,000 S rank kills from ShB.
    Get the tiger mount which requires 2,000 S rank kills.
    Get the Pteranodon mount that requires work in the Firmament on every discipline.
    Get all the PvP mounts that involves 100 of each activity, sometimes while with other GC.
    Get all the Gold Saucer mounts, rewards and TT cards.
    Get all the extreme trial and savage mounts.
    Get all the relic weapons in the game.
    Defeat POTD solo.

    See you in a few years.
    (2)
    Last edited by Jeeqbit; 02-28-2021 at 03:32 AM.

  2. #102
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Payotz View Post
    Interesting. Do you engage in side fluff in FFXIV? Stuff like house parties, player events, and maybe even just socializing? Or do you login to do roulettes dailies and normal raids as weeklies only, or do you do something else in the game after you've done everything? And how many alts have you made as of now?
    In FFXIV, I used to do other stuff when I was in an FC and also when I worked less hours during the week. But without an FC and working more hours in the past year, I've had to prioritize what I actually have fun doing that I can do on my own. Additionally, part of the reason why I'm abandoning my current character for a new one for Endwalker is that I realize that I can have fun doing content with just one or two jobs (I used to switch jobs for fun). So I don't want to have "unfinished" jobs on my character that I won't be playing any more.

    I like only a subset of the game (mainly instanced battle content), but I like it a lot. So I would finish a patch within the day it launches and then for the next 16 or so weeks until the next patch launches, dailies and weeklies are my regular gameplay, being in combat with random people playing with different gears, jobs, skills, knowledges, and personalities.

    The gear grind kind of directs how I approach the content, but at the end of the day, I don't choose content based on how efficient it is to get the reward, but on how fun it is. I would choose roulette over hunt, for example, even if hunt is more efficient/faster at capping the weekly tomestone (if indeed it is).

    As for alts, I do not like alts, so I tend to focus on one character at a time unless I want to play on a different data center (which is rare) while keeping my current character. I do go through multiple characters because I tend to try things out, realize I don't like it, and decide I don't want to have any record of having ever done that content without finishing it on my character. So my current character is less than a year old, and it will also be replaced by the end of Shadowbringers.
    (0)

  3. #103
    Player
    Xeltoris's Avatar
    Join Date
    Feb 2020
    Posts
    14
    Character
    Anna Ereden
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Anyways, to take as an aside the earlier part of this thread I was in...

    Probably best for me to go with bullet points.

    Positives for WoW:
    -Technically endless dungeon content that eventually becomes exceedingly difficult. Good source of challenge if I'm looking for it.
    -More (not strictly better, just more) raid content.
    -Personal history of play (been playing since I was a kid).
    -Familial history of play (play with a lot of family, they all refuse to switch to any other MMO)
    -Personally speaking, familiarity. I'm never in doubt as to where I am, what I'm doing, or why I'm doing it... even when I don't want to be doing it.

    Positives for FFXIV:
    -Don't really feel pressured to do any one piece of content strictly due to a bonus or benefit in another. No pressure to do crafting/gathering unless I want gil, no pressure to do PvP unless I like appearances, no pressure to raid for gear benefit in other content, etc.
    -General day-to-day content is less grindy.
    -Raids seem more enjoyable and simultaneously more regularly cleared by people in that content. Loot structure is solid.
    -Communities are more typically together for fun/socialization while doing content, rather than being together specifically for content.
    -Alts on one character. Specifically, alt professions on one character. I don't need a network of separate characters that I then have to level, gear, and train in professions. It's all on one character, and the separate classes all have the same story/zone access.
    -Theme and general engagement, but that's personal taste.
    (1)

  4. #104
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Why would I waste time comparing FFXIV to an inferior game?
    (6)

  5. #105
    Player
    Badmethod's Avatar
    Join Date
    Feb 2019
    Posts
    15
    Character
    Mashanna Ravenlocke
    World
    Kujata
    Main Class
    Archer Lv 80
    Wow trsnsmog is about the only thing I'd like to see. Everything else about this game is perfect for me. I don't care for what wow has devolved into and I don't care for the mythic raid/dungeon e-peen elitism. It's nice and friendly here. I can craft, run dungeons or hunts or fates or whatever and just enjoy myself. If I wanted to go hard mode then yes I could do that here too I guess but it's never been my thing. The difference here is that if I don't go hard mode on the content, it doesn't feel like I'm miles behind lioe.it does in wow. That and the story quality here just seals the deal for me. No hurrying. Just enjoyment.
    (5)

  6. #106
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    : How does FF14 compare to WoW? (And other MMOs)
    FF 14 in every aspect is superior.

    In WOWs latest expac they tried to copy Palace of the Dead and it FAILED. Dismally.

    they're practically sycophantic towards it
    One of their favourite memes is "No one quits WOW they always come back".




    .............Yeah, I facepalmed at that one too.
    (1)

  7. #107
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    I have been playing both game for years and here is my take on this topic :

    What is better in wow :

    - Better raids that feels like raids and not only monsters in a box,
    - Blizzards seems to have a better mastery on wow's gameplay than SE on FFXIV's gameplay (a lot of heavily recycled mechanics in FFXIV and gameplay rarely evolves while wow's is overhauled in each expansion),
    - Blizzard is unafraid to change and try new stuff in each expansions (for the better and worse),
    - Overall, the server feels more responsive.
    - Huge world and actually very decent leveling experience since the level squish,
    - More replay value in content,
    - Flexible raid sizes,
    - Best itemization that isn't merely a boring increase in stats with effects on some parts of gear, legendaries, trinkets, etc,
    - Better character customization with specs and covenants.

    What is better in FFXIV :

    - Better graphisms and artistic direction (some encounters are visually stunning),
    - Better cutscenes,
    - Better out of combat experience in overworld content (despite it being quite small),
    - Better transmogs and non battle related character customization.

    I'd say better housing if everyone could access the content but how messy the system is I can't mention it. I'll also pretend PVP doesn't exist in FFXIV....

    Main issue with FFXIV is content is great the first time around due to graphisms but then the existing content gets very boring.
    (1)
    Last edited by Stanelis; 02-28-2021 at 11:10 PM.

  8. #108
    Player
    Newtype879's Avatar
    Join Date
    Nov 2012
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Dardren Windsor
    World
    Hyperion
    Main Class
    Gunbreaker Lv 98
    Probably replying to ancient history at this point but...
    Things that WoW has:
    - Better Transmog System/Banking/Inventory System
    - Better PVP
    - Trade Chat
    - Better Leveling
    - Better Endgame
    - Larger Community, albeit more toxic
    - In-Game Store that actually works and accepts your payments
    - Better Add-ons
    - Feels like an MMO
    - Better Punishment System (this is newly added)
    Having come back from Shadowlands a few months ago...
    - Better Transmog System/Banking/Inventory System
    - Yes, WoW has a much better transmog system, but I disagree with banking and inventory. WoW's inventory system is tied completely to the bag slots you have and everything goes into them. Crafting materials, general use items, gear, etc. I love FF14's inventory setup way better than WoW's, especially for the gear management as someone who mained Warrior and Shaman when I last played.

    - Better PVP
    - Mostly agree - FF14's PvP has grown on me, but in general I do tend to miss WSG and AB.

    - Trade Chat
    - At least on my server, Trade Chat was a toxic cesspool of hate speech, trolling and bad faith political arguments. Trade Chat is awful and 100% should not be considered something "better".

    - Better Leveling
    - Matter of opinion on this - I prefer FF14's level experience to WoW's. On WoW you play through the same story over and over again for each alt you make. With FF14 you can do roulettes, Deep Dungeon, etc. and have options.

    - Better Endgame
    - Again, a matter of opinion. Raid-wise? Absolutely agree. Other than that, Mythic+ is boring and repetitive and I got tired of the drip feed story in Shadowlands real quick.

    - Larger Community, albeit more toxic
    - A larger more toxic community is definitely not a better thing...

    - In-Game Store that actually works and accepts your payments
    - Agreed!

    - Better Add-ons
    - I personally detest Add-ons and the fact that the majority of the WoW community feels they are necessary to play the game "right". If your game requires player-made add-ons to run properly, the company running the game has screwed up somewhere.

    - Feels like an MMO
    - I've generally found myself approaching FF14 and WoW with a similar play style; they both feel like MMOs to me. Not sure what you mean here?

    - Better Punishment System (this is newly added)
    - Unless this was added since December, I disagree entirely. Because of the way items for Legendary Armor dropped in dungeons, Blizzard practically begged people to bail on the dungeon after the boss that drops the item you're looking for was beaten (whether you got it or not) and you got no penalty for doing so.
    (2)

  9. #109
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Blizzard is unafraid to change and try new stuff in each expansions (for the better and worse),
    More borrowed power and more gutted classes when its taken away yay.

    Overall, the server feels more responsive.
    The server that is shut down for 1 -`10 hours a week 52 weeks a year x 5 million players = 520 paid for hours per person per year @ $17.25 a month ( the price has gone up ) = close to 2.3 million dollars a year in paid game time that players never get to use.

    Huge world and actually very decent leveling experience since the level squish
    Except if you arent American, then your server is tied to California time which means you play in pitch darkness 24 hours a day. Want to see daylight ingame if you live in Sydney? Better log in at 2am your time then. How long has it been since players have been begging them to change or fix this..what is it...five years now?

    WOW has also had a continuing issue with server lag which still hasnt been fixed.
    (1)
    Last edited by VelKallor; 03-01-2021 at 03:33 AM.

  10. #110
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by VelKallor View Post
    More borrowed power and more gutted classes when its taken away yay.



    The server that is shut down for 1 -`10 hours a week 52 weeks a year x 5 million players = 520 paid for hours per person per year @ $17.25 a month ( the price has gone up ) = close to 2.3 million dollars a year in paid game time that players never get to use.



    Except if you arent American, then your server is tied to California time which means you play in pitch darkness 24 hours a day. Want to see daylight ingame if you live in Sydney? Better log in at 2am your time then. How long has it been since players have been begging them to change or fix this..what is it...five years now?

    WOW has also had a continuing issue with server lag which still hasnt been fixed.
    I don't get the argument regarding scheduled maintenance as people aren't logged in 24/7'. As for daylight ingame, there is an item to force daylight you can buy in the caverns of times ^^ (even though I live in europe so I have european servers)

    Also I don't really know what to tell you about the lag as I haven't experienced lags since WOTLK and as I write this message, I sit at 2 ms lag.
    (1)

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