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  1. #9
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Soukyuu View Post
    That is not what I am talking about. What I'm talking about is the 15MB of completely identical data between patches. For example, here is the 1.20 vs 1.20a comparison:



    There is a 15MB identical block (not ok), followed by data differing in a few bytes (patching in new files - ok), followed by 15MB of completely new data (ok).

    So the patch could have been 15MB smaller! While it's not a big issue with a 40MB patch, it would be with a 200+ mb patch. It looks like they just threw a modificated 1.20 package in a torrent instead of only distributing the modified versions.
    Its so with a new install there are less patches to go through... so many of them include previous patches

    Quote Originally Posted by MizoreShirayuki View Post
    Greetings!

    In the future would it remotely possible to release smaller patches at an increased frequency (Maybe every 2-3 weeks) rather than release one behemoth of a patch every 3-4 months?

    Having smaller patches come out every 2-4 weeks would give people a reason to log into the game more frequently to check out new content. When a mammoth sized patch gets released people log in for 1-2 weeks after watching the videos the elites posted on Youtube 1-2 days post-patch and walk through the scorched path already made. Then they log off for 2-3 months til the next patch, or in some cases (such as some of my LS mates) cancel their subscription until next patch (Or patch 1.xx that's on the development road-map).

    Yoshida himself has stated that different aspects of the game (Story, Quests, Monsters, etc.) all get worked on independently of one another. So why can't they release patches at a more frequent rate if this is true? It all has to go through QA anyway...

    It would also eliminate the need for time sink threesomes of horrid drop rates, Kupo Nut Charms/Inferno Totems, & a broken loot system to stretch out the life of content til next patch.... (I'm looking at you SE!)

    It's better to eat a small portion of a cake rather than the entire thing because not only will it last longer, but you won't get sick of eating it. Why can't the same thing be said of patches for this game?

    Thoughts?
    Thats not the best solution.... If you think about the most important thing being content (And the only thing that could really get people to log on) then there is technically only 1 big content item per patch... so releasing smaller patches in closer intervals would just mean that there are a bunch of patches you could ignore and still only log in once every couple months when the big Primal Battle or dungeon drops

    Also I am the COMPLETE opposite of you... I think every change from 1.18 to 1.22 should have all come at the same time.... Even if that meant holding it off for months
    Recipes/HQ in 1.19/1.20/1.21 could have all just come in 1.21
    When they give people an unfinished system... people complain and SE ends up spending more time fixing the little shit... and instead of working to release the rest of whatever system so that people can judge it as a whole
    As it stands right now... I can't really have an opinion on Mounts, Battle system, Items, Synthesis recipes or personal combos... because it isn't finished....
    But that desn't stop a lot of people from complaining that this and that needs to be reworked, blah blah blah

    So no.. I don't want smaller more frequent patches.....
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    Last edited by Rydin; 02-05-2012 at 01:33 AM.