Quote Originally Posted by Kinseykinz View Post
Maybe give us off-hand abilities that allow us the players to 'gather' what we want. Here are some examples:

Botany Offhand: Dyehunter (raises dye drop rates but lowers all other drop item rates)
Textilefeeler (raises drop rate on cloth fibers but lowers all other drop rates)
Veggiefinder (raises drop rate on edibles but lowers all other item drop rates)
Fishing Offhand: Spearhunter (raises speared fish/reptile drop rate but lowers all other item drop rates)
Dyepoker (raises dye drop rates but lowers all other drop item rates)
Bugfinder (raises drop rates on bugs/insects but lowers all other drop rate)
Mining Offhand: Dyefinder (raises dye drop rates but lowers all other drop item rates)
*** my mining is level 0 so i have no other ideas on mining off-hand***

Also, make these abilities 'learnable' by obtaining certain levels. So maybe around level 10 BTN you learn "Veggie-finder". But have to wait until level 45 until you learn "Textile-Feeler". Oh, and DO drop the baseline drop rates of dyes, they are too high currently. Also, raise the rates of other items. Maybe even change it so that not every node in each zone drops dye. (similar to how Catalists work).


On current dye drop rates: Yes, the playerbase did ask for them to be raised, and SE did adjust accordingly, but that was back when the dye was a new thing AND required to raise the stats on your equipment. Now that dye is just a 'vanity' item and also now that we've had several months to allow the markets to build a supply, it is time to lower the dye rate drops...even if that is all that is done to 'fix' the off-hand problem.
That's a bit much... all they have to do is lower the drop rate a little. Nothing else is really needed.