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  1. #1
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by EtherRose View Post
    I can't take you seriously as i hope this comment is sarcastic. "Don't have abilities that help keep the party alive". What? I guess healers don't heal anymore in general. All healers have esuna and rescue. White Mage has Temperance. Scholar has Adloquium, Succor, Fey Illumination and Sacred Soil. Astrologian has Card Buffs, Aspected Benefic, Aspected Helios, Divination, etc. The skills listed above are DMG Reduction, DMG Buffs**(Astro), shields and you guessed it, healing. Which keep the party.... alive.

    Reduced Knockback and increased movement speed? Each job has an immunity skill for knockback and we all have sprint.
    I think he is referring to abilities to counter one-shot mechanics.
    (5)

  2. #2
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by GrimGale View Post
    I think he is referring to abilities to counter one-shot mechanics.
    I took it more as adding buffs/debuffs to give us more ways to interact with fights beyond just dps/healing, while still keeping it in the realm of a "support" type role.
    Which, we used to have till they took them all away for... some reason.

    RIP Eye for an Eye, I still miss you today
    (7)
    Last edited by Shalan; 01-07-2021 at 11:04 PM.

  3. #3
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Shalan View Post
    I took it more as adding buffs/debuffs to give us more ways to interact with fights beyond just dps/healing, while still keeping it in the realm of a "support" type role.
    Which, we used to have till they took them all away for... some reason.

    RIP Eye for an Eye, I still miss you today
    You mean stuff like Protect, Stoneskin, etc?
    (1)

  4. #4
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by ReynTime View Post
    You mean stuff like Protect, Stoneskin, etc?
    Yes, those as well, but also things like the aforementioned Eye for an Eye, Stella, Virus, Time Dilation, myriad of AST cards (though I know that's more controversial given how OP Balance was/is).
    I'm personally a proponent that if they won't give healers more DPS capabilities, they ought to at least give us more non-healing party utility we or return some of our old ones.

    However, I believe Yoshi said they were removing such abilities from the game to prevent classes from becoming too "meta." I can't recall where I heard that, but if so it's unlikely we'll ever get such abilities back unless there's a design philosophy change.
    (5)
    Last edited by Shalan; 01-08-2021 at 05:47 AM.

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shalan View Post
    I'm personally a proponent that if they won't give healers more DPS capabilities, they ought to at least give us more non-healing party utility we or return some of our old ones.

    However, I believe Yoshi said they were removing such abilities from the game to prevent classes from becoming too "meta." I can't recall where I heard that, but if so it's unlikely we'll ever get such abilities back unless there's a design philosophy change.
    The problem with non healing utility skills is they are totally redundant because there is no better utility and no better mitigation than raw damage.

    Non damage and non healing utility is really only warranted in prolonged encounters that are adjusted to current or near current BiS. That is why about 80% of the healer kit isn't really even needed in anything outside those parameters. Thus, with current encounter design the only viable utility give healers is more ways to cause damage. I don't like that fact, but it is what it is. I want to say that they backed themselves into a corner, but I truly believe the devs are content with the current state of healers and don't feel like that in even the slightest.
    (2)