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  1. #21
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Veis_Alveare View Post
    Can I ask what dungeon it was?
    Someone was expecting "Wanderer's Palace"



    I have only been "rescued" twice, and both were healers trolling. I think a better use of the skill would be to get rid of the movement and make it "Target does not take damage from AoEs for 3s" or something.

    I'm sure there is value in it right now as it is, but I feel like it's moreso abused than used.
    (3)

  2. #22
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by LeonKeyh View Post
    Someone was expecting "Wanderer's Palace"
    Were this aimed at me I wasn't, but I was expecting some level cap dungeon that we out gear by miles and that's what I got.

    I don't see the point of arguing with the OP about this but doing full pulls in a level 50 dungeon is both standard and very manageable. I'm not saying the healer wasn't being a jerk but theres a difference between someone expecting full pulls in Amdapor and doing the same thing in AV, Bardams or Doma.
    (3)

  3. #23
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vortuna View Post
    I wonder if I'd ever see a healer rescuing a tank that is doing standard multipulls to force them to do single pulls.
    in theory that could work for a second, dunno how much the cd is, eventually the tank would be freed and keep going
    At the very least a lazy whm could probably pull the mobs with the tank into an area they can holy
    (0)

  4. #24
    Player
    SentinelBasch's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    34
    Character
    Halvar Eklund
    World
    Golem
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Veis_Alveare View Post
    Were this aimed at me I wasn't, but I was expecting some level cap dungeon that we out gear by miles and that's what I got.

    I don't see the point of arguing with the OP about this but doing full pulls in a level 50 dungeon is both standard and very manageable. I'm not saying the healer wasn't being a jerk but theres a difference between someone expecting full pulls in Amdapor and doing the same thing in AV, Bardams or Doma.
    This being standard has not been my experience. About 1 in 20 dungeons I will see a tank that will try to pull the whole dungeon and it usually ends in a wipe. Maybe your server is different.

    You also have to understand that my tank is Lv 60 and is wearing ironworks gear. Most healers I group with in the leveling dungeons are not max level and the majority do not have damage nullifications. Even the most well-geared and skilled tanks and healers near this threshold are not going to be able to survive/heal through 15-20 enemies at a single time.

    I think some people have been at cap so long they forget what it's like for the leveling group. The healer I grouped with very likely fell into this category.
    (2)

  5. #25
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by SentinelBasch View Post
    This being standard has not been my experience. About 1 in 20 dungeons I will see a tank that will try to pull the whole dungeon and it usually ends in a wipe. Maybe your server is different.

    You also have to understand that my tank is Lv 60 and is wearing ironworks gear. Most healers I group with in the leveling dungeons are not max level and the majority do not have damage nullifications. Even the most well-geared and skilled tanks and healers near this threshold are not going to be able to survive/heal through 15-20 enemies at a single time.

    I think some people have been at cap so long they forget what it's like for the leveling group. The healer I grouped with very likely fell into this category.
    If you're wearing ironworks gear at 60 they shouldn't have rescued you, they should have kicked you. You're lucky you got a 50 dungeon.

    Yes, all healers have the ability to heal through these things. I'm leveling an alt on Crystal right now and I'm a SCH in piecemeal leveling gear, I've had exactly zero issues dealing with full pulls. It has very little to do with 'not remembering what it's like below cap' and more with understanding that people want to get the dungeon over with quickly.
    (6)

  6. #26
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I think the aggro reduction suggestion would probably suffice. Tanks are responisible for boss positioning, grouping adds, etc. The exact spot they plant their feet is 9/10 where their feet need to be planted, and if its used on a DPS, all it does is safety net them incase they may have grabbed aggro or step in the wrong spot. As far as it being an irregular use of the skill, I agree it is very very uncommon, but I think its best to address the loopholes or issues before they become commonly abused.
    (2)

  7. #27
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SentinelBasch View Post
    Tonight while running a dungeon as a tank, I had a healer use Rescue on me 3 times during the run, intentionally trying to hurry the dungeon along. I know this was intentional because they were chatting "big boi, big pulls" as they were doing it.

    I can manage 2-3 groups OK with a decent healer, but this was causing us to pull 5-6 groups, which was too much for me to manage.

    I'm sure the intent of Rescue is to avoid a potentially bad scenario for a party member, but using it on the tank who is trying to control the battle can easily cause disorientation, or a need for the tank to pull more than they should to keep other party members alive, either of which can easily result in a wipe. This can happen whether it's being misused intentionally or unintentionally.

    I don't think any party member should have the ability to move another party member anywhere. There are enough ways that some people can troll us in dungeons if they are so inclined - an ability like Rescue makes it exceedingly easy for them.

    I will add that this is not the norm for me. Most of my in game experiences have been positive, including with healers.

    I still would like to suggest to devs that they give players the option to reject Rescue being used on them if they wish to do so.

    (5)

  8. #28
    Player
    SentinelBasch's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    34
    Character
    Halvar Eklund
    World
    Golem
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Veis_Alveare View Post
    If you're wearing ironworks gear at 60 they shouldn't have rescued you, they should have kicked you. You're lucky you got a 50 dungeon.

    Yes, all healers have the ability to heal through these things. I'm leveling an alt on Crystal right now and I'm a SCH in piecemeal leveling gear, I've had exactly zero issues dealing with full pulls. It has very little to do with 'not remembering what it's like below cap' and more with understanding that people want to get the dungeon over with quickly.
    When I talked about not remembering what it was like below cap, I wasn't talking about you. I even said I was talking about the healer I grouped with. But...your statements are a good example. You are assuming that I have moved on to Heavensward. I am ready to after endless MSQ, but have not yet. I am playing different classes to get a feel for them before moving on. Amdapor is an ARR dungeon and a Lv 50 one at that, so Ironworks is very good gear for the point that I am at.

    Also what does a full pull mean for you? 50 enemies? 75 enemies? Even most of the Lv. 80s I have randomly grouped with do not usually pull more than 10-12 or so at a time in ARR dungeons, so you must know something they don't.
    (1)

  9. #29
    Player
    SentinelBasch's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    34
    Character
    Halvar Eklund
    World
    Golem
    Main Class
    Dragoon Lv 95
    And I do also have a Lv. 60 white mage. I think you are greatly inflating healer capabilities at lower levels.
    (0)

  10. #30
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by SentinelBasch View Post
    When I talked about not remembering what it was like below cap, I wasn't talking about you. I even said I was talking about the healer I grouped with. But...your statements are a good example. You are assuming that I have moved on to Heavensward. I am ready to after endless MSQ, but have not yet. I am playing different classes to get a feel for them before moving on. Amdapor is an ARR dungeon and a Lv 50 one at that, so Ironworks is very good gear for the point that I am at.

    Also what does a full pull mean for you? 50 enemies? 75 enemies? Even most of the Lv. 80s I have randomly grouped with do not usually pull more than 10-12 or so at a time in ARR dungeons, so you must know something they don't.
    Full pulls are exactly what they sound like - pull until you cant pull anymore. There are walls stuck in every dungeon now so it's not as if you'd be able to pull 50 or 75 enemies but if those walls didn't exist then yes, that would be a full pull.

    At that point (assuming scaling stayed the same) there might be times when the better choice would be to forego a full pull and split it into multiple, smaller pulls because the tank damage might become unbearable.

    That is not the case right now.

    Right now there are very few full pulls which pose any threat to a group that's like... functionally awake? You need to be bad to wipe to most other pulls, barring connectivity issues or some other outside influence.

    If you haven't even gotten to HW I'm unsure as to why you think you have anything approaching a decent grasp on any of this. You've barely dipped your toes in the game and you're trying to make rules about swimming in the deep end of the pool.

    As you do move into HW and beyond I have news though - you will continue to encounter people expecting these basic competencies. You'd be better served by learning your job and how to perform it adequately than complaining about healer role skills on the forums. As the levels go up there is less and less accepted leeway for you to be "still learning" and that doesn't fly at 80.
    (4)

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