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  1. #11
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    As a low-skilled player: As long as it is non-MSQ content, you won't see me complain nor touch the content. I'm all for making optional, but interesting stories beind put behind trials like Eden or raids and adjust the difficulty to whaever seems fitting. I just won't touch it, but that's my decision and I'm mature enough to "live" with the decision (instead of crying for nerfs). Sure, I'll miss the references in MSQ to that stuff if it happens, but I can accepte that.

    I struggle already enough with remembering every MSQ-required dungeon/trial mechanics as I easily grow tired of running the same stuff multiple times, intentionally (in roulettes, I get what I get). I know, I know, an alien concept for some.
    (3)
    Just a proud bad-skilked player

  2. #12
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I disagree. Players who desire to improve will do so on their own merit. You also repeat what we got with coils, with those wanting to experience the story having to do those fights in undersized parties much later, and the lack of threat level takes away the whole power dynamic of the opposition you face in there.

    The savage fights also have phases and mechanics, and even music that are exclusive to them. There is a ton of incentive to run savage. The lore helps give incentive to run the "baby modes" as this content is totally optional, and a lot of casual players run them only once so they can see the story, and then they are done.
    (17)

  3. #13
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,709
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    As others have said, locking important lore bits behind Savage-grade content will not encourage casuals to "git gud;" it will just lead to them deciding the content isn't worth the headache and deciding to eat the loss so to speak. That's my experience with it, at least.

    The people who do EX and Savage content are there for the challenge first and foremost, not the story. They are not driven by getting lore, they are driven by getting loot - or barring that the sense of accomplishment they get in overcoming difficult content. Even if there's no incentive, the people who want to do this stuff will do it anyway - why not make an Easy Mode so players who don't want to beat their heads against the wall for 2+ days memorizing dozens of fights can enjoy the story that goes with them?

    (Personally I generally avoid Savage / EX content because I don't like being held to a schedule or metagaming too hard. I've made exceptions only for Memoria Misera EX and Castrum Marinum EX, purely for aesthetic purposes.)

    All that said, Shinryu (Normal, as he was on launch) proves that casuals can and will rise to the challenge of tougher bosses than is standard. I mean, other than the enrages Emerald EX isn't that much more advanced than his normal version...
    (9)
    Trpimir Ratyasch's Way Status (7.4 - End)
    [ ]LOST [X]NOT LOST
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  4. #14
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Meh....it would just allow "content creators" to make more money simply by uploading cutscenes...
    I feel like getting a new savage-exclusive boss/phase in each tier is a decent reward for those who want the challenge.
    (2)

  5. #15
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    How to drive your playerbase to youtube in one easy step!
    (17)

  6. #16
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,731
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    This proposal will only lead to more players showing disinterest in the story, that, or you'll have a much higher influx of players wanting to do the content without actually being remotely, even aptly prepared to do said content, which in the end just torments all players. Be it the players that want the story without having to go through savage; or the players that already do Savage and to a very decent level, suddenly seeing an influx of ill-equipped players join their PFs on a routine basis. Serves nobody and punishes everyone.

    Besides, the story is an integral part of near enough the entire franchise, so locking story components behind savage content is a bad idea in itself.
    (7)

  7. #17
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    The majority of players won't do savage for the lore, they won't do it for gear, they won't do it for the mount and they won't do it for the BLU achievements. They just won't do it.

    So why is there even a need to give them more motivation? They don't like savage. It should be clear to everyone at this point.

    Games should be enjoyable. When you put core content behind enough bs and hurdles players would rather take their sub and leave than put up with it. This has been shown time and time again in different games.
    (14)

  8. #18
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    I think what everyone seems to be missing out on context here from the OP, is that he wants things to be overall more challenging. This Game in its current stage feels nore like a retirement home when compared to other MMO's on the matter of difficulty, and if i am being honest here, depending on how the next Expansion turns out, i might even consider ditching this game for a free2play game like Tera Online or so, which at least, puts more effort into the combat system (and expects some basic competence).

    I would prefer to enjoy FFXIV longer, but the current endgame when you got all Jobs maxed out, is dull to say the least.
    (2)

  9. #19
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Thing is, except for choice turns of coil, most of original coil is easier with less mechanics than current normal mode raids.

    Standouts for difficulty in the 13 turns of Coil would be Turn 5, Turn 7, Turn 9, Turn 3 (:^)), and Turn 11. Now, I'm not saying the others were anything to sneeze at, but they were mostly raw gear and DPS checks, where the only way mechanics would get troublesome was if you took too long to kill adds or what have you, with a little group assignment stuff peppered in.

    In fact, I think that individual mechanics assignments is something that I kinda miss from these. It'd be cool if they added a separate difficulty rated as, "Technical" or whatever. Have more fights like Turn 8, where the tank gets charmed. There's a tether that has to be taken out of the party. Mines requiring people to detonate, and towers to micro manage. Yeehaw
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  10. #20
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Control Freakism is strong in this thread.
    (1)

  11. 01-30-2021 11:02 PM

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