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Thread: /hug

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  1. #26
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Hmm... multi-character emotes would only work well if the character on the receiving end of the emote had an option to accept or deny the emote.

    Example:

    1.Quina Quon targets Vivi Orunitia and enters "/hug"

    emote pops up: Quina Quon attempts to give Vivi Orunitia a hug! (animation of Quina walking up to Vivi with open arms)

    Then:

    2a. Vivi Orunitia enters "/y"

    emote pops up: Vivi Orunitia accepts Quina Quon's kind embrace. (animation of Quina and Vivi hugging)

    Or:

    2b. Vivi Orunitia enters "/n"

    emote pops up: Vivi Orunitia coldly denies Quina Quon's hug! (animation of Vivi Orunitia folding arms and looking away coldly and Quina Quon lowering his/her head and arms sadly)

    Or:

    2c. Vivi Orunitia doesn't type anything after 15 seconds

    emote pops up: Vivi Orunitia doesn't react to Quina Quon's open arms. (no animation for Vivi and Quina Quon lowers his/her arms and scratches his/her head in confusion.)


    Now that I think of it, why is it that such a social game as the MMO, which has been around for over a decade now, almost never have two-way interactive emotes like that? It'd be awesome!
    (7)
    Last edited by Vaen; 02-11-2012 at 05:34 PM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/