Quote Originally Posted by Zedix View Post
I'm sure this is probably an unpopular opinion but I think it needs to be said. In my time walking around the housing districts I've seen quite a few houses that go unused, both inside and outside other than just a single Aethernet Crystal. No farming, no choco stable, no decoration, just a blank plot (inside and out) and a crystal thrown in there. I feel plots like this should always be up for demolition, I understand the "I bought it, I'll use it how i want" mentality. But scenarios like this only compound to the issue of scarce housing for those who actually want to partake in the systems that housing allows (decoration, RP, gardening with cross breeds, choco leveling, etc.). My statement about it being up for demo doesnt mean these houses should be outright taken away, because that isnt fair either, but I feel if you arent going to utilize the housing features you should have the house, and leaving it with that demo feature would allow players who are actively playing and at least using the only feature they put on their plot to keep their houses. I'd be for leaving demo timers up permanently but that is less my concern with this post. What are your thoughts on leaving demo up for completely/nearly completely unused plots?
Do you have your character parked outside those houses 24 hours a day, 45 days straight to know beyond doubt that they aren't getting used at all? Because that would be rather creepy and pretty unhealthy for you considering the total lack of sleep.

Just because they aren't being used in the way you would use a house doesn't mean they aren't getting used, especially if it's a FC house with workshop attached. SE isn't about to tell players how they must use the houses that they buy, only that they must enter them once every 45 days to retain possession. If all someone wants the house for is a cheaper teleport option as they move between the various areas of the game world, that's their choice.

I'd rather see SE address the issue of supply in a constructive manner that solves the problem over dreaming up more ways to make it more difficult for players to buy and retain a house that doesn't solve anything in the long run.