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  1. #31
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Payadopa View Post
    On this very forum people have shown pictures of modders who put hats on Hrothgar. Am I expected to believe that an army of paid programmers of a multi million dollar/yen whatever company can't do that on their own?

    And even if it's a hoax, how shortsighted can you be to make a race that's not compatible with most of what came before in terms of headgear? Why release it in that unfinished state.

    That is exactly the line of thinking that almost brought SE to its knees with 1.0.
    Modders have the luxury of infinite time, no deadlines and not being on someone's payroll who can veto their work and tell them to re-do it at any given moment. On top of the fact that they aren't being forced to also make hundreds to thousands of other 3D models every 3-4 months with strict deadlines to get it all done.

    It's extremely disingenuous to compare the two of them. Speaking as someone who's had game dev experience (albeit not in 3D modelling itself, but programming.) It's almost 100% guaranteed for such a massive project like FF14, they have extremely set in stone scheduling & targets laid out literally months or years in advance. Let's take a look at the large amount of work the 3D modellers have to do each patch cycle.

    For even patches:

    -The design of 4 raid bosses, all of which include the 3D modelling & meshing of their arenas, animations for said arenas, every single animation for the boss, adds that appear in the boss fights, animations for all said adds, alternate versions of the arena in the case that the arena changes mid-fight (E1s, E4s, E6s, E8s, E9s, E12s). Models for all the new raid gear, weapons for said raid, including for the raid minion & mount.

    For odd patches:

    -The modelling & meshing for entirely new zones for relic content (Eureka, Bozja, etc.), which include the models & animations for every new enemy, boss, etc. Models for all the new weapons & armor, including vfx animation rigging for their glowing effects (Relic weapon + Zone-flavored gear like Elemental & bozjan gear). Not to mention they have to do some work for Ultimates, rigging up new animations, textures, and in TEA's case, entirely new models.

    For all patches:

    -Animation rigging for all new animations that are required for cutscenes from older characters. Models + animations for every new trial + EX version. Meshing + Modelling of every new dungeon that is released. Modelling + Animations for every new monster that is added. Modelling for all the new dungeon gear. Modelling for minions/mounts/gear/etc that is added in each patch.

    In total, they make thousands of models every 3.5 months as dictated by their schedule.

    Stick any Modder into that environment and they will crumble. Modders don't have to worry about time constraints and deadlines. They don't have to worry about a boss vetoing their idea because they have priorities to get done. They aren't trying to also make literally hundreds of models that are put onto their plate simultaneously. Plus, Modders already have 90% of the work done for them: the game already has the racial attributes & scaling done for them, it already has bone weighting done for them in many cases; neither do they have to worry about programmers also needing to take time to add the newly created items into the databases and setup all the coding links needed to make it work in-game.

    It's easy to put a single hat on a Hrothgar by a modder. Ask that modder to make everyheadpiece compatible and see how far they get. Oh, and not just for Hrothgar, but for Viera too. Because there's zero way Square'll release any headpieces unless they complete both's missing libraries to prevent people from complaining about it further. ("but why are they only half finished? I wanted <x> headpiece, not <y>, lazy devs", etc.)

    Fixing Hrothgar & Viera isn't an issue of money. It's an issue of time they don't have. When they have to make thousands of models each patch on tight deadlines, they're not touching those two races until 6.0 development when they have much, much more time to get things done.

    As far as why they released them that way? who knows. They could have been testing the water. Perhaps they ran out of time and didn't want to say 'oops, races delayed to 6.0 after we announced them and showed them off, teehee.' because you know how well that would have gone with quite a vocal number of the playerbase. (Read: players who still are grumpy over quotes said in 2013-2014 that were broken due to unfeasible development like housing & FC primal summoning and hold it against the devs to this day, hence why the devs have long since adopted the strategy of 'unless it's 95% finished, don't talk about it in interviews, and dismiss any questions with 'we'll look into it'/'please look forward to it'/'maybe'.) They did warn well in advance that the new races wouldn't be compatible with headgear at all. it's thanks to the 3D modelling team taking hundreds of hours out of their free time at home that they could have used doing anything else that the two races even got glasses/small headpieces like that to work in time for SHB launch.
    (11)
    Last edited by Daeriion_Aeradiir; 01-15-2021 at 09:02 AM.

  2. #32
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,289
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by FoxyAreku View Post
    But you literally made an event, where the *only* cosmetic reward is a hat, and then didn't make it so your entire playerbase could even wear it?
    I mean, there is also a housing item, which is on par with your suggestion of a minion. So it's not like everyone is excluded, except for those who haven't hit 50 yet and are unable to get a house/apartment.

    Rewards were sparse, but that is not strange for a heavensturn event were the rewards are generally only a helmet and maybe a housing item. C19 did put them drastically behind schedule so minor things like this more understandable. Heck we didn't get a halloween event period this year and those are the best ones. And my guess is they didn't want to put the extra work into something that the majority of players just put in the armoire when they are already trying to play catch up. I mean, honestly, how often do you see these things glammed. Yoshida even made a statement years ago that he is disappointed how many people just place seasonal items directly into the armoire and never think of them again.

    If these were highly sought after or often glammed items I would totally be on your side. But imo it's really not worth the time for the 1 person who will even consider glamming it for more than a day or two when they have so much extra to do atm.
    (3)

  3. #33
    Player
    Rezael's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Eris Kuune
    World
    Sargatanas
    Main Class
    Marauder Lv 20
    Agree with OP 100%
    (4)

  4. #34
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,120
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Daeriion_Aeradiir View Post
    It's easy to put a single hat on a Hrothgar by a modder. Ask that modder to make everyheadpiece compatible and see how far they get. Oh, and not just for Hrothgar, but for Viera too. Because there's zero way Square'll release any headpieces unless they complete both's missing libraries to prevent people from complaining about it further. ("but why are they only half finished? I wanted <x> headpiece, not <y>, lazy devs", etc.)
    I don't think there's a measurable difference between the amount of complaints of having no hat options over having some hat options as they seem to ignore all of it.
    (2)

  5. #35
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    This isn't even the most disgusting thing I've seen this year, and we're only two weeks in.
    (4)

  6. #36
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    This isn't even the most disgusting thing I've seen this year, and we're only two weeks in.
    Yeah, same. I should get rid of the mirrors in my house...
    (2)

  7. #37
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Daeriion_Aeradiir View Post
    Modders have the luxury of infinite time, no deadlines and not being on someone's payroll who can veto their work and tell them to re-do it at any given moment. On top of the fact that they aren't being forced to also make hundreds to thousands of other 3D models every 3-4 months with strict deadlines to get it all done.
    Let me stop you right there. They decided the deadline so they brought this upon themselves. I didn't force them to make a new race but when I get one I want it finished, so spare me. I'm tired of people making excuses for multi million whatever corporations.
    (3)

  8. #38
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Payadopa View Post
    They decided the deadline
    define "they"

    Corporate or devs? Because let me tell you, the latter suffer from the former's decisions in a staggering number of cases.
    (3)

  9. #39
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    tbf no one wears the kabutos anyway
    (6)

  10. #40
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,174
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Duskane View Post
    tbf no one wears the kabutos anyway
    It's less about that, more about having those options in the first place.
    And when you have to play the 'Will it be visible on me?' - game with every headpiece you come across, then you know it's a bad take playing the new races.
    (6)

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