I'd love for atleast someway to turn gear into all Class gear (remove stats so its purely for glam)
but these threads always have those people who want to restrict everyone because they dont wanna look at other character's.
"muh immersion"
I'd love for atleast someway to turn gear into all Class gear (remove stats so its purely for glam)
but these threads always have those people who want to restrict everyone because they dont wanna look at other character's.
"muh immersion"
Last edited by Duskane; 12-21-2020 at 03:31 PM.
The whole glamour system could really use an overhaul, from storage to applying the glamours.
I'm all for removing the glamour restrictions on gear. The only part I wouldn't want is unlocking the job specific gear like artifact armor, that should stay exclusive for the job.
I think the closest casters came to wearing something heavier looking was the Crystarium robe with it's leather parts but even that was only for decoration, not in the form of leather armor for the chest area and cloth the for the rest. Healers had the Daystar and Gordian set which included a nice amount of actual armor but I haven't seen anything like it since.
Meanwhile tanks or melees wearing something that looks lighter starts as early as lv 8 or something with the tabard-like chest armor that is specifically aimed at DoW and there have been a couple of dungeon gear and endgame set that have a similiar lighter style.
I like robes but I would love something like a chest armor (wether leather or metal doesn't matter) combined with cloth parts.
While this would be an improvement for the end user, us, I think it's a little over-designed. It would mean that should they ever want to changing things up again, it's going to make it much harder for them on the back end, having to readjust settings for each individual item, etc.
I think the much simpler option is to just allow any job to glamour gear for any other gear class, except for AF/Relic stuff which remains job/role exclusive.
Tanks can run around in Bikinis and mage robes (the low level ones have no job restrictions) already, it's only fair to get rid of all restrictions... except artifact gear.
I'm taking Lore way too seriously. And I'm not sorry about that.
Only in some situations, like writer's block situations or must get something done situations. Must write a song? Choosing a key, or a mode, or time signature, though it may be arbitrary it limits your options and might get you on a track of getting something done. But you always have the option of later expanding beyond that. When you have a particular vision for your project you have already limited your options and when those options aren't available the only added creativity is in pretending you hit the mark when you actually missed.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
Bikinis and animal costumes always get brought up, but I can put a black mage in the Amatsu gear from the FFXI crossover, or a healer in the plate armor from the kojin beast tribe vendor, and nobody bats an eye. All of the existing "All classes" glamour gear puts the idea of job/gear identity to bed.
We should be allowed to glamour any non-artifact gear on any job, as long as we can equip that gear on the appropriate job. If you'd like to wear the Copied Factory caster dress on dancer, for example, you'd need a level 80 caster, but once you do that, you could use it freely.
Ideally, we'd get something like WoW's transmog log, where any gear you equip is permanently added and can be used for glamour, but I imagine that'd be a lot of work given the sheer amount of gear in the game. Maybe for the next MMO.
I don't have any problem with job glamour restriction. SE shouldn't touch this, because this limitation forces them to create at least several glamour set /content. Without restriction, they could invoke anytime budget or time limitation to just create a generic armor for everyone, which will lead to less diversity than we already have.
But I'd love to see more lvl 1 heavy armors (like Scorpion Harness) and coffers à la Nier/Hraesvelgr added to the game.
Fair? Healers and DPS can run around in those some bikinis and robes, so where's the inequality? Tanks don't have any more access to healer/caster robes than other roles have access to heavy/plate armor. There a few cross options here and there, but for the most part access to the kind of gear for the role it isn't intended for is typically through level 1 glamours that can be worn by all classes. IOW, if you want to be tankini or ironmage the options are there, there's just not a lot of them. Because there are a few options, does this mean that all restrictions should be lifted? It sure in hell doesn't, and let me tell you why.
Restriction removal entails that they go back through thousands of gear designs and recode them so they can be worn by all classes. During that recode process, they will also have to make sure the stats on the gear (since this applies to combat gear as well) adjust according to which job is wearing it. Going forward since there is no restrictions anymore, there is also no need to categorize sets into fending, maiming, aiming, etc. As a result of this, players no longer have to gear up multiple jobs, since their restriction-free gearset is a catch-all, so now content replay ability goes to the crapper.
"Wait, I know. Just make it so when you put the item in the glamour dresser, it loses the stats and just becomes a glamour option."
Yeah... no. This basically requires a complete overhaul of the current glamour system, as does lifting restrictions that are currently in place. This is such a pain in the arse to do that I am not sure if they have actually done it for any item in the game at all. What they have done is release an alternate item or set without the restriction. Restrictions are there for a reason. It's the same reason why when you craft a lot of these sets, the only difference in recipes will usually be an alchemic concoction/dissolvent that is specific to the role so you don't go off crafting the wrong stuff. The categorization of these stats plays a fundamental importance when it comes to encounter design within the game.
Now something they could do under the confines of our current system is create replicas for popular sets in the past, and for all sets going forward. This is a much better alternative to lifting restrictions, and if you like getting new content every patch, then you should be very much AGAINST lifting glamour restrictions, or reworking anything at all that is merely for cosmetic purposes.
I have to ask though, if you think restrictions should be lifted, why is AF the exception?
Last edited by Gemina; 12-22-2020 at 12:09 AM.
Well, for the first part I was referring to the quoted part mentioning that they want to keep some restrictions because people don't want to see Tanks in lighter clothes. I was just stating that this is already happening.
For the artifact armour, it's the one thing I personally see as a certain identity of a job. While every other piece of gear doesn't necessarily tell you which job that character is, artifact armour is something that you associate with one job and one job only. This special setup should stay like this.
I'm taking Lore way too seriously. And I'm not sorry about that.
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