He clearly understands that, and even mentioned it and that is entirely the point being made. Normal mode raids were a result of people feeling left out of the story/battles from the days of Coil. With normal mode we were supposed to be getting similar experiences, just one slightly harder than the other, with savage having the better loot options. SE is now increasingly going back to being exclusionary with these raid battles. This one stands out in particular because of how thematically linked it is to the rest of the fight, and the story of Eden. Its one thing to design the EX/Savage fight first then "dumb it down" for normal. Its entirely different to delete entire phases, with different models, animations, music, and events from fights and lock them to only the top 1-5% of players.
EX trials for a long time have mostly gotten this right. There is a clear difference in the mechanics and the flows of these fights compared to the normal ones, but they don't make the players feel like they have missed anything. This final Eden fight has taken it to another level and the concern is this is going to lead right back into a coil situation and the majority of players are going to be missing out on experiences in this game simply because they don't have the skill, time, or are lucky enough to have the support of friends/groups capable of completing savage content. Most (not all) top tier raid capable players are typically the type that only care about the difficulty, not the story, the cut scenes, the themes, or the spectacle. Why SE is catering to these players with exclusive themes is mind boggling. I get it, harder content should be rewarding, but not at the expense of treating "lesser players/casuals/normies" as undeserving of seeing the work put into entire phases of fights. Dumb them down, make them easier whatever you want to call it, don't delete it in front of everyone face.


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