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  1. #441
    Player
    reivaxe's Avatar
    Join Date
    Aug 2014
    Posts
    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    My Predictions...

    Time Mage as a DoT focused Magic user. Allows them to rework Smn to not be a busted balance headache because it's juggling Dots and insta cast and support with a dog-poop pet system. (Smn rework to replace Egis with some other less mobile trance and to take their dots away). Their utility could be to turn damage taken into a 5sec dot to give healers more time to through raid wide damage. Sounds kinda lame but seeing as it's not a direct DPS gain buff it could qualify as a semi-selfish DPS and warrant near BLM damage. Not a mobile job either, likes to cast spells that can use it's DoTs to build up to a massive burst phase when things time out.

    Geomancer as a Melee Hammer Healer. (yup, I'm going with our girl being a hint at 2 different jobs). Being a healer I'd expect their DPS rotation to still be simple AF compared to DPS, much like Tanks, even if the devs add complexity to healer rotations as I expect they will. "But boo hoo, sometime mechs ask healers to do xyz" Then give em more dmg to make up for the fact that they have to leave the boss sometimes just like they give to melees. Also allows comps to have an easier time slotting in a melee when 3 DPS players want to play as ranged/ casters.

    Tamer as "based on Beast Master buuuuut we know how sideways Blu went so yeah ..". Whip as a weapon and allows them to actually balance the ranged DPS in a good way like they did with Tnks (Dnc effectively turned Ranged into another balance nightmare cause Brd's just left without a hook and the Mch rework needs some more work as it became braindead spam that can be botted with ease if someone wants to give their fingers a break). Like Dnc it's support focused/ RDPS heavy job with AOE love. Can channel the bonds they share with certain beast to alter their attacks some and provide different buffs to the party.
    Side content could be a DoL like "farm" where you can go to an instanced solo area and get eggs and wool and such from monsters you tamed. Something simple, doesn't have to me more than the instant cut scene you see when you feed your Chocobo.
    (0)

  2. #442
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,798
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I just want to be a Beastmaster without limitations - even if it only means taming certain beasts (as job quests) and using them in battle.

    Would be cool to have a shaman-type healer... like a combination of necromancer + chemist somehow.
    (0)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  3. #443
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Maybe we may get a new Job based on the Main Character of Final Fantasy 16
    (0)

  4. #444
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,643
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Archwizard View Post
    snip
    One thing that's important to note is that when a party member's HP hits 0, they're considered "Knocked Out" by the game's terminology, not dead. Raise isn't literally reviving a dead ally, but restoring consciousness to an unconscious ally.

    More to my point from before, Necromancers are defined by their communications with the dead and the use of death magic to kill others in attempts to be able to animate their dead corpses for their own use. Additionally, our only reference point for Necromancer in Final Fantasy is from FFV where their Dark Arts magic enables them to use these abilities:

    Drain Touch - Absorb an enemy's HP to heal themselves.
    Dark Haze - Non-Elemental AoE damage that inflicts Old and Confuse
    Deep Freeze - Ice Elemental ST damage that inflicts Stop
    Evil Mist -Poison Elemental AoE damage that inflicts Poison
    Meltdown - Fire Elemental AoE damage that inflicts Sap
    Hellwind - Wind Elemental AoE damage that inflicts Petrify
    Chaos Drive - Lightning Elemental AoE damage that inflicts Paralysis
    Curse - The wiki just says "causes various status ailments"
    Dark Flare - Dark? Elemental AoE damage that ignores magic defense
    Doomsday - "Deals incredible damage to all enemies. Non-reflectable"

    None of those sound particularly healer-y to me.
    (0)

  5. #445
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Dark Knight was supposed to be HP sacrificing beefy DPS yet is Tank class in XIV so Necromancer if it becomes a thing can be whatever the hell it wants.
    (2)

  6. #446
    Player
    Veloran's Avatar
    Join Date
    Dec 2019
    Posts
    665
    Character
    Vane Weaver
    World
    Diabolos
    Main Class
    Gladiator Lv 84
    How about something like a Gambler Time Mage? Manipulates fate to provide advantages in combat. Tidus in FFX was a melee Time Mage, so I don't see why that can't be done here, especially when AST has the caster part of that identity already.
    (0)

  7. #447
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by EdwinLi View Post
    Maybe we may get a new Job based on the Main Character of Final Fantasy 16
    He looks like a mix of Red Mage and Summoner, so, Red Summoner?
    (0)

  8. #448
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    my bet will be this:

    - healer, probably chemist since it's a bit hinted in the 5.3 msq, using drugs for buff ally and poison for deal damage
    - dps melee, hammer oriented jobs, we did seen more and more hammer user in shadowbringer, a very hard hitter class that will have slow but really violent attack.

    Quote Originally Posted by EdwinLi View Post
    Maybe we may get a new Job based on the Main Character of Final Fantasy 16
    will not happend with the 6.X since it come next year, FF16 will not come before 3-4 years.... then probably more for 7.X
    (1)

  9. #449
    Player
    Karatecatgrl's Avatar
    Join Date
    Aug 2013
    Location
    Gridana
    Posts
    121
    Character
    Dawnalia Emeralyn
    World
    Ultros
    Main Class
    Arcanist Lv 90
    I'd like to see Trainer(ffx)/Beast Master as a tank class, the pet is the actual tank. You command it's attacks. (Your pc becomes invulnerable and you fight via the pet hotbar)

    Saboteur (ffxii)(also mistweaver monk in wow) as a melee healer, they use debuffs applied to the enemies and melee attacks to invoke the healing winds and healing rain. They fight with ribbons


    Changeling / Shape changer - with Il Mheg being a thing and all those potions from deep dungeon and heaven on high, wouldn't it be nice if a certain player asked for help from a certain pixie who insists we ask for thier help.
    They could also be assigned as stances with one for tank, one for melee dps, one for ranged dps and one for healing. Like a jack of all trades type class.
    (0)

  10. #450
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    One thing that's important to note is that when a party member's HP hits 0, they're considered "Knocked Out" by the game's terminology, not dead. Raise isn't literally reviving a dead ally, but restoring consciousness to an unconscious ally.
    If we're at the point of splitting hairs like so, then I think that's more because the Echo makes us exceptional, as canonically those with it can return to a fight after sustaining lethal damage several times over (just look at the Warriors of Darkness encounter in Heavensward, where they revive via the Echo every time you put them down).

    Meanwhile all terminology referencing revival from "KO" includes statements like "returns all fallen party members back to life" (Cairn of Return), or straight up calls it Resurrection.

    Additionally, our only reference point for Necromancer in Final Fantasy is from FFV
    I think it's pretty arbitrary to choose now to limit a job by its tiny pre-existing reference pool, considering FF14's entire MO?

    Scholar for instance was never a pet or summon class until 14, and was as much a hybrid caster as Red Mage; Summoner was never focused on DoTs and has more examples of using White Magic while substituting summons in place of attack spells; Dark Knight was frequently an HP-sacrificing damage-dealer through its Darkside ability; Bard and Dancer were support jobs instead of damage-dealers; Gunblade-wielders like Squall and Lightning were JoATs rather than being particularly tanky (and Lightning was even one of the squishiest members of her party, relying on evasion over damage mitigation); and if we take Astrologian as its own entity, it has nothing in common with its Tactics iteration, and much more in common with Time Mage and Gambler.
    And yet, here we are, each one of these jobs having scratched out a new identity with 14 as a vehicle.

    I understand that you're trying to find an example of Necromancer as being more of a classical damage role, but in terms of gaming it has always been a varied archetype due to the sheer flexibility of "manipulation of life and death" magic. You can very frequently find examples focused on vampirism or siphoning health from enemies, which generally has more utility in the hands of a meatshield tank or a substitute-healer.
    (0)
    Last edited by Archwizard; 09-18-2020 at 08:33 PM.

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