
Originally Posted by
Ammokkx
I know I was a bit dismissive in my last post, but let me briefly mention this thing;
One of the OP's arguments is that the game's difficulty becomes compromised, too easy, and that sync doesn't fix it.
This is wrong.
Difficulty in this game is not a function of level, but of gear. Unless you hit the 50/60/70/80 milestones and immediately rush job gear, you won't be outstatting everything in your area. Vendor gear is absolute garbage compared to dungeon gear at pretty much any stage in this game, so even if you bought vendor gear the game still wouldn't be too easy.
Not to mention the amount of times I still see people eating it in low-level dungeons. Happens to the best of us, no doubt. Now I'm not going to sit here and claim low-level stuff is hard by any stretch of the imagination. It's more of a humorous example. That being said, there is a baseline of competence the game asks of you and you can't AFK mindlessly go through it past, like, the first 4 dungeons. The actually "hard" content is locked behind raids, and the even harder content behind clearing said raids. Game difficulty is not compromised by levels, sync has made sure of this, and even without sync, gear gates you much more than levels ever will.