if you put half as much effort into playing as you do trolling, might make things easier




if you put half as much effort into playing as you do trolling, might make things easier


OP's never been to BSF, he basically just copy pasted a bunch of common BSF complaints from here, reddit, streamers. He's complaining about it being too hard today so he can ruffle all the people who want hard content- in a week he'll post another thread complaining about it being way too easy so he can ruffle all the people who are finding it too hard.


You are the one who should improve your troll posts. At least try to be funny next time
When i see aLalafellcharacter wearing a cute glam
Even in 2020 some people still believe that RNG is fair and does not exist to troll you and give you a drop until you buy the item with 999 tokens.The whole point is to clear CLL the right way - save as many prisoners as you can and there's a good chance of getting the upgrade materials.
If not, no big loss, the haste is good but it's not critical unless you're a minmaxer. And if you are, well, this is just the sort of challenge minmaxers rise to!

I'm combining a few responses here for brevity:
1. Shooters have been portraying active battlefields for a long time now, so we're not reinventing the wheel here. The textures, color, contrast, topography -- it's not good. Nier raids take place in rusted-out factories and still manage to make it look worth exploring. I'm not asking for a high fantasy battlefield, what I'd prefer is better art direction/execution on the current concept. I can appreciate that you're assuming the best that the choices here are for thematic consistency, but the landscape is nonsensical in its own right. There are trenches that nobody is seen fighting in that carve through sparse land. Why are they there? There aren't even NPCs in them to make it feel like they have some kind of immersive point. You see wild animal mobs chilling next to a bunch of warmachina out in the field -- isn't that a little weird? Even losing mettle for dying doesn't really serve the theme under the right light; if soldiers die in war IRL, they're granted highest honors and called heroes, not considered cowards or people who just needed to get good.
Ultimately, the things I pointed out were not the *only* choices available to them if their intent was, in fact, to stick to the theme. There are many ways to solve narrative and design problems, and I question the solutions they landed on.
2. Duels aren't what I'd call 'highly engaging' considering most players won't be doing them, there's no way to consistently see/enter them to gain experience with mechanics, and you have to have a particular set of actions to survive at least some of them on the off-chance you DO get in. Maybe we're using different definitions of 'engaging' here, but you can basically ignore duels entirely since it's two layers of lottery to see who gets to lose mettle in front of an audience. The concept is interesting, but not like this.
3. I don't think there is any advantage to grinding out haste gear for the amount of time they're asking in return, and that's the problem. I *loved* Eureka, but once I've grinded enough to be wearing Asodes/Cassie earrings/whatever else, I'm pretty much done with the content, there's no real incentive to go back and revisit, and none of it carries forward to anything else. My general complaint was that they routinely seem to overtax items with time/price points that simply do not match the benefits they give at the time they give them. They devalue much of their own content and many of their own rewards, with Unreal trials being an example, as I said earlier. You can grind and grind Restoration and...they give you a title for your efforts. I expect them to pad some of their content to hit certain playtime benchmarks, but it feels more than ever that they're doing it in a way that is just plainly onerous.
You like the content and I'm not trying to change that opinion, but I'm not sure there's much that will sway me, either.
"Bozja isn't supposed to be pretty, it's gritty therefore your argument is invalid."
So true. I would argue an AI can't even tell the difference between these two screenshots.
BTW, the second image is from a game that was released more than a decade ago.
(Psst: the difference is effort)


spending all your time botting must give you a lot of time to plan out your next big shitpost huh

It could also be argued that the meteor called down caused a lot of damage. I'll give you a picture for example after a volcanic eruption of a highly forested area to compare as I feel they would be similar in destruction levels. This is by Spirit Lake in Washington"Bozja isn't supposed to be pretty, it's gritty therefore your argument is invalid."
So true. I would argue an AI can't even tell the difference between these two screenshots.
BTW, the second image is from a game that was released more than a decade ago.
(Psst: the difference is effort)
I think a meteor coming down would have a similar effect, especially as it is believed one killed off the dinosaurs.
Last edited by Rosa_Frandlia; 10-19-2020 at 11:09 AM.


I'm sad that I might never get to the end of this story, because I will get tired of the endless grindfest first, but it seems that this is how it was intended. Thanks for another opportunity to grind 500's weapons before having to change them again in December.
sadly i also find eureka more enjoyable atm, hope something change my mind in the future
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