I feel like people probably either get into the hardcore content or quit the game in the end because that’s all there is to hold ones interest once you’ve finished levelling/learning the game.
I feel like people probably either get into the hardcore content or quit the game in the end because that’s all there is to hold ones interest once you’ve finished levelling/learning the game.
I feel the balance is about right currently and did they nerf steps of faith? I dont seem to remember that or are we maybe thinking it was nerf because of the gear and level sync ratio really doesn't give you that day one feel now and you can pretty much just beat it before the second gate because the dps output is higher now with job changes and what not.
But as far as i can remember the only content that was adjusted very quick in terms of dungeons and trials was Pharos Sirius where they adjusted the dungeon to be easier as it had a very low clear rate on release.
it definitely got "adjusted" keep in mind it was a story locked instance at the end of ARR the last thing you had to do before Heavensward, perhaps the gear jump helped, a month later, but it def got nerfed er "adjusted" very quickly after release for sure.I feel the balance is about right currently and did they nerf steps of faith? I dont seem to remember that or are we maybe thinking it was nerf because of the gear and level sync ratio really doesn't give you that day one feel now and you can pretty much just beat it before the second gate because the dps output is higher now with job changes and what not.
But as far as i can remember the only content that was adjusted very quick in terms of dungeons and trials was Pharos Sirius where they adjusted the dungeon to be easier as it had a very low clear rate on release.
I don't know if it was very quickly after release...maybe? I suppose it could have been in which case I started playing FFXIV around the time Steps came out.
I definitely played it pre-nerf and it never bothered me, I even thought it was fun.
But it was a major headache for a random group of people just trying to push through the story.
I think the change was to make it possible to down the dragon by just attacking it continuously. I can't remember the last time I saw anyone use the Dragon Killers.
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Solution to that site. (name of website that cannot be linked)-hidden in your character profile. Be warned doing so will incur the wrath of those who run to said site..
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
Why do no-lifers who rerun the same fights over and over and over reckon that they are so special anyway? Oh, you have some numbers that are better than other numbers? Well good for you. I'm glad you've found something you enjoy. I'll be over here doing something I think is fun. I might be hardcore into housing, or cosplay, or glams, or taking pictures, or RP, or any of the other things this game has to offer. But you know what? If I find someone who is into the thing I like but not as experienced as me, I won't tell them to git gud and then leave them stranded. I'll help them.
Because the real endgame is not being a d**k.
The issue is, people want to help, trust me, but can we do that when giving unsolicited but much needed advice will often result in someone going absolutely batshit at us? Sometimes even leading to a dismissal for some reason. So yes people want to help. But they don't bother because it's often time not worth the treatment they're likely to receive by trying to be helpful. I am a mentor, I want to help people, but the way this type of toxicity is enabled discourages me and many other helpful people from doing so. All of the other things you mentioned save RP are solo things to do, combat content is not and the time and effort your fellow party members put into whatever is being run should be respected and met with the bare minimum, and unfortunately when some players are asked that, they start screaming like banshees.
Last edited by ZedxKayn; 11-11-2020 at 12:31 PM.
im baby
I want to say within 2-3 weeks, I was just glad to clear it pre nerf. And yup the change made it possible to burn the dragon down without all the mechanics, it obviously became a burn fest after gear levels jumped for sure. Really, the worst part about the fight was that, you knew you were going to fail it halfway through if you missed a mechanic, and had to just let it cycle before the next attempt.I don't know if it was very quickly after release...maybe? I suppose it could have been in which case I started playing FFXIV around the time Steps came out.
I definitely played it pre-nerf and it never bothered me, I even thought it was fun.
But it was a major headache for a random group of people just trying to push through the story.
I think the change was to make it possible to down the dragon by just attacking it continuously. I can't remember the last time I saw anyone use the Dragon Killers.
Simple solution to this. Vet the person you're going to help to make sure they want or can even handle constructive criticism(some people just aren't equipped to)The issue is, people want to help, trust me, but can we do that when giving unsolicited but much needed advice will often result in someone going absolutely batshit at us? Sometimes even leading to a dismissal for some reason. So yes people want to help. But they don't bother because it's often time not worth the treatment they're likely to receive by trying to be helpful. I am a mentor, I want to help people, but the way this type of toxicity is enabled discourages me and many other helpful people from doing so. All of the other things you mentioned save RP are solo things to do, combat content is not and the time and effort your fellow party members put into whatever is being run should be respected and met with the bare minimum, and unfortunately when some players are asked that, they start screaming like banshees.
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