Page 3 of 26 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 260
  1. #21
    Player
    Fate_Testarossa's Avatar
    Join Date
    Mar 2016
    Posts
    70
    Character
    Ice- Cream
    World
    Odin
    Main Class
    Astrologian Lv 80
    Since Shadowbringers and even Stormblood to some extent crafting has become increasingly accessible and extremely easy to the point that even endgame recipes can comfortably be crafted without High Quality materials using Macros. This basically makes HQ materials worthless for a lot of players and ends up cluttering inventories. Could you implement an option to turn all items of a specific type into NQ Items in the inventory? For example maybe give us an option to turn all Crafting Materials inside your inventory into NQ items with the click of a button. It would save a lot of time for people that craft a lot and don't need HQ materials. Thanks!
    (10)

  2. #22
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,360
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    A lightmode was added to the UI not too long ago and I was wondering if there had any other types in the works? I would love to see a classic Blue Final Fantasy style for the menus!
    (18)

  3. 09-25-2020 07:08 PM

  4. #23
    Player
    Porelius's Avatar
    Join Date
    Sep 2020
    Posts
    3
    Character
    Porelius Twilight
    World
    Twintania
    Main Class
    Bard Lv 80
    Why is the duty recorder feature not available for the most recent endgame raids, ex trials and ultimates where it would be the most useful?
    (10)
    Last edited by Porelius; 09-25-2020 at 09:29 PM.

  5. #24
    Player
    Porelius's Avatar
    Join Date
    Sep 2020
    Posts
    3
    Character
    Porelius Twilight
    World
    Twintania
    Main Class
    Bard Lv 80
    How often is the duty recording feature used in the game?
    (3)
    Last edited by Porelius; 09-25-2020 at 09:30 PM.

  6. #25
    Player
    Wind-Krysvein's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    Warrior Lv 83
    Would you consider implementing a FFXIV 1.0 -inspired "Legacy" theme for the UI?
    (14)

  7. 09-25-2020 07:37 PM

  8. #26
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Currently in the map interface non-interactable elements like quest markers and even party members can block you from clicking on interactable elements like aetherites if they're too close together. Could if be possible for the interactable elements to be predominant? Even if the icon is visually obstructed by other elements, "I know" that the aetherite is there, I'd like to be able to click on it.
    (9)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  9. #27
    Player
    ChickenMcNougat's Avatar
    Join Date
    Sep 2020
    Posts
    1
    Character
    Almighty Claria
    World
    Shiva
    Main Class
    White Mage Lv 80
    Dear dev team,
    every time my Swiftcast is on CD and I have to raise someone, my healer heart is in pain.

    Why?
    1. I´m starting to raise.....2 more seconds....Ups! Somebody raised the target in the last second. (u_u)
    2. I´m locked in the Raise animation and cannot heal for the that time, but because of mechanics or other factors, my party does not see that.

    In FFXII, the targeting lines between caster and target were brilliantly displayed via little lines in the air.
    While raise text macros are a solution, they can become annoying over time for the party or irrelevant if pasted in chat in succession (especially with Swiftcast on CD).

    Could it be possible to implement something like that for the casting of Raise?
    https://drive.google.com/file/d/140V...ew?usp=sharing
    (29)
    Last edited by ChickenMcNougat; 09-25-2020 at 08:12 PM.

  10. #28
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    When scrolling up on the chat and someone types a new message the game is way too aggressive in scrolling down for you to read the new message(s). I'm scrolling up to read something previous, we have sound effects already to notice when someone types something new. Could this behavior be changed to be less aggressive? Currently it takes a lot of effort to read older messages in an active chat.
    (22)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  11. #29
    Player
    miyourin's Avatar
    Join Date
    Oct 2014
    Posts
    1
    Character
    Myrrha Oakheart
    World
    Lamia
    Main Class
    Thaumaturge Lv 47

    Accessibility update

    Would there be a possibility to update the colourblind and audio cue notifications? I currently can't utilize the colourblind mode properly because it doesn't change to a colour that is an appropriate range for me to see AOE cues/hp/mp, would that also change the display of the audio cues as well. I'm currently Red/Green colourblind and the proto with nearly 100% bar still doesn't help it maybe beneficial if the colourblind options were more customizable like the chat colour options.
    (11)

  12. #30
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    The amount of questions not related to the UI or stuff Odagiri is not related to in this thread is amazing, its like people can't read.

    Question: Job guages and icons are an incredibly useful way of tracking whats going on with a job, could we have the option to add more elements to a job guage ui, even if its just in simple form to better track things like storms eye duration, twin snakes/leaden fist on monk, fof/no mercy duration ect, just so that if you want to have it your buff bar is cleaner and we can move elements around to be more visible without moving the whole buff bar.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

Page 3 of 26 FirstFirst 1 2 3 4 5 13 ... LastLast