
Originally Posted by
Ammokkx
We were in there for 2 hours. Even without the dying we'd have shaved off about half an hour, tops. Yeah, it's new and people still have to learn, but having 6(or was it 7?) full-fledged, mechanics heavy, big HP pool bosses one after the other gets really tiring after a while. If you get a low-damage party through RNG that's only going to make it take even longer (since the game doesn't care about proper party balance)
My party was literally 3 tanks and 5 DPS, and we had 1 healer in both other parties. It was silly.
The reason it was fun was because it was my first time, everything's new, and we had a few good laughs. Beyond that it's an insufferably long crawl with rewards that are barely worth running it for. It's like running an undersized Castrum; sure, it's doable, and maybe even fun if it's your first time, but it's going to take about half an hour longer than it has any right to and really drag near the end.
The mechanics introduced in it are cool, but legit, I'd rather have had just a second raid storyline rather than having to go through Bozja for these fights. It feels like it would've benefitted from that a lot more, especially with how these fights are actually designed (LOOKIN' AT YOU HOT/COLD)