Quote Originally Posted by LisSquid View Post
I am of the personal belief that if we corralled people into tough content, it would be ROUGH for a while. I mean, really rough. People can't wrap their heads about meteors in CT.. However, I think it would improve overall player skill by saying "This is the content. This is what we expect from you, and we expect you to do it."
You have no idea what you're talking about.

Square Enix already tried that in Final Fantasy XI, which was notoriously difficult. The end result is that within nine months of launch, 90% of the people on my friend list had quit the game, and many, many more were in the beta for World of Warcraft and evangelizing to everyone who would listen about how they should quit FFXI and try this new, up-and-coming MMO.

FFXI continued to thrive despite the birth of WOW, but it lost massive numbers of people, because as it turns out, if you make the player skill bar too high to jump, people will quit the game rather than improve their skills in order to jump it. They will quit en masse, such that, the few people who played FFXI from beginning and over some long period of time thereafter, look at each other with a kind of astonishment.