In general multi-character interactive emotes would be cool.
The only time I saw this was in RO2 before it flopped hard.
I though it was one of the best things about that game haha.
/em hugs <t>.
/run + /jump + /hug!
Bonus: /GalkaBlowKiss
Hmm... multi-character emotes would only work well if the character on the receiving end of the emote had an option to accept or deny the emote.
Example:
1.Quina Quon targets Vivi Orunitia and enters "/hug"
emote pops up: Quina Quon attempts to give Vivi Orunitia a hug! (animation of Quina walking up to Vivi with open arms)
Then:
2a. Vivi Orunitia enters "/y"
emote pops up: Vivi Orunitia accepts Quina Quon's kind embrace. (animation of Quina and Vivi hugging)
Or:
2b. Vivi Orunitia enters "/n"
emote pops up: Vivi Orunitia coldly denies Quina Quon's hug! (animation of Vivi Orunitia folding arms and looking away coldly and Quina Quon lowering his/her head and arms sadly)
Or:
2c. Vivi Orunitia doesn't type anything after 15 seconds
emote pops up: Vivi Orunitia doesn't react to Quina Quon's open arms. (no animation for Vivi and Quina Quon lowers his/her arms and scratches his/her head in confusion.)
Now that I think of it, why is it that such a social game as the MMO, which has been around for over a decade now, almost never have two-way interactive emotes like that? It'd be awesome!
Last edited by Vaen; 02-11-2012 at 05:34 PM.
https://na.finalfantasyxiv.com/lodestone/character/1524546/
Multi character emotes make me think of being forced to "High-Five" on Portal 2's co-op. Don't want.
I would Hug Yoshi-P because he seems like he needs one ; ;
I would really like /slap to be honest.
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