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  1. #11
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RajNish View Post
    I feel your pain. Cause it happened with me many times. Rescue/Cure I on 10%, pulling mobs and bosses as a first, and so on. My tank classes are geared pretty well, I know what and why I'm doing, but even in savage, I didn't get as much damage as from mobs in regular dungeons, because I was pulled from side to side and healer just didn't heal. It's good that I know how to play my favorite classes, but... If I wanted to play Survival, I would not play FF XIV.
    It really sucks because i like the concept of skills like rescue, but i am not even surprised they are more so being implemented incorrectly at this point. Its like all good things, unfortunately, that they will eventually be exploited in a way not intended, to eventually get removed. All this experience has done, is make me think twice how i'd like to, and inapproprioately use shirk, to get my point across. And I might after this, because why not?
    (4)

  2. #12
    Player
    Darsien's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Summoner Alt
    World
    Hyperion
    Main Class
    Summoner Lv 60
    Quote Originally Posted by ADVSS View Post
    Thanks for bringing this up. Healers using rescue to push the tank to grab more adds definintely needs to be addressed
    I think the much bigger issue is tanks that refuse to do proper pulls. Single pulls are unacceptable when the single pull takes over a minute to kill the tank by itself. Yet it still happens in 71+ dungeons all the time. When are we going to address that?

    One is the result of the other.
    (15)

  3. #13
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    373
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ADVSS View Post
    It really sucks because i like the concept of skills like rescue, but i am not even surprised they are more so being implemented incorrectly at this point. Its like all good things, unfortunately, that they will eventually be exploited in a way not intended, to eventually get removed. All this experience has done, is make me think twice how i'd like to, and inapproprioately use shirk, to get my point across. And I might after this, because why not?
    I have been playing SWTOR for many years, and only one class has a similar skill, regardless DPS or Heal spec, the Sith Sorcerer. With one small "but", the skill also removes aggro. If you did this with a tank, 99% you will be in big trouble.

    Newbies sometimes did this because they did not know the mechanics and were afraid that the tank would die in AOE, but in more than 4 years of playing, I have not seen anyone do this for a larger pool or for the sake of trolling.

    So, yeah, skills and jobs can be improved and changed, but not people, unfortunately.
    (3)

  4. #14
    Player
    Ashpd's Avatar
    Join Date
    Dec 2016
    Posts
    131
    Character
    Sky Ash
    World
    Odin
    Main Class
    Warrior Lv 100
    With toolkit what WHM have right now, healing its easy from even 5%. Just press your CD as tanks (what i think you dont use ¯\_(ツ)_/¯) and do your job. Untill you not dead - everything is fine.
    (8)

  5. #15
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Darsien View Post
    I think the much bigger issue is tanks that refuse to do proper pulls. Single pulls are unacceptable when the single pull takes over a minute to kill the tank by itself. Yet it still happens in 71+ dungeons all the time. When are we going to address that?

    One is the result of the other.
    These arent single pulls. I was doing sohm al hard for relic, balls to the wall, and the party couldnt wait half a second. This isnt your beginner bs, im talking about this was absolutely dumb antics. the runs take less than 12 minutes. Shaving 10 seconds doesnt really matter that much man.
    When are we going address what? DPS hitting orange mobs just because? Or the fact that you end up dying when you hit unmarked/claimed mobs from tanks?
    This is actually an issue involving the fact that you cant tell when enmity is established, looking at the enemy bars, and whether you or the tank has enmity.
    So I'm happy to address this if your issue is you come in as DPS but want to tank.
    The issue addressed is the use of Unleash to grab mobs, was cancelled, then i was froze for 5 seconds at the new destination. It dud not allow me to establish hate on the first group of mobs, cancelled out my attempt to, and forced me into the second group i was getting to within 2 to 5 seconds. This keeps tanks from grabbing hate, this is the issue The way it acts is very similar to living liquid when they drag/push you based on your charge. Its very hard to act/grab hate or do anything when you're literally stunned for 3 seconds or more, also cancelling your previous action and animation.
    (8)
    Last edited by ADVSS; 10-14-2020 at 11:58 PM.

  6. #16
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    373
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Darsien View Post
    I think the much bigger issue is tanks that refuse to do proper pulls. Single pulls are unacceptable when the single pull takes over a minute to kill the tank by itself. Yet it still happens in 71+ dungeons all the time. When are we going to address that?

    One is the result of the other.
    I always do wall-to-wall pulls if I see my healer is well geared and heals, and DPS can kill mobs very quickly. So no, this is not a result. If a healer doing nothing but pulling me when I am doing my rotation and I get stuck in an animation, it’s something wrong with the healer, not with my pulls.
    (9)

  7. #17
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I've seen a lot of, well, ...inexperienced WhM's, but it's very rarely the Glare bots, it's usually the healbots. They follow the same pattern, 1 Presence of Mind on the pull then ignore it. 1-2 Benison the entire fight, no asylum, temperance or Plenary, Assize only used to heal and buckets of Medica II's and Regens. The glarebots are usually the ones optimizing their class and besides an occasional stubborness on hardcasting raise (sort of like a silent battle of healer willpower to not be the one taking the job) they've been mostly fine in my experience.

    Healbotting is definitely something I see 80% of the time (at least). Especially when I started playing AST. AST healing for example isn't reactive like WhM. You have 2 oGCD HoT's (Diurnal), wait time for Giant Dominance on star and ED is better value if you let the tank drop a bit. The group is in no danger waiting on any of these heals or letting HoT catch up, because raidwides are rarely in quick succession, but you can almost guarantee your co-healer is raining raidwide heals on the party like confetti.
    I sometimes wonder how they're feeling during this. Are they, like the OP, sitting there going "wth this AST doesn't heal raidwides and the tank keeps dipping below 50%, I'm doing everything here!" as they snipe heal after unnecessary heal and turn thousands of my heal potency into wasted overhealing? "Look, he's just spamming dps and we're dying!" as 2 oGcD's are smoothly weaved in for a double HoT that's immediately wasted by heal spam. Who knows.
    (20)

  8. #18
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    373
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ashpd View Post
    With toolkit what WHM have right now, healing its easy from even 5%. Just press your CD as tanks (what i think you dont use ¯\_(ツ)_/¯) and do your job. Untill you not dead - everything is fine.
    Please, be kind and re-read my message before starting a personal attack, like I don't use my skills. And everything will be fine, you will understand what I'm talking about. Or do you think that I should heal everyone on WAR? I can do it. But for what?

    Quote Originally Posted by Liam_Harper View Post
    Are they, like the OP, sitting there going "wth this AST doesn't heal raidwides and the tank keeps dipping below 50%, I'm doing everything here!"
    Wrong. As SCH I prefer to let my tank below 50% while I'm freely off-dpsing, except when they gets hit by spike damage. Do you know why? Excog.
    (12)
    Last edited by RajNish; 10-14-2020 at 11:45 PM. Reason: adding

  9. #19
    Player
    Ashpd's Avatar
    Join Date
    Dec 2016
    Posts
    131
    Character
    Sky Ash
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RajNish View Post
    Please, be kind and re-read my message before starting a personal attack, like I don't use my skills. And everything will be fine, you will understand what I'm talking about. Or do you think that I should heal everyone on WAR? I can do it. But for what?
    Alright, let's with long way.
    If in raid i see, how other healer hardly heal (even when it's not needed (yeah, hello scripted fights)) i just gonna full damage. Because why not? For overheal, so my MP gonna flew off with other healer MP? Btw, almost all battles can be solohealed.
    About dungeons you already saw my message. Soo, what new? There is no toxicity at all.
    (3)

  10. #20
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    373
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ashpd View Post
    Alright, let's with long way.
    If in raid i see, how other healer hardly heal (even when it's not needed (yeah, hello scripted fights)) i just gonna full damage. Because why not? For overheal, so my MP gonna flew off with other healer MP? Btw, almost all battles can be solohealed.
    About dungeons you already saw my message. Soo, what new? There is no toxicity at all.
    If you want to do "full damage", que as a DPS. Why not? Collecting glams, quick pop and bonuses prevent you from doing this?
    (11)

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