Results -9 to 0 of 3414

Dev. Posts

Threaded View

  1. #11
    Player
    zenfrodo's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    13
    Character
    Talan Wanderer
    World
    Coeurl
    Main Class
    Black Mage Lv 68
    I'm new to housing design & have been running into nothing but frustration. Many things require finicky glitches & too much frustration for players. I'm not expecting "The Sims" -- just make thing easier on us!
    • Lofts & stages: PLEASE let us put all furnishings on top of lofts & stages. I get that it's difficult to code lofts as both "floor" & "table", so why not code all furniture as "tabletop" instead?
    • Let us remove the default pillars, ceiling beams, & windows in a room. Give us toggles for "flat/ceilings" & "no default windows". Better yet, make flat walls/ceilings the default. This option alone will free up item space: almost every designer uses too many partitions/panels to hide default pillars/windows. You'll end a lot of demands for increased housing-item allowance with this one change alone!
    • Imitation Windows: Allow these to be placed on partitions.
    • Fireplaces/Stoves/Masonwork Stove: code these as "tables/partitions" & let us place wall-mounted & tabletop items on them. Why does the Masonwork Stove have that tempting mantle, if we can't put anything onto it?
    • Hit-boxes: almost all the Imitation Windows have nonsensical hit-boxes. This makes targeting other items difficult, if not impossible. There is no reason why imitation windows (Imitation Stained Crystal Ornament, especially!) need huge hit-boxes - I'll have nothing in my field of view BUT a needed item, yet all my mouse will target is the single Imitation Stained Crystal Ornament on the other side of the room.
    • Imitation Stained Crystal Ornaments: reduce its hit-box, PLEASE. The moment I place a single one of these, it takes over the whole room & makes targeting anything else near-impossible.
    • Allow outdoor furnishings to be used inside. Allow indoor furnishings to be used inside.
    • Let us remove the default pillars, ceiling beams, & windows in a room.
    • Add Tier 5/6 (larger) Aquariums. I feel sorry for all the T4 fish that are stuck in one position for the rest of their lives.
    • Allow every catchable fish to be placed in aquariums. That gives Fishers a viable market & adds much-needed usefulness to that job. Too many fish are flat-out useless, good only to desynth (for yet more Fine Sand). We want to see those purple octopuses & monster squids in all their glory!
    • Let us remove the default pillars, ceiling beams, & windows in a room.
    • Spiral staircases. Usable Ladders.
    • Godzilla/Gojira. I'm surprised that we don't have Gojira as a catchable "fish" already.
    • Add "tabletop" coding to all the Housing NPCs. Why make Namazus & Lalafels as Housing NPCs if they can't even be seen over a basic counter?
    • Let us remove the default pillars, ceiling beams, & windows in a room. Please.
    (11)
    Last edited by zenfrodo; 02-14-2021 at 05:00 AM.