Quote Originally Posted by LeonKeyh View Post
I would say, just because there's a possible thematic explanation for it doesn't mean that it should happen. I'm not sure a defibrillator actually fits in the lore anyway (and definitely doesn't fit as a means of reviving someone in this instance). Also, I don't know the damage numbers on Queen, but my guess is that it would never be worth not resurrecting someone versus using the Queen. I don't see someone holding onto battery in case somebody dies, and I just see people bitching because the machinist wasn't paying attention and ended up doing DPS (their job) instead of rezzing someone with the battery they had.

I definitely see arguing that MCH could do with some more support, but I don't think this is it.
I can where you are coming from but ppl would have to realise that it's not an ability you can store and save for whenever with the way battery and queen work. Queen takes all battery when used and they can't expect the MCH to hold off on queen potentially over filling in battery just because someone might die. This makes it an ability to use if you can and not something to rely on.

Quote Originally Posted by ItMe View Post
THE BIG QUESTION IS:
If your rez is a defibrillator... do you have no be next to the dead person to revive them?
Because if it's a melee range revive I'd never even put it on my hotbar.
So I put in a comment earlier that I see this skill having a 5y range since it basically would be the same as using a defibrillator but like the person before said it could also be a 15y ranged shot at the target like other raises but I would prefer if the target didn't raise next to the MCH since it's not magic.

Overall I don't expect this to get added into the game nor expect any players to like the idea. This was simply an idea I had that I wanted to share and see what others thought of it.