Quote Originally Posted by linayar View Post
If you play the game a lot, there is a likelihood that you would know about the game (not always, but it increases the chance).
The problem is the system doesn't measure how well you play the game, which should be a main factor for mentorship. Comms are given out for all sorts of reasons, but a well designed in-game scoring system would only judge based on player ability and knowledge.

I'd keep a player comm system separate, which only allows you to flag others for friendly or helpful behavior and maybe has a title or such reward for high points. Sort of a community badge which shows others like and respect you.

Quote Originally Posted by linayar View Post
And mechanically speaking, if you're doing the duty finder a lot, it serves the passive purpose of mentor: grouping up with people and giving bonus exp to qualified party members and filling queues (potentially via mentor roulette).
To be fair Mentor means: "to support and advise someone with less experience to help them develop in their work". Sort of a teacher or someone who can help you learn, rather than queue filler and free exp.
We don't need a mentor system to fill queues. We could simply make a Duty in Need roulette with high rewards that prioritizes Duties with longer queue times.