Actually true. I usually see atleast one legend per expert rl. With their BK crown. I temple in fear at the prospect of how bad a run it will be if o get more than 1 tho..dare not think about it.


Actually true. I usually see atleast one legend per expert rl. With their BK crown. I temple in fear at the prospect of how bad a run it will be if o get more than 1 tho..dare not think about it.




I really like Bozja.![]()
I've personally run into more carried Legends than actual ones. Also, the dps checks in some are completely negligible now. The majority of people with Legend titles wouldn't be clearing the new one anyway.
It’s bad communication to be the least. The raid community HAVE waited — 5.3 got delayed and DSW Ultimate was pushed from 5.3 to 5.5.
They should’ve announced that hey were canceling DSW Ultimate instead of delaying it to 5.5. Or at least announce it along with 5.4, so people don’t have to come back just to get prepared for the new ultimate, only to be told they are not getting it after 9 weeks.
And just curious,
How many % of the player base get Master Caster title?
How many % actively participate in Ishgard Restoration ranking? (I got my saint title and by the end score i’d say less than 15 people in my server people seriously compete in fishing till the end)
How many % care enough to get the 500k score achievement?
How many % get the highest score achievement in ocean fishing?
How many % level up BLU and get their morbol mount?
How many % actively participate in PVP?
Still remembered back in SB only 5% of people capped their level in Eureka. I doubt you will find a lot more people who clear this 48 man savage than those who clear a ultimate.
The thing is if you take a single piece of content out, a good chance is that not that many people actively participate in it. (to me it’s easier to find an ultimate static than to find a blu savage party).
so let’s stop calling niche content and talk as if a certain community of this game doesnt matter. ( yes that includes this post calling Bozja garbage and dev shouldnt invest time in it )


I highly doubt that lol. You don't seem to exactly be setting the world on fire yourself.


I love the excuses in this thread. Gentlemen if it were for the majority of players this game would have to eliminate pvp, savage, extreme and Ultimate and turn it into a Habbo Hotel.
Subscribers to the game are increasing and the game development team remains just as small.
This is something I never understood. You'd think they would hire more hands instead of constantly shuffling people OFF the project. Especially when this is a live service game and they keep speaking of time crunch.
That being said, the original post was saying to delete content designed for the casual playerbase (majority) for those that do savage and above (minority). It's predictable which one would be cut, given the choice.
There is always a fun anecdote from World of Warcraft in this regard, they once hired a ton of new people and began to train them to make an upcoming expansion: said expansion was the most content sparse one, Warlords of Draenor. Turns out training people up takes time and many just couldn't adapt to the older systems the game ran on in a timely manner.This is something I never understood. You'd think they would hire more hands instead of constantly shuffling people OFF the project. Especially when this is a live service game and they keep speaking of time crunch.
That being said, the original post was saying to delete content designed for the casual playerbase (majority) for those that do savage and above (minority). It's predictable which one would be cut, given the choice.
Last edited by Xeronia; 02-07-2021 at 01:06 PM.
Trying to teach newbies about the shortcuts and the spaghetti coding of 2.0 probably is the main reason why they dont hire many new people at once. Theres probably a bunch of little shortcuts or "explots" they use in the coding to do certain things that would take too long to teach new guys and code is fragile.This is something I never understood. You'd think they would hire more hands instead of constantly shuffling people OFF the project. Especially when this is a live service game and they keep speaking of time crunch.
That being said, the original post was saying to delete content designed for the casual playerbase (majority) for those that do savage and above (minority). It's predictable which one would be cut, given the choice.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





