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  1. #1
    Player
    Vahlnir's Avatar
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    Dec 2013
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    Tent In the Middle of Nowhere
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    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Cross world hunts were a mistake, in my opinion. Way too many people in an area at once. If we had a more efficient way to filter who we see I suppose it'd be one thing, but we don't. A lot of MMOs have a setting that lets you choose the number of players you can see at any given time like 12, 20, 50, etc. FF XIV would benefit from such a feature, I think.
    (11)
    Last edited by Vahlnir; 08-16-2020 at 05:23 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #2
    Player
    Liam_Harper's Avatar
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    Feb 2018
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    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jojoya View Post
    Problem with calling the Aetheryte first is that you leave the train stuck right at the Aetheryte, causing congestion at that location and preventing players from loading in.
    Ah, is the congestion localized? I always assumed it was a zone-wide limit, that explains a lot. In that case fair enough.

    The conductors are generally doing a great job keeping a steady stream of trains going, whichever system they use, so props for that.

    Quote Originally Posted by Vahlnir View Post
    Cross world hunts were a mistake, in my opinion.
    Agreed.
    (2)

  3. #3
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Ah, is the congestion localized? I always assumed it was a zone-wide limit, that explains a lot. In that case fair enough.

    The conductors are generally doing a great job keeping a steady stream of trains going, whichever system they use, so props for that.



    Agreed.
    There's both, the zone wide limit of 300 but also the congestion right at the Aetheryte. Too many players sitting at the Aetheryte and the game won't allow more to load in until some move away. I had that happen a couple of times the other night with a relatively small train (about 70) when I delayed to Raise people. I had to wait several seconds before I could teleport and there were some other players waiting with me.

    I don't have any problem with the cross world hunts in general. It gives players more flexibility in when they do the content, which is a plus for the community in my opinion. Get delayed in traffic coming home from work and miss your world's train by 15 minutes? Join the train on another world instead of being out of luck for the day.

    What's missing is a throttle on the rewards. It's just too lucrative to pass up an opportunity to chain trains across a data center for the rewards. That only serves to add to the congestion, especially with many streamers encouraging their followers to join the trains. Every time we run 2-3 trains at the same time to try to split the load and ease the congestion per world, we get a bunch of complaints from those who wanted the rewards from every train.

    The OP is right. It's not a problem that's going to go away without changing how the Hunt works. We'll see it ebb and flow with the patch cycles.

    But if SE does change things, I think the community will end up even more unhappy. SE doesn't like the trains (cross world hunts may even have been set up in the hopes that search and destroy groups would break the trains). If they do make changes, it's going to be either to break up the ability to run trains or to greatly reduce the reward potential.
    (1)

  4. #4
    Player
    Tlamila's Avatar
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    Sep 2013
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    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Like others said, it's just a temporary thing, gotta deal with it. It will go back to normal soon.
    As for hunts being fun? Actually they are for me, this week I've only done hunts and 0 expert roulette. Usually I prioritize roulette cause I can do it anytime while for trains I need to wait for one to be conducted, but lately so many are going on that I always find one.

    Quote Originally Posted by Vahlnir View Post
    Cross world hunts were a mistake, in my opinion. Way too many people in an area at once. If we had a more efficient way to filter who we see I suppose it'd be one thing, but we don't. A lot of MMOs have a setting that lets you choose the number of players you can see at any given time like 12, 20, 50, etc. FF XIV would benefit from such a feature, I think.
    Uh there actually is an option where you can limit the number of players you see to max of 30, I always have it on.
    (0)

  5. #5
    Player
    Vahlnir's Avatar
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    Dec 2013
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    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tlamila View Post
    Like others said, it's just a temporary thing, gotta deal with it. It will go back to normal soon.
    As for hunts being fun? Actually they are for me, this week I've only done hunts and 0 expert roulette. Usually I prioritize roulette cause I can do it anytime while for trains I need to wait for one to be conducted, but lately so many are going on that I always find one.



    Uh there actually is an option where you can limit the number of players you see to max of 30, I always have it on.
    I'll have to look into that, thanks. I didn't think this was a thing. I do know that they have a rendering thing where you can prioritize who/what gets rendered, but I wasn't aware that this was a thing.

    Edit: I am having trouble locating it though, so if you wouldn't mind pointing me in the right direction I would greatly appreciate it.
    (0)
    Last edited by Vahlnir; 08-17-2020 at 05:11 AM.

  6. #6
    Player
    Tlamila's Avatar
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    Sep 2013
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    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vahlnir View Post
    I'll have to look into that, thanks. I didn't think this was a thing. I do know that they have a rendering thing where you can prioritize who/what gets rendered, but I wasn't aware that this was a thing.

    Edit: I am having trouble locating it though, so if you wouldn't mind pointing me in the right direction I would greatly appreciate it.
    System configuration - Other settings - Display Limits - Character and Object Quantity.
    (0)

  7. #7
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
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    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Vahlnir View Post
    Cross world hunts were a mistake, in my opinion. Way too many people in an area at once. If we had a more efficient way to filter who we see I suppose it'd be one thing, but we don't. A lot of MMOs have a setting that lets you choose the number of players you can see at any given time like 12, 20, 50, etc. FF XIV would benefit from such a feature, I think.
    Agreed but not only for this reason.
    (2)

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