As i said it seems to be only ineffective if one generally assumes the worse. Non verbal communication is still valid, may not be the most optimal.Well, that's why non-verbal communication isn't very effective; it leaves things open to interpretation. Maybe you're trolling; maybe it was an accident; who knows. People assuming others can mind read their intentions seems to be part of the reason why communication in this game is so poor in general.
player base will never get better , cause everything except savage is piss easy, a lot of them dont like getting advice , a lot dont want to improve, and even most of the jobs became ACCESSIBLE oops my mistake i meant completely devoid of skill celling , so instead of the game having 1 beginners job per category now every job is ACCESSIBLE godamnit i did it again i meant simplified to the point of most jobs being a skin rather than something that people could learn from . Now that they have introduced such a comfort zone people will not want to leave it so instead of trying to learn they instead ask to dumb down everything . Something that also is incomprehensible to me is that people arent willing to take risks, ok you go in someone asks for you to pull more adds but you havent done it before, lets say you try to do it and then you died, whats the
big deal? You died in a video game but at least you tried i dont get how dieing in a video game is such a big deal that people are so reluctant to try out hard stuff =w=. as much as i think this game community isnt sacred saints like most present it , its not league of legends either . nobody will get mad cause you tried and failed and nobody just went ahead and did it first time, we re not geniuses we are a bunch of nerds trying to have some fun slowly get better and in case of a savage boss slowly prog and lose our minds in the process , wondering how many days would we need to be in pf before we start getting really family friendly with each other
imo only the casters have retained their skill celling and have a job with a good skill floor. blm ofc teaches you how to be aware of your position in order to get the maximum amount of casts ,being aware of the fight not your rotation , smn instead is the opposite you need to plan out your whole rotation so that you dont waste stuff making each encounter needing a different plan every time, even though they made it clunkier in shb................, and rdm is the one who is the beginners class without an overly complex rotation and a gameplay that its much more forgiving with dualcast and even giving him chain res and a heal to make it even safer.
Last edited by HeulGDarian; 07-05-2020 at 05:40 PM.
Fair enough.I have ran into groups where someone asked for large pulls and started a similar debate as to what is going on here. This is why I normally try to avoid even talking in groups let alone request anything. Granted this normally happens when I am a dps and I just sit around waiting for the tank and healer to figure out what to do.
If I get titled I am also personally likely to say something I should not so for me it is not wise to do.
To me it doesn't really matter what people make out, I'll tag along whatever the pull method is anyway, which is probably why I basicly never encountered any problems with people asking what the group prefers.
First one, I'm fine with.Tbh I do not think anyone is advocating for zero communication. Just seems some people do not view non verbal communication as a valid form of communication.
Running ahead, pulling extra mobs, using rescue seems to denote a desire for larger pulls. Why must it be in the form of a verbal request?
Second one, don't do it - you run the risk of dying, because server will smack you first before caring that I AOE'd the mobs.
Both of those are passive and not passive aggressive in my eyes.
My stance on the last one has already been made in this thread.
This poor dead horse has been beaten for so long that even the maggots aren't hungry anymore.
If someone pulls so many mobs ahead of me and dies as i try to get aggro that is on them. The few times I pull extra mobs for the tank normally I keep it to one extra pack maybe two if they are close together then bring the pack back to the tank.First one, I'm fine with.
Second one, don't do it - you run the risk of dying, because server will smack you first before caring that I AOE'd the mobs.
Both of those are passive and not passive aggressive in my eyes.
My stance on the last one has already been made in this thread.
This poor dead horse has been beaten for so long that even the maggots aren't hungry anymore.
All that means is that there's slightly less damage hitting the tank during the pull. There is no pack of enemies in the game that's going to obliterate someone in a single series of auto attacks, even e8s Shiva doesn't one shot with an auto unless you get real unlucky with a server tick and take two at once.
There's no danger or wasted resources here.





I've had my friend who plays healers troll me a good bit with Rescue before, but we mess with each other all the time in various ways just because we can. I don't think I've ever been trolled by a random healer though, as a tank or a dps. Every time I have been rescued, or seen them rescue someone else, it has been for a good reason and I let out a sigh of relief afterward since it usually saves lives. It's an invaluable tool in the right hands, but it can definitely be used for evil as well. I just don't see it being used for evil very often at all. Maybe I'm lucky or something. I doubt that very much though.
Only today did I learn that knockback immunity also makes Rescue fail, as I tried to yoink a WAR tank using Inner Release (Who wasn't making even the slightest effort to avoid gaining vuln stacks) out of an AoE, only to see a "miss" pop up.

Only time I've used it was to pull in stragglers during the ancient flare in labyrinth. I've had a healer pull me into AOE before in the vault though. That was something. Scared the living crap outta me since it almost killed me. Other than that, I don't see much use for the skill.
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