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  1. #1
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90

    Can we get a rework of healers for 6.0

    Healers healing choices are pretty wide but generally limited to Ogcd for optimal play while dps skills are very limited and always a gcd. This makes healing a spam one button while pressing a ogcd heal whenever needed which isnt very engaging or interesting.
    Tlrd:Can we remove all Ogcd heals and replace them with a mix of Ogcd damage spell and gcd healing spells?

    I wouldn\\'t ask if I didnt have a suggestion for each of the current jobs so the following will those suggestions.
    White mage:
    change holy from a gcd to a 30 second Ogcd with a recast of 30 seconds and stun to 6 seconds.

    Change assize to a gcd instant cast damage only with a proc from medica or medical II to add back the aoe heal. 400 mp

    Change Tetragrammaton into a 700 pot Ogcd damage ability 90 seconds recast

    Change Divine Benison into a gcd and remove recast, add only usable after cure, cure 2 or cure 3. Pot buff, not sure to what thou.

    Change dia and glare to ogcd. dia recast to 60 seconds glare to 15 seconds. Make stone, stone 2 stone 3 a combo.

    Change Fluid Aura to a line aoe that heals 700 pot gcd with a 120 second recast. 1000 mp

    Change Asylum to gcd remove recast timer and last 30 seconds. 800 MP

    Add every lily used gives 1000 MP to whm.

    Scholar:
    Change ruin 2 to have added debuff on target to take 10% more damage from casters dots. Last 12 seconds

    Remove Corruption Mastery II. Change Biolysis to Ogcd, add recast of 60 seconds

    Change Sacred Soil to gcd no recast timer no aether cost. 400 mp

    Change Indomitability to gcd pot 600.

    Change Galvanize buff to take damage after Catalyze buff.

    Change Excogitation to gcd. If under 50% on cast no change, if above 3 charges on target each heal for 400 pot, on expires heals 400 pot.

    Change broil, broil 2 into a combo maybe add a broil 3 for 80+

    Ast:
    A possible card change from the dps central it is now.
    Balance: buff on target that reduces attackers damage by 5%
    Bole: 10% damage resist
    Spear: 20% physical damage resist
    Arrow: 10% increased healing
    Spire: 20% magical damage resist
    Ewer: MP regen
    And the minor Arcana changes
    Lord: nocturnal Sect 250 pot heal and shield
    Diurnal Sect 100 pot heal and 100 regen for 15 seconds
    Lady: Diurnal Sect 250 pot heal and shield
    Nocturnal Sect 100 pot heal and 100 regen for 15 seconds

    Change Essential Dignity to gcd. Thats its

    Change Collective Unconscious to use a gcd. Thats it

    Change Celestial Opposition to ogcd 600 pot damage aoe. 45 second recast

    Change Earthly Star to gcd. 1200 mp no recast timer

    Change Celestial Intersection to gcd 400 MP

    All healers. Remove repose, add a bind that doesn\\'t fall off when target is hit. Last 10 seconds with a recast of 120 seconds.
    (2)

  2. #2
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    I can't tell if this is a troll thread or not?

    These would be completely gameplay-destroying changes to make overall. Rather than pick through each one I guess I'll just focus on a few.

    GCD Earthly Star with no recast could likely fully heal almost any fight in the game by itself.

    AST cards reducing player damage would mean no one would want cards ever, except maybe the AST to facilitate them solo healing via Earthly Star.

    Ruin 2 change would bind SCH to any comp with a BLM or specifically a SMN. You would be forced to take a SCH or those jobs would lose too much dps.

    Asylum would be in a similar place to Earthly Star, being basically the only heal you would need in most scenarios - and it's even cheaper than the Star!

    Holy being an oGCD looked like it works cripple WHM in dungeons but instead you've also gone and made Assize a GCD with a 400mp base cost. Assuming it retains its 400 potency damage WHM would become the strongest dps in dungeons or very close - pulling more damage than actual dps being played correctly. It would also either invalidate the Stone combos suggested or those combos would need to be stronger than a spammable 400 potency attack which, again, would push WHM dps ahead of the contribution from actual dps.

    In general this is just kinda a mess.
    (15)

  3. #3
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    I don’t even know where to start with this.
    These changes are bad - like every skill you changed became OP, useless, or boring.

    I’d recommend healing a tier of savage and posting ideas to improve the current gameplay rather than try to completely rework it to a different kind of game.
    (7)

  4. #4
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by YusiKha View Post
    I don’t even know where to start with this.
    These changes are bad - like every skill you changed became OP, useless, or boring.

    I’d recommend healing a tier of savage and posting ideas to improve the current gameplay rather than try to completely rework it to a different kind of game.
    Yeah. I don't generally like the idea of gatekeeping theoretical tweaks and changes behind doing X fight or having certain parses but I think the important thing when you're suggesting changes is to at least have a strong grasp on the way the things you're changing would function and how they function now.

    Healing Savage or even some EX primals with pugs is a good way to start to understand what happens when you need healing rather than things like normal raids and dungeons where you mostly get by with natural HP regeneration and just a regular application of oGCDs.
    (3)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bsrking5 View Post
    Change Fluid Aura to a line aoe that heals 700 pot gcd with a 120 second recast. 1000 mp
    Just when you thought getting your DF Alliance group to stand in Star or Asylum was hard enough, we have this gem xD

    "Line up perfectly in a row guys, heal lazor in 3, 2... !"
    (5)

  6. #6
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    I don't have any problems with healing oGCDs being changed to GCDs, but I'm not a fan of this implementation. The last thing healers need more of is spammable GCD heals.

    Adding oGCD damage options is great, though it shouldn't come at the cost of current damage spells. Placing a CD on Holy a definite mistake.

    Damage combos aren't terrible, but if it's only bigger damage numbers then it's incredibly dull. An enormous part of what makes healers uninteresting is that there is almost zero relatedness between elements in their kit. A 1>2>3 combo that feeds into the core class mechanics is vastly superior.

    The card changes for AST couldn't be more useless. Incoming damage is scripted in every fight. Thus, required mitigation is also scripted. RNG mitigation cannot be relied on so the mitigation plan will be made assuming that the RNG mitigation does not exist. How the group will survive and heal is predetermined, and the specific RNG mitigation available at any given moment will do nothing other than turn a portion of pre-planned healing into overheal.

    Some of these suggestions could be useful if implemented into more comprehensive overhauls. As written, I'd prefer current healer design (I feel dirty for saying this) over your suggestions.
    (0)

  7. #7
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Just going to look at your SCH changes for a moment...

    -Ruin II change. Actual debuffs are nice, binding them to BLM/SMN parties is not. SE is against this, hence jobs losing the slashing/piercing debuffs.
    -Biolysis. Is this...On top of having Bio? A replacement for Bio?
    -Sacred Soil. Permanent Dirt Cheap On Demand 10% damage reduction + Regen? Are you sure about this one?
    -Indom. Why? Just why? What value would this have? It goes against everything a SCH is and does changing this.
    -Galvanize. This one makes sense. Unsure why it doesn't work this way already.
    -Excog. I'm...Not sure what you are asking for? On Demand 400 potency heal, but only if target is below 50% hp? Or is it adding 3 400 potency heals to a target when they are under 50% hp, in which case...It's Excog, but you can't precast it? You'd need to clarify this one.
    -Broil. Yeah, SE is unlikely to give us combos because they seem to not like healers having any sort of rotation to follow.
    (0)

  8. #8
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Nothing in suggestions was a hard set in stone with current stat and pot weights. So everyone talking about those that isnt the focus. The idea was in the tldr not the list afterwards. I know not all are good ideas or out wack with current stat weights. I appreciate all everyone feedback.
    (0)

  9. #9
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    You forgot turn bénédiction to death
    Instant kill the target , no cd , can't miss, works on all boss including ultimate
    (7)

  10. #10
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Jaelommiss View Post

    Adding oGCD damage options is great, though it shouldn't come at the cost of current damage spells. Placing a CD on Holy a definite mistake.
    Lord, do I wish it had one. I hate when WHMs spam that. It's so bright and noisy. lol
    (0)

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