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  1. #31
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    While we're at it, there's really no need for another inventory slot taking up space like the offhand gathering tools. Just make the mainhand able to harvest/quarry/spear (maybe make the last one net fishing or something) and get rid of the offhand tool entirely.
    (2)

  2. #32
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Feanturo View Post
    Anyone else got the problem when gathering at Grade 5 with your Offhandtool you gain so many Colours what makes it a pain to the ass, to get at least a decent amount of stuff you really need.

    For example Laurel leaves or Sagolii leaves i ended up with

    140 Blue = 140 Gatheres
    50 Cloves = ~15 Gathers (mostly got 4 per attempt)
    45 Laurel = ~ 12 Gathers
    130 Moko Grass = ~ 30 Gathers (mostly 4 or 5 per attempt)

    at least a little bit slower rate of colours dropping would be nice, cause no one needs soo many Paint cause you aint get SP for dying cloth.

    Anyone else got this or am i just unlucky?

    Br Fean
    On Mysidia the cost for certain color dyes is over inflated compared to others. For example blue and red are usually around 7k, and white is around 2k. I'd hate to see a change that pushes the price of some dyes upwards. I guess to my thinking coloring an item shouldn't be expensive. I know this doesn't answer your quantity question, but I felt it was related to it.
    (0)

  3. #33
    Player
    Jashynvald's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    As a hardcore miner (finally got my luminary last week) I find that I don't really go for the dye much at all as it takes too damn long to move for anything decent and that red/white/yellow on Palamecia has went down significantly (and yellow has tunneled down to rock-bottom). The original necessity of them from 1.19 has been removed, and as such, most of their value.

    Also, there is much more value to be dug out from the regular mining nodes than the quarrying due to the more practical applications of the ore and catalysts dug out from mining nodes. Among the elemental rocks, only lightning really has any value even then (for the brands you can make with them) so there's little reason to quarry outside of Thanalan.

    I'm hoping that the new GSM revamp for accessories will have more applications for elemental rocks so that the value of going to quarry nodes (and out of our way sometimes, I'M LOOKING AT YOU, TREESPEAK!) will become more worthwhile.
    (2)

  4. #34
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Magnesium02 View Post
    Didn't they increase the drop rate of dyes a few patches ago because people complained they were too hard to harvest?
    I believe they did, but primarily because the dye was designed to enhance stats on gear (unlike now), so its demand was much higher than it is now.
    (1)

  5. #35
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Maybe give us off-hand abilities that allow us the players to 'gather' what we want. Here are some examples:

    Botany Offhand: Dyehunter (raises dye drop rates but lowers all other drop item rates)
    Textilefeeler (raises drop rate on cloth fibers but lowers all other drop rates)
    Veggiefinder (raises drop rate on edibles but lowers all other item drop rates)
    Fishing Offhand: Spearhunter (raises speared fish/reptile drop rate but lowers all other item drop rates)
    Dyepoker (raises dye drop rates but lowers all other drop item rates)
    Bugfinder (raises drop rates on bugs/insects but lowers all other drop rate)
    Mining Offhand: Dyefinder (raises dye drop rates but lowers all other drop item rates)
    *** my mining is level 0 so i have no other ideas on mining off-hand***

    Also, make these abilities 'learnable' by obtaining certain levels. So maybe around level 10 BTN you learn "Veggie-finder". But have to wait until level 45 until you learn "Textile-Feeler". Oh, and DO drop the baseline drop rates of dyes, they are too high currently. Also, raise the rates of other items. Maybe even change it so that not every node in each zone drops dye. (similar to how Catalists work).


    On current dye drop rates: Yes, the playerbase did ask for them to be raised, and SE did adjust accordingly, but that was back when the dye was a new thing AND required to raise the stats on your equipment. Now that dye is just a 'vanity' item and also now that we've had several months to allow the markets to build a supply, it is time to lower the dye rate drops...even if that is all that is done to 'fix' the off-hand problem.
    (2)

  6. #36
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kinseykinz View Post
    Maybe give us off-hand abilities that allow us the players to 'gather' what we want. Here are some examples:

    Botany Offhand: Dyehunter (raises dye drop rates but lowers all other drop item rates)
    Textilefeeler (raises drop rate on cloth fibers but lowers all other drop rates)
    Veggiefinder (raises drop rate on edibles but lowers all other item drop rates)
    Fishing Offhand: Spearhunter (raises speared fish/reptile drop rate but lowers all other item drop rates)
    Dyepoker (raises dye drop rates but lowers all other drop item rates)
    Bugfinder (raises drop rates on bugs/insects but lowers all other drop rate)
    Mining Offhand: Dyefinder (raises dye drop rates but lowers all other drop item rates)
    *** my mining is level 0 so i have no other ideas on mining off-hand***

    Also, make these abilities 'learnable' by obtaining certain levels. So maybe around level 10 BTN you learn "Veggie-finder". But have to wait until level 45 until you learn "Textile-Feeler". Oh, and DO drop the baseline drop rates of dyes, they are too high currently. Also, raise the rates of other items. Maybe even change it so that not every node in each zone drops dye. (similar to how Catalists work).


    On current dye drop rates: Yes, the playerbase did ask for them to be raised, and SE did adjust accordingly, but that was back when the dye was a new thing AND required to raise the stats on your equipment. Now that dye is just a 'vanity' item and also now that we've had several months to allow the markets to build a supply, it is time to lower the dye rate drops...even if that is all that is done to 'fix' the off-hand problem.
    That's a bit much... all they have to do is lower the drop rate a little. Nothing else is really needed.
    (0)

  7. #37
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Mireille View Post
    On Mysidia the cost for certain color dyes is over inflated compared to others. For example blue and red are usually around 7k, and white is around 2k. I'd hate to see a change that pushes the price of some dyes upwards. I guess to my thinking coloring an item shouldn't be expensive. I know this doesn't answer your quantity question, but I felt it was related to it.
    Wow that sux. I'm with Jashynvald on this one all the way. The prices on Figaro are not bad at all. O.o
    (0)

  8. #38
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Last week i wanted to lvl up my weaver. I needed Cotton Bolls to turn into Yarn. So I decided to equip my scythe and knock out the harvesting achievement in thanalan at the same time as farming my bolls. I completed Grade 1, 2, 3, 4 and 182/500 for Grade 5 Harvesting Thanalan.

    Unfortuneately I cannot tell you the total of other items i got, but out of approx 520 harvests, I accumulated 170 Grey Dyes. That's 33%. Also, I noticed the higher grades had a higher % yield rate, especially grade 5 /fume. By the time I finish Grade 5 I'm afraid I will have 3 stacks of worthless Grey Dye:

    Quote Originally Posted by HiirNoivl View Post
    Hello there from Nine Ivies! I'm currently Getting Giggy with it. I haven't been counting my attempts and successes so I can't say for sure if I'm getting too much paint, but I do have 2.5 stacks of Purple Dye.

    Edit:



    Hmm... you might have a point.

    It wouldn't be so bad except for the fact that Dye are pure vanity play now and the price has dropped from 20K a piece to 300gil a piece. Not to mention no one really buys more than a few at a time so selling 300 dyes on the wards would require me to undercut everyone, and where is the fun in that?

    4 months ago 1 grey dye used to cost the price of what I can buy 99 for today.

    Just my 2 gil.
    (0)

  9. #39
    Player
    LytheJade's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    16
    Character
    Lythe Jade
    World
    Hyperion
    Main Class
    Armorer Lv 50
    I would like to see dye moved to a rare item, and as more colors are added (as Yoshi implied), ways of choosing which dyes we would hunt for, or at least separated by nodes, and nothing more 20% rate on dyes should keep the amount of dyes at a rate that crafters would actually use.
    (0)

  10. #40
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rukkirii View Post
    Thank you guys for bringing this concern up.

    Since there are only a few replies to this topic, I wanted to post and see what a wider group of people thought about the issue. Let us know what you think and we'll be sure to pass it along to the dev. team!
    Hi Rukkirii,

    As a long-time Botanist, I'd agree with the general sentiment that the drop rate for Color Dye is a *little* too high, but please don't nerf it to the point that it becomes super rare.

    No need to go the opposite extreme.

    If it was reduced by about ~25% - 40% of its current drop rate ( just a simple, global adjustment), that might be enough.

    Like the Catalyst situation (that was increased dramatically when Materia was first introduced since everyone was complaining it was so hard, and then later it was reduced again), so it should be here. Just reduce it back down a bit, and it should suffice.

    Since it's only a Vanity item now (just for color), reducing the drop rate slightly, should help its "rarity" and increase its value (less in the market at any one time), and allow Gatherers to find more of the other items with Off Hand.

    Especially with the FOOD / Culinarian Revamp coming next patch(!) (Can't wait! ), Off Hand Gathering Items should become much more valuable and useful (like finding Herbs & Spices for the all new Food Recipes).

    Thanks~
    (1)

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