I will say I enjoyed Frontlines a lot more when we could queue as full premades and before forced freelancer.
I will say I enjoyed Frontlines a lot more when we could queue as full premades and before forced freelancer.
From experience in frontline there are a lot of players who think they are good at frontline but reality are quite bad.They lose the matches because they only understand about taking objective and ultimatly dont understand the core concept which is pvping.
Too many times i see people rushing to try grab as many objective at start.While this may seem like a smart idea its actually terrible.And im going to explain why.
Late game it doesnt matter if you have a lot of points and no battle high because if you try take or defend objective the other 2 teams who have been fighting will run you over and farm down your points.
The proper way to win frontline is generally to secure early battle high.
It's also generally very bad to let 2 teams just go at it for ages.If you do it means you are not getting bh meanwhile both enemy teams will have numerous bh usually.Or you have one team that snowballs out of control into a huge stack of bh5
What this means is later when you are ahead on points they will turn on you and then you become the prey and your lead will be destroyed.
Any decent player knows the value of building early battle high trumps objective at start.
I also see way too many people picking ranged.I know people think because they are ranged its safer and easier to play but in reality if you have too many ranged the enemies melees and tanks will run them over and get fed bh very fast.
The other huge mistake i see is people splitting in different directions to take multiple objectives making your team really weak when contested by an enemy gc.Sometimes even resulting in being stomped by 2 gcs in different areas.
This is not being strategic this is just blatant feeding and gifting the enemy gc's free battle high.
Seal rock can be a lot of fun. That aside I have found that even if someone has no interest if someone is willing to take charge and provide simple and clear directions most will follow.
Last edited by Awha; 02-24-2021 at 03:13 AM.
Frontline is just a brick wall I continually smash my face against just for glamours. I don't do it to learn pvp, it's not fun (taking a belt sander to my face would produce more dopamine than a win in frontlines). That's it, that's all there is to it, a glam and when I'm done with it and I've gotten my glam I will cast it aside like any other broken and pathetic excuse of an item in my life.
I would love if they added something like small scale pvp such as CtF or just a deathmatch. But I don't see that happening because they've had how many years to put that into the game and yet here we are.
Frontline is complete crap. There is nothing fun about these chaotic 3 way matches where nothing you do makes a difference where some people become pretty much unkillable once they get that battle high. FF14 would be faaaaaaar better off if PvP was removed completely and resources better used elsewhere.
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They reach BH5 because they're good at staying alive.
Battle high doesn't do much for survivability, or very indirectly. They're as weak as any other to debuff/holmgang, they're just more cautious.
Last edited by Genz; 03-09-2021 at 03:55 AM.
The difference between "those people" and people like yourself is they learn, adapted, and play with strategy.Frontline is complete crap. There is nothing fun about these chaotic 3 way matches where nothing you do makes a difference where some people become pretty much unkillable once they get that battle high. FF14 would be faaaaaaar better off if PvP was removed completely and resources better used elsewhere.
Battle High is not even an issue
Without Battle High, you will still not be able to kill them because they are continuously learn and adapted
This is not personal but you are best illustration of why I am against the idea of use reward to bait PvE players into PvP.Frontline is just a brick wall I continually smash my face against just for glamours. I don't do it to learn pvp, it's not fun (taking a belt sander to my face would produce more dopamine than a win in frontlines). That's it, that's all there is to it, a glam and when I'm done with it and I've gotten my glam I will cast it aside like any other broken and pathetic excuse of an item in my life.
This type of people has no intention to learn or improve but they are taking advantage of PvP has more tolerance over dead weight players.
If this is any PvE content, this type of players will be vote kick already.
When you are trying to teach or lead, this type of players are also the main obstacles because they will keep spit out the following:
"You don't pay my subscription"
"Are you angry over a game?"
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