Everyone has same 33% winning chance, stop crying about it.
If you are below that margin, the very chance is you are the problem and you are not addressing it
Everyone has same 33% winning chance, stop crying about it.
If you are below that margin, the very chance is you are the problem and you are not addressing it
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."
--an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.
I am not sure if US high school will touch Probability in the mathematic course; but it doesn't change the fact that everyone still has same probability of 33% Win, 33% 2nd Place, and 33% 3rd place.
There will be factors that able to impact that probability but still doesn't change the fact.
Take my main character for example, I am able to pull a record of 38%/42%/20% after 12,000ish matches; but i am still nevertheless has 33% chance to win a match every time I enter one.
On other hand, if a player's result is lower 33%, it is really is either this player AFK too much or die too much and act like a dead weight to whole team.
ultimately my problem with frontline is that like most other game modes there's chase items, but unlike every other game mode where your input affects your ability to get that chase item, that simply isn't true for frontline. It's sheer RNG and anyone who thinks otherwise is extremely confused. Once you're in a match, your personal performance does not dictate the outcome of that match. It's predetermined. They could solve a match once teams are sorted and just hand the win out immediately because the outcome can be determined algorithmically from that point.
So by creating something to desire, and because desire is the root of suffering, frontline creates a source of suffering where previously suffering did not exist. And it certainly never needed to exist.
I suspect frontline is actually a buddhist hell-realm where ogres boil the participants alive for thousands of years. And of course you might think the ogres are having a great time but it's important to remember they're in hell too.
don't reply to this post, just say a prayer to jizo instead
Fights aren't RNG...some people are able to consistently get kills and build battle high, because they have the experience and skills to do so.
Also, you may want to rethink about matches being predetermined. Close games exist, and thrown games pop up more frequently.
Could you please expand on this? I've been on a JP server since I started so am not clear on why you say this. Are things significantly different on NA and/or EU servers?
There is significant difference.
Currently, NA/EU developed a horde stampede mindset during that period Frontline was locked into Onsal Hakir mode only.
It is very easy to bait off an entire GC with one person to a remote location where there is no objective.
I played both on JP (Mana dc) and NA (Crystal dc), and the fighting culture is so different. While JP is more strategic and doing some tactics and stuff, NA is more barbarian... I find myself farming kills at NA alot easier than JP because of those cultures.
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