It can grab enemies, but as a whole it does work like this. It's useful, but a badly timed series of attacks will break the targeting.On keyboard, if you have nothing targeted, numpad 0 will (in theory) select the nearest targetable usable object. If you have a usable object targeted, it will use the object. If you have a dialog box up, it will select the default option. Detargeting any mobs and hitting numpad 0 repeatedly should thus target the console, use the console (popping up the 'do you want to teleport' dialog), and pick the default ('yes') option in the dialog.
"I laughed, I cried, I cringed inside. 4 stars out of 5." —random forum reviewer/healer main
More seriously, this reminds me of one of my final duty roulettes before I stopped playing originally back around Heavensward launch. I got Haukke Manor and the tank assures me that he knows this one like the back of his hand and I can go ahead and turn on Cleric Stance to focus on DPS. Tank proceeds to eat several AoEs, and get turned around at the first corner in the hallway and wander back to the entrance. At which point he remarks, "i might be a bit high".
I turned off Cleric Stance again.
Yeah, hence the "(in theory)" qualifier. Numpad 0 slapping works the way I expect it to about 90% of the time.
The remaining 10% of the time, I am tanking and I'm like "Welp, guess I'll probably die. At least everyone else got through!"
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
I just got out of a very painful vale run on an alt GNB where I had the following:
-A whm that was somehow wearing the 45 job hands, pants and feet, but 1-31 on the rest, including a 29 walnut cane. Her cure 2s were healing me for 700-800 hp. They also had just over 2k hp. She never used a single aero the entire dungeon.
-A drg that was also 47 but had not done any of the job quests, as they were using lvl 1-35 gear, including the 35 Shellsplitter you get from the Temple of Corn. He would also try to stand next to me and eat boss cleaves. His hp barely broke 2.2k.
-A mch that I realized was being quite lazy with gearing up, as they were using a mishmash of lvl 30-32 gear plus a few crafter pieces. Oh, and their starter 30 gun. Their hp barely broke 2.1k. They also had several 80s plus decently-leveled crafters. Hmmmm.
On to the nitty-gritty:
-First few sets of trash took a while to clean out, as the MCH was the only one AoEing. The DRG was naturally single-targetting as I did not hear a single Doom Spike go off, no Disembowel the whole dungeon.
-We wiped to the first boss twice as our WHM kept running out of mp and being utterly new, which I understand. I suggested regening herself first, then me, then the dps to keep everyone up along with everyone staying close for Medica. Everyone's hp still melted faster than ice cream on a hot summer day.
-The DRG also though they should be the one stunning, thereby eating up the boss' stun resistance on boss #1. This made getting my fruit more difficult.
-Trash up to the second boss wasn't bad, though it took longer than what I'm used to. Because lol what are self-buffs and Holy?
-Second boss the DRG keeps stunning the boss, making him immune to stun JUST in time for him to eat Swing to the face. The second boss fight I saw 3 Swings go off. The DRG died twice to this guy because 'lol what's stun resistance?' I had to explain after the fight about it and why stun spam was not a good idea for certain bosses.
-The rest of the dungeon I had to keep the pulls small since the WHM's Cure 2s were still pitiful. I wanted to ask if she had better gear, hell I wanted to ask the rest of my party if they had better gear, but I kept my mouth shut.
The last boss went no better than the entire dungeon: each Burr Burrow after the first stack would munch about half of the rest of my party's hp, and even though our WHM was actually doing a decent job at keeping the party up, the DRG and MCH also nearly ate it again when they hit 3 burr stacks each. Like, 90% of their hp would be just insta-nuked. The WHM would be 95% insta-nuked.
When we finally downed the boss, I made the mistake of looking at the time remaining. The whole run took about 33 minutes. It was painful, and I don't want to do that again.
This one is beyond your help. Only sleep can save her now.
I just had a DRG in Orbonne that was...
1. Always running around
2. Only used Aoes
3. Only used said Aoes on their MAX range
4. Read chat but didn't listen that he should come to his alliance on TGC
... he did eventually stay with us after my initial rescue and me saying he should come over failed and he died twice due to being out of healing range
It kind of hurt to watch it since he ran AWAY after using his jumps, too...
So, got a rather odd Castrum Meridi run from MSQ roulette yesterday. We get the alert that there's a new player to the duty (legit surprised by this but hey, free poetics, yeah?) Anyway, both tanks decided to dip right after the first cutscene mid-pull towards the first boss. I think they took one of the DPS with 'em? Anyway, a SAM gets appointed party lead and the SCH in the group volunteers to tank until our ranks replenish. We tell the SAM how to request rank refill. Nothing happens. We're slowly pulling our way towards the bombable pipes, we've got a bard and me, a dancer, as DPS vomiting out AoEs while the sch helps keep things in check along with the AST. We eventually decide that the SAM's not gonna try to refill ranks, the other two DPS have bailed so we vote kick the SAM and we work our way to the pipeline. Not long after our ranks refill and the run goes smooth from there.
Just, geez, I know Castrum isn't Prae, but dipping as soon as the gate drops is so uncalled for.
Queued as a tank and decided to actually play tank in pvp. Lagged hard to the point that I spend almost a minute in black screen when I die. Queued again as tank and switched to AST, no lag O_O
It's my time to spend; it's my time to waste.
This was an odd one. Did expert as tank with a healer and a dps friends. Got into Anamnesis, the other dps was a BLM and it was apparently their first time (they said nothing but it was obvious).
After finishing the first section they go: pull big!!! And then seen that was actually boss time and not pull time, after the boss again: now pull big!!
Ok dude, first of all a dps doesn't tell you how much to pull, tank and healer decided that, cause if they can't survive big pulls you're dead too. Second, since they were saying pull big I thought they had some great dps that'd make packs melt, but in the end their dps was abysmal and packs were dying terribly slow even though the other dps was very strong. So it's a weird one.
We thoguht maybe seeing the packs in the first part come one by one they thought I was pulling them like that myself on purpose? xD
I had a SAM who only used Hissatsu: Gyoten, Yaten and Enpi at lvl 72 lol.
This was in Holminster Switch, I have no clue how he managed to get that far.
Me ( DRK ) and a MCH basically had to almost solo the whole thing because the healer who was a friend of the SAM stood in everything and died at every boss.
The SAM went afk for almost the entire way up to the second boss, you can imagine my disappointment when I noticed the abilities he was spamming.
I tried to help him but he didn't listen and the healer didn't talk to him about it.
Last edited by Kolsykol; 08-08-2020 at 06:23 PM.
The entire group decides about big or small pulls, DPS included. If they can't survive big ones, means someone didn't do their job out of 3 roles or the entire group wasn't the best at the moment.
I disagree on that. If a healer isn't capable of healing big pulls/doesn't feel comfortable healing them, nobody should force them to, same for a tank. Not being able to handle wall to wall doens't necessarily mean not doing your job. And i said this as someone who always pulls wall to wall by default, but also as someone who knows that not everybody is comofortable with them and it's fine. It's not savage, it's a frigging dungeon. But in any case the lowest common denominator (aka the only person not pulling their weight in the run) shouldn't dictate to pull bigger.
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