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  1. #11
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fira_Bug View Post
    Um... Quelling Strike is an archer ability that gives you more TP on your next auto-shot or WS. It doesn't work on spells. Only works on physical attacks.
    NO. Quelling Strike specifically states it does NOT work on auto-attacks:

    Reduces enmity and increases TP generated by next attack. Does not affect auto-attacks.
    It also does not include wording stating it does not work on attack spells, wording that IS included in other abilities. It should work with spells.
    (0)

  2. #12
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fira_Bug View Post
    Since when? That's never worked on my THM. And not to sound mean but... What do you need this for anyways lol? THM's and CNJ's don't have weaponskills anymore.
    You don't use Second Wind? You fail as a mage.
    (4)

  3. #13
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Fira_Bug View Post
    Since when? That's never worked on my THM. And not to sound mean but... What do you need this for anyways lol? THM's and CNJ's don't have weaponskills anymore.
    when i mage the first thing i do is pop invigorate so i can second wind myself when i need too. saves time cause second wind is faster and mp. if you build 300 tp at start of fight should last you whole fight.
    (2)

  4. #14
    Player
    Miyaka_Vigiles's Avatar
    Join Date
    Nov 2011
    Posts
    266
    Character
    Miyaka Vigiles
    World
    Odin
    Main Class
    Gladiator Lv 70
    Thanks everyone.

    Brigandier your guide seems very well done, I will defintly check it.
    (2)

  5. #15
    Player

    Join Date
    Mar 2011
    Posts
    61
    130ish Enmity reduction is lackluster at best when you crit for 600-700. Chameleon and nuke-managing is much more reliable. Wand-whacking at start while tank builds hate+invigorate will take care of your TP needs for the whole fight, so added TP is lackluster too. Also, I don't want to add another spell buff that locks me in animations into my rotation, especially for such a minor effect. And lastly, what skill would you remove to add Quelling strike in your bars?
    (0)

  6. #16
    ^ lol... you're using it multiple times throughout a fight. easily adding up to a hateless Thundara. Not the most efficient form of hate management, but by no means should be disregarded. As for animation lock, lol again. There's plenty of things that you can replace it with.
    (3)
    http://bluegarterls.com

  7. #17
    Player

    Join Date
    Mar 2011
    Posts
    61
    Hm, lets see. Cross-class skills so far:

    1.Raise
    2.Cure
    3.Chameleon
    4.Sentinel
    5.Second Wind
    6.Invigorate
    7.Sacred Prism
    8.Stoneskin
    9.Stone
    10.Aero

    Only possible ones would be Invigorate (but it's MUCH more reliable for TP generation) and Stone/Aero (if your Conjurers can keep up their debuffs). Still, I wouldn't replace any of these with Quelling Strike in a boss environment. So for me, Quelling Strike continues to be lackluster and not needed.
    (1)

  8. #18
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Stone and Aero potency are severely diminished when cross-classing on THM because the spells do not have an INT modifier when cross-classed. Even on CNJ stone only does maybe 200, and that's with the INT modifier. Aero does even less. You are better off spamming Thunder over and over than using either of these spells for DPS. Stone does provide a secondary benefit in MEVA down so I can at least see that argument popping up to keep it on your bar but I have a hard time making a case for Aero. The DoT effect is roughly -13/tick when tested on soil smear, so it just barely (if not even) adds up to a single Thunder.

    Personally I wouldn't put either of the CNJ nukes on my THM bar for Ifrit. It is true that the enmity reduction is "lackluster", but there doesn't seem to be any situation where the most optimal next action in the Ifrit fight is to use Stone, and most certainly not Aero. If this still doesn't convince you, then I could also make the case that if you use Quelling Strike every 60 seconds (300TP each), you negate the need for Invigorate because you only need about 250 a minute for Second Wind. Or even use Invigorate then switch your bar at the start of the fight. Again, Quelling Strike is a small benefit, but if you're min/maxing efficiency, it is still required to be "most efficient".
    (7)
    Last edited by Kaeko; 02-09-2012 at 01:27 AM. Reason: typos
    Dancing Mad (Excalibur Server)

  9. #19
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Replace Stone. It reduces earth magic evasion according to the translations of the ability in other languages and the original class skills list posted way back in 1.18 days. Now you can spend more emnity on Thunder and Thundara.

    Note: I looked for a few minutes but I couldn't find the link to the original class and job abilities list. Maybe someone else can track it down?


    Edit: Nevermind. Apparently that was bad information. Still a fan of Quelling Strike though. I'd take out Invigorate. You can either melee Ifrit to 2k or 3k TP at the start and never need TP, or spam Quelling Strike and probably never need TP, or something in between. Quelling Strike has the added benefit of reducing emnity though.
    (0)
    Last edited by REDace0; 02-09-2012 at 03:34 AM. Reason: Kaeko's awesome factchecking is awesome

  10. #20
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Again using Lemurs in Treespeak and the Soil Smear ability, Stone gives -29 MEVA where the amount of MEVA down was not dependent on the level of the mob nor the PIE/enfeebling skill of the player (rank of the caster may contribute though). There is no "earth specific" evasion down related to this spell in its actual use, despite whatever translation people have previously referred to.
    (3)
    Dancing Mad (Excalibur Server)

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