Did the previous expansions have literal world-changing pandemics that halted development?Because that's the precedence they set. We had two in Stormblood and were going to have two in Shadowbringers. It's not exactly a reach to say there would be two for Endwalker just like there is always three raid tiers, three Alliance raids, one EX Primal each patch and etc. There is zero indication whatsoever they were going to deviant from releasing two Ultimates. It isn't second guessing, but following their prior outline. If you haven't noticed, this game is incredibly predictable with its content releases.
I'm assuming that's what's causing them to have to cut this content.
Emphasis on world.
And if we look at other game studios both big or small have you noticed any of them suffering as much as ff14 has? Naturally, delays are expected, but when the content pre-covid to post-covid for this expansion is the same in both quantity and quality, how exactly do we keep ending up back at "but covid!" ?
In my opinion the reality is that 14's dev team has always be inefficient, but it was a lot easier to hide that until covid. Now we are seeing just how bad it really is.
This isn't a niche-game, square isn't a niche company strapped for money, they still charge pre-covid prices for their products, so start treating them like the professional, multi-million dollar company that they are.
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